Skip to main content

Hyrule Warriors: Age of Calamity coming to Switch November 20

A new Hyrule Warriors game based on The Legend of Zelda: Breath of the Wild is coming to Switch. The prequel titled Hyrule Warriors: Age of Calamity releases on November 20.

Age of Calamity takes place 100 years before the events of Breath of the Wild and tells the story of the game’s Great Calamity event. The game’s Nintendo eShop description says the game features “dramatic cutscenes” that will give players more insight into Hyrule and Breath of the Wild’s four champions.

Related Videos
Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild

Like its predecessor, Age of Calamity is a hack-and-slash action game where players rack up combos against large waves of enemies. While the original Hyrule Warriors game featured characters and locations from different parts of the Zelda franchise, Age of Calamity focuses exclusively on Breath of the Wild’s setting, enemies and weapons.

A trailer for the game shows Link and Zelda as playable characters, as are the four champions: Mipha, Daruk, Urbosa and Revali. Link and Zelda are able to use special abilities from Breath of the Wild as well. The trailer shows off the time-freezing stasis effect, plus the game’s signature blue bombs.

According to a press release, the game features a variety of other tools and game mechanics that should be familiar to Breath of the Wild fans.

“In addition to hacking and slashing their way through swarms of enemies to defend Hyrule, players will also solve environmental puzzles, unlock weapons and skills, craft materials, visit shops to obtain items, and use the power of the Sheikah Slate, which fans will recognize from The Legend of Zelda: Breath of the Wild.”

The game features a local two-player multiplayer mode where players can pass a Joy-Con to a friend and team up to complete levels.

Players who pre-order a digital copy of the game will receive a Lucky Ladle weapon, which comes with a pot lid shield.

Unlike on the previous Hyrule Warriors game, developer Koei Tecmo says the team worked much closer with Nintendo’s Zelda team on “every step of the process, including gameplay direction, graphics, world, and all dialogue.”

With a November 20 release date, Hyrule Warriors: Age of Calamity is looking like one of the Switch’s only big exclusive games this fall, alongside the recently revealed Super Mario 3D All-Stars.

Editors' Recommendations

Atari is publishing its first VR game, and it’s coming to PSVR2
Hands in VR control an Atari 2600 joystick in Pixel Ripped 1978.

Legendary game giant Atari is breaking into VR. This summer, the company will publish Pixel Ripped 1978, the third entry in the standout VR Pixel Ripped series. It will launch on PC and PlayStation 5 and be compatible with both PlayStation VR 2 and Meta Quest 2.

Pixel Ripped 1978 - Announcement Trailer

Read more
Everything we know about Alan Wake 2
Alan Wake Looking Grizzly In Alan Wake 2.

The original Alan Wake is a game that went through quite a troubled development before it was finally released. After many iterations and changes in scope and direction, the final product was initially a cult hit, but didn't hit the mass market it needed -- at least not initially. After two DLC episodes, a sequel was in the works to build upon the first game and revive some of the elements that had to be cut from the first in order for it to ship, but this was ultimately not meant to be. The sequel was canceled and a smaller downloadable game, Alan Wake's American Nightmare, was released instead.

Since then, we hadn't heard from our intrepid writer until he showed up in a very unlikely place. Featured in the AWE expansion for a completely different game, Control, Alan was back in the picture. With a remaster of the initial game catching everyone up on his first appearance, now was the perfect time to announce that the long-awaited sequel was back in development. We haven't found all the manuscript pages yet, but here is everything we know about Alan Wake 2.

Read more
Atlas Fallen unexpectedly gives Forspoken some real competition
Two Atlas Fallen characters stand together in key art.

