Skip to main content

Nerd out on video games with us at the 2015 DICE Summit

nerd video games us 2015 dice summit  pool table
Image used with permission by copyright holder
The 2015 DICE Summit is officially underway, and you can watch the full, two-day battery of panels right here.

Watch live video from DICE on www.twitch.tv

The “DICE” acronym is short for “Design, Innovate, Create, Entertain.” Organized and hosted by the Academy of Interactive Arts & Sciences, the two-day conference features talks from some of the most prominent individuals in the video game industry.

The show’s focus is on the industry as a whole; where it is, where it’s been, and — perhaps most importantly — where it’s headed. If E3 is a marketing juggernaut and Game Developer’s Conference is concerned with the physical process of building interactive experience, DICE is all about philosophy. What are we doing that works? How can we evolve those ideas and make them even better?

Each year has its own focus, its own message, and for the 2015 DICE Summit, that theme is: Without Borders. Here’s AIAS president Martin Rae speaking to exactly what that means:

“This theme kicked off at D.I.C.E. Europe in September as a starting point for discussion of the industry’s expanding culture, a culture that is seeing past barriers dissipate as we continue rapid growth and evolution. Our speakers will bring their own interpretation of this theme, focusing on the expanding opportunities for the interactive entertainment industry with an eye towards the global marketplace, technology, creativity, emerging markets, diversity, and more.”

Keep it locked here throughout the conference to check out all the talks in the embedded stream above. We’ll be bringing live coverage all throughout, so stay tuned for more and nerd out with us throughout the week.

Here’s a full schedule of the conference’s talks. Note that all talks are listed in Pacific Time.

Wednesday, February 4

Evolving Our Mindset on the Care and Cultivation of Talent (10:00 a.m. to 10:45 a.m.)
Speaker: Brandon Beck, CEO and co-founder of Riot Games

Treyarch’s Zombies: Following the Fun to Win Hearts… and Brains (10:45 a.m. to 11:05 a.m.)
Speaker: Mark Lamia, studio head of Treyarch

All Right Stop, Collaborate and Listen! (11:05 a.m. to 11:25 a.m.)
Speaker: Nathan Vella, co-founder and president of Capy Games

Looking in a Different Direction (11:45 a.m. to 12:05 p.m.)
Speaker: Brenda Romero, program director at US Santa Cruz MS Games and Playable Media

The Experts Are Always Wrong (12:05 p.m. to 12:25 p.m.)
Speaker: Tom Kalinske, executive chairman of Global Education Learning

Creative maturity through life experiences — How to build engaging open worlds (12:25 p.m. to 12:45 p.m.)
Speaker: Tommy Francois, new IP editorial director at Ubisoft

Community and Development Without Borders: Star Citizen (2:30 p.m. to 2:50 p.m.)
Speaker: Chris Roberts, CCO and co-founder of Cloud Imperium Games

What Past Pioneers Can Teach Us About Our New Frontiers (2:50 p.m. to 3:10 p.m.)
Speaker: Kristian Segerstrale, COO and executive director of Super Evil Megacorp

Player Stories vs. Designer Stories — Empowering Players Around the World (3:10 p.m. to 3:30 p.m.)
Michael de Plater, creative director of Monolith Productions

The Shape of New Realities (3:50 p.m. to 4:30 p.m.)
Speaker: Jeri Ellsworth, inventor, chief hardware engineer, and co-founder at CastAR
Moderator: Robin Hunicke, co-founder of Funomena

The View from Washington, D.C. (4:30 p.m. to 4:50 p.m.)
Speaker: Mark DeLoura

Thursday, February 4

A Conversation with Shu Yoshida (10:00 a.m. to 10:45 a.m.)
Speaker: Shuhei Yoshida, president of Sony Worldwide Studios
Speaker: Lorne Lanning, creative director of Oddworld Inhabitants

Games Thousands of Years in the Making (10:45 a.m. to 11:15 a.m.)
Speaker: Gloria O’Neill, president and CEO of Cook Inlet Tribal Council, Inc.
Speaker: Alan Gershenfeld, president and co-founder of E-Line Media

Sustainability in the eSports Landscape (11:35 a.m. to 12:20 p.m.)
Speaker: Chris Sigaty, executive producer at Blizzard Entertainment
Speaker: Mohammed Fadi, eSports director at Wargaming
Speaker: Kevin Lin, COO at Twitch.tv
Moderator: Joshua Gray, creative producer at Turtle Rock Entertainment

The Last of the Independents (12:20 p.m. to 12:40 p.m.)
Speaker: Ru Weerasuriya, chief executive and creative officer at Ready at Dawn Studios

Secret Origins of the Tetris Phenomenon (2:3o p.m. to 3:00 p.m.)
Speaker: Alexey Pajitnov, creator of Tetris
Speaker: Henk Rogers, managing director at The Tetris Company

Towards an Age of Play (3:00 p.m. to 3:20 p.m.)
Speaker: Tracey Fullerton, director at USC Games

Disney Infinity: A Platform Without Borders (3:20 p.m. to 3:40 p.m.)
Speaker: Bob Lowe, director and Toy Box team lead at Avalanche Software

Baby Steps: Returning to our roots is the future of video games (3:40 p.m. to 4:00 p.m.)
Speaker: Sean Murray, co-founder and managing director at Hello Games

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The Run: Got Next is a vibrant spiritual successor to NBA Street
Zamboni in The Run: Got Next.

The Run: Got Next is a new vibrant street basketball game from former EA developers who worked on series like NBA Street, Madden, and Dead Space.

Its developer is Play by Play Studios, which former Visceral Games General Manager Scott Probst and Madden creative director Mike Young formed two years ago. In a blog penned by Probst, the studio reminisces about an era of sports games free of needlessly complex simulations, grinding, and Ultimate Team-fueled microtransactions. "We're not going to worry about overly complex menus, micromanagement of rosters, the opening of packs, or playing a game that feels like I'm watching a broadcast ...We're gonna double down on the fun and get you into the game, and we're gonna do it with style," writes Probst.

Read more
Helldivers 2’s first major update cranks up the difficulty
helldivers 2 major update escalation freedom impaler

Helldivers 2 - Escalation of Freedom Announcement Trailer | PS5 & PC Games

Helldivers 2 has received a bunch of updates since it launched in February, but developer Arrowhead Game Studios is about to release its biggest yet. The studio announced Tuesday that the upcoming update, Escalation of Freedom, will launch on August 6 and seeks to add more challenges.

Read more
Is XDefiant cross-platform?
XDefiant

Ubisoft's latest shooter is looking to break into the very competitive free-to-play market with XDefiant. This is a third-party studio that very rarely releases any of its games on a single platform, and a multiplayer shooter like this needs to be available in as many places as possible to succeed. However, if it doesn't have cross-platform support, then it might as well be exclusive since the player base will be split regardless.

Has XDefiant made the critical error of not having any cross-platform support, or can you pick up this game knowing you will be able to find a match easily? Let's find out.
Is XDefiant cross-platform?
Yes, XDefiant is thankfully fully cross-platform between PC, Xbox Series X, and PlayStation 5. That makes it all the easier to convince a friend to give it a try since it costs nothing and you can all play together even if you don't have the same console. You also have the option to turn off cross-play if you prefer to stick to only matching up against others on your system. A future update is also planned to allow console players to exclude PC players from cross-play to remove any advantages they may have using keyboard and mouse over controllers.

Read more