Skip to main content

Don’t lose sleep over it — Media Molecule says ‘Dreams’ still in development

Media Molecule's Dreams
Image used with permission by copyright holder
When Sony first revealed Dreams during its E3 2015 Press Conference, it was like nothing that came before. Its painterly style was surreal, making each world a literal canvas for players to create their own. But after missing this year’s E3 and Sony’s Paris Games Week presentation, many are wondering if the game had been quietly canceled. Despite its absence, developer Media Molecule says that Dreams is very much alive.

According to the studio’s Halloween-themed Twitter account, Dreams might be coming sooner than people expect. “Congrats to all the WWS [Worldwide Studios] teams showing at PGW [Paris Games Week],” reads the post. “Those amazing trailers are getting us extra excited to share news soon.”

Anticipated fans were quick to reply to the post, asking how much longer they will have to wait. Media Molecule responded to each fan, stating “this year” again and again.

Backing up their claims was Sony’s senior vice president of Worldwide Studios, Michael Denny. “It is still in development and it is still very, very exciting,” Denny said in a statement to VG247. “It’s going to be massive, it’s incredible, we’ve shown lots of it before. When we come back with it again — that will be fairly soon, without putting any dates on it — it’s going to blow people away.”

Media Molecule’s last game was Tearaway: Unfolded for the PS4. Just as whimsical as when it first appeared on the PlayStation Vita, Tearaway takes players into a papercraft wonderland. Both versions of the game take full advantage of the platform. On Vita, players push their finger through the back touchscreen, take pictures, and cut out shapes to stick to their character. The PS4 offers a companion app for cutting out shapes, but also uses the controller to light up dark areas.

With Dreams, the studio fully embraces the creative side of their past games. Everything from the ground to the characters can be created and animated from scratch. Such a robust creative system can be overwhelming to new players, so it’s no wonder that they are taking their time. If the developers really expect to share more before the end of the year, then Sony’s PlayStation Experience 2017 would be the next likely place.

Editors' Recommendations

Garrett Hulfish
Garrett is the kind of guy who tells you about all the tech you haven't heard of yet. He also knows too much about other…
You don’t need a Facebook account to use your Oculus Quest 2 anymore
Oculus Quest VR Headset

Meta has announced you will no longer be required to have a Facebook account to log into the Quest headset starting next month. However, you may have to create a new Meta account if you want to play any VR games.

Founder Mark Zuckerberg announced the new change in a Facebook post on Thursday, saying that Meta is rolling out new accounts for Oculus Quest owners to use instead of their Facebook account. He then added: "This will give everyone more choice about how you show up in the metaverse."

Read more
Don’t expect a new Sly Cooper or Infamous game anytime soon, says Sucker Punch
The main character of Infamous: Second Son punches the ground.

The studio behind Ghost of Tsushima, Sucker Punch Productions, is celebrating its 25th anniversary and says that it doesn't have any plans to revisit any of its beloved legacy franchises like InFamous and Sly Cooper.

"As our games continue to grow in scale and complexity, they require the full attention of our studio. With our focus on our current project, we have no plans to revisit InFamous or Sly Cooper right now, and no other studio is currently working on projects related to those franchises either," says Sucker Punch in a blog post.

Read more
You don’t need a gaming phone to seriously love mobile games
asus rog phone 5 review game genie

As an avid gaming enthusiast, mobile gaming has always appealed to me. However, despite my best efforts to get into gaming on my phone, I butted heads with it just about every step of the way because I found touchscreen controls to be truly awful. I figured that, unfortunately, enjoying games on a phone was reserved for people with the cash to buy luxury gaming phones with fancy shoulder buttons.

I couldn't have been more wrong, and the solution was right in front of my face.
Early disappointment
Mobile gaming has been exciting for years, but I never quite felt like I was part of it for the longest time. This is partly because I didn’t end up with a smartphone until I was roughly 16 years old in 2014, and by this time I felt like I missed a lot of the app-based fun that I was constantly reading about online. By the time I did get a smartphone, a hand-me-down iPhone 4, I still didn’t really have a device capable of playing the cutting-edge titles being released as mobile gaming got more serious.

Read more