This puzzling PC game needs to be on your radar this February

A stone ring sits on a pedestal in Islands of Insight.
Behaviour Interactive

Islands of Insight, an open-world puzzle game by Behvaiour Interactive and Lunarch Studios, will launch on February 13. It’s coming exclusively to PC and will retail for $30. A public demo for it will be available from February 5 to February 12 on Steam.

Ahead of its release date reveal, I went hands-on with a build of the upcoming game. I’d be dropped into its sprawling sky islands and given free rein to solve puzzles around a walled-off space. Based on the 90 minutes I’ve spent with it so far, it’s looking like a creative approach to the genre with some surprising inspirations.

Recommended Videos

The best way I can describe Islands of Insight is it’s like The Talos Principle meets Myst, but with the slightest dash of The Legend of Zelda: Tears of the Kingdom. When I begin my adventure, I’m thrown into a small tutorial island with some basic puzzles strewn about. Clicking on a floating box activates a grid puzzle where I need to fill in spaces with black and white squares while abiding by certain rules. When I tap on a pillar, I have to find five hidden relics within a circular range. As the world opens up, I discover more puzzles that have me walking through invisible archways, navigating a glass maze, and connecting boxes with matching symbols.

Behaviour Interactive

The early puzzles I tried were all relatively easy to understand without much guidance. Most use a simple point-and-click control scheme, while others are simple navigation puzzles. One just has me walking through six orbs as fast as I can. Not every puzzle type is a winner here (like a confusing format that has me trying to look through several interlocking rings at once), but the joy here is that every corner of the island has some sort of discovery lying in wait. It’s like an open-world “map game” with all the combat removed.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

What I’m especially interested in is how it handles progression. Rather than just having players solve freeform puzzles, Islands of Insight seems to give players some solid guidance. My demo would have me playing until I solved enough puzzles to unlock a dungeon-like island. When I got there, I had to complete a connected gauntlet of grid puzzles. Doing so unlocked a pair of wings that would let me glide around the sky. Solving puzzles also grants me a currency that I can spend to gain new skills, including a double jump, and there are also bonus resource gains for completing specific puzzle types. That aspect makes puzzle-solving feel especially rewarding, as there are some mechanical twists along the way.

It seems like Islands of Insight is borrowing a few ideas from massively multiplayer online (MMO) games to keep players engaged. At one point, I found an NPC who doled out daily puzzle bounties I could complete to earn currency. It’s a small, but effective touch that I imagine will add another layer of reward.

Behaviour Interactive

What I’m especially curious about here is how multiplayer factors into it all. My time with Islands of Insight felt solitary, in a good way, but its a game that can be played with others. The puzzles presented here don’t exactly feel like they’re well-suited for co-op solving, and I personally wouldn’t want someone else finding an answer in my world before I can get to it. I imagine I’ll be going it alone, but the idea is at least intriguing for the genre.

I could have spent plenty more time poking around the demo, but I’m saving some surprises for the full release. After 90 minutes, I’ve already seen a good chunk of puzzle types (a few too many revolve around grid puzzles so far) and gotten a sense of the vague mythology at its center. I’m not expecting something as groundbreaking as The Witness in the final release, nor something as impressively complex as The Talos Principle 2, but I’ll be thrilled to have a puzzle sandbox to dip into throughout 2024 between big releases.

Islands of Insights launches on February 13 for PC.

Editors' Recommendations

Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
This $15 Steam game is a must-buy for Zelda fans

The past year was the Legend of Zelda series' moment to shine thanks to the excellent Tears of the Kingdom. Unfortunately, there's something bittersweet about that: It means we're likely not getting another Zelda game for a long time. While Switch ports of some classic 3D games have been long-rumored for Switch and we could always get a surprise remake à la Link's Awakening, Link isn't currently scheduled to set off on his next journey anytime soon.

Thankfully, there's a great new game available on Steam that can help fill the void: Minishoot' Adventures. The $15 indie title is an ode to classic, top-down Zelda games -- but there's a twist. It's also a twin-stick shooter that has players piloting a tiny ship, blasting enemies in every direction, and weaving around chaotic bullet hell encounters.

Read more
You need to play this underrated zombie shooter before it leaves Xbox Game Pass

All of us have gaming opinions that go against the grain or zeitgeist around certain titles. Oftentimes, it’s because your personal opinion on a title is negative -- I was like that with Sonic Frontiers -- but it can go in a more positive direction. For me, a game I’m a very positive outlier on is Back 4 Blood, a Left 4 Dead successor developed by Turtle Rock Studios and published by WB Games.

Although Back 4 Blood got decent reviews from critics, the public's general response toward the title is more mixed on platforms like Steam. Fewer people are playing it than Left 4 Dead 2 on PC at this point. I've always loved this game, as I enjoy the variance and replay value it introduces, as also think the different playable characters and level design make this one of the most enjoyable co-op shooters of the past several years.

Read more
What’s new in April 2024: 8 upcoming games to keep on your radar

April 2024 will likely be one of the quieter months of the year in terms of new game releases, but it is also poised to be a very fulfilling one. Harold Halibut, a game over a decade in the making, will finally launch. Akira Toriyama’s underappreciated Sand Land will finally get a video game adaptation just over a month after its creator's passing. RPG fans will be thriving with a new SaGa game and the long-awaited spiritual successor to Suikoden. It's also quite a heavy re-release month, with remasters of Gigantic and Braid and multiplatform ports of two Xbox Game Studios titles also coming out.

In some ways, April’s release lineup is emblematic of 2024’s as a whole. Many of the games are a bit niche, but they will be extremely fulfilling for the players anticipating them. The following eight games are new releases, mostly coming in the back half of the month, that are worth looking out for in particular.
Children of the Sun (April 9)

Read more