Atlas Fallen has the potential to surprise a lot of people. Although it's launching in just two months, we haven't seen much about this new game from The Surge developer Deck13 and publisher Focus Entertainment since its reveal at Gamescom Opening Night Live 2022. That's a shame because after going hands-on with an early build of it, I've found that Atlas Fallen has the potential to appeal to people who didn't like one of the year's most divisive titles: Forspoken. 
Atlas Fallen - World Premiere Reveal Trailer | Gamescom Opening Night Live 2022
Square Enix's open-world action RPG featured some neat ideas with its fast-paced magical combat and freeing traversal abilities, but many people couldn't get into it. While more focused on melee combat than magic, Atlas Fallen is a similarly ambitious open-world game that delivers satisfying movement and action that's different from the norm. That makes it a game that might scratch some itches that Forspoken didn't fully reach due to its heavily criticized writing. If it's not on your radar yet, you might want to know what Atlas Fallen has to offer.
Encouraged exploration
Based on my demo, I'm not fully sure what to expect from Atlas Fallen's mysterious story yet. The basic premise is that player was a person from the lowest caste in this world's society who was bonded with an ancient gauntlet. That gauntlet has an amnesic spirit named Nyaal living inside it and is now trying to save the world from gods that have left it in desert-filled ruins. The narrative wasn't a big focus in my preview build, though, and the script is full of jargon that probably will only make sense once I play more of the game.
A talking companion bonded to the player's arm and hand is already an unexpected narrative coincidence between Forspoken and Atlas Fallen. But neither game's story is the appeal of either to me: It's their fun traversal and combat that interest me. The few seconds of Atlas Fallen's sand-surfing and fighting in its Gamescom trailer caught my eye last year, and both lived up to the hype.
 
As I worked my way out of a cave at the start of the demo, I learned how to raise large structures out of the ground, surf across large patches of sand, and dash through the air with the help of my gauntlet. After I entered the game's open world, I could play around with all my movement options and found them to be a treat. Open-ended games with large worlds like Atlas Fallen can live or die on how satisfying they are to explore, and making movement fun is a crucial way developers can make traversal enjoyable.
Forspoken was able to capture some of that magic despite its problems, and it looks like Atlas Fallen has too. Of course, that's only one part of the game, as players will run into many enemy Wraiths and need to fight them. That's where Atlas Fallen's engaging combat system comes into play.
Satisfying combat
Deck13 and Focus Entertainment had yet to go into much detail about Atlas Fallen's combat before now, so I was shocked by how unique it was. The core combat revolves around attacking, dodging, and parrying, with weapons shapeshifting as you use them in different ways. It's faster-paced than I expected from a developer who previously made Souslikes, but it's the Ascension system that really caught my attention.
In between fights, players can equip their character with Essence Stones that buff or add abilities, assigning them to one of three tiers in the process. Once they are in a fight, attacking and defeating enemies causes players to gain momentum, which fills a bar at the bottom left of the screen. As this bar fills, or "ascends," players gradually gain those Essence Stone abilities, getting more powerful the more aggressive they are.
Ascending does come with a catch: The more momentum you build, the more damage you take. Players can counteract this by equipping defensive or health-related Essence Stones or using "Shatter" once an Ascension tier is filled to deal lots of damage and crystalize enemies for a short while. To succeed in Atlas Fallen, I needed to fight aggressively, but fights would quickly turn in the enemy's favor if I missed a crucial parry or dodge when I had lots of momentum.

This system gives each fight a push-and-pull feeling not common in action games. Most of the time, games like to make players feel significantly more powerful or weaker than everything around them; Atlas Fallen does both. This unique system hasn't gotten more attention and promotion, but it ultimately is what makes Atlas Fallen stand out the most at the moment.
There's something exciting about how mysterious this game still is to me, as that means there could be lots of surprises when players finally get to try the whole thing in a couple of months. It's shaping up to be an unexpected, almost accidental alternative to Forspoken. If you're still looking for an action-heavy RPG with innovative movement and combat gameplay ideas, Atlas Fallen should be on your radar.
Atlas Fallen will launch for PC, PS5, and Xbox Series X/S on May 16.

Read more