Skip to main content

Outlast PS4 review

Outlast screenshot 6
Image used with permission by copyright holder
Outlast PS4
“Outlast has elements that are genuinely frightening, but they yield to predictability, and predictability leads to tedium.”
Pros
  • Some truly tense moments
  • Exceptional sound design
  • The night vision camera is a neat twist
Cons
  • Predictable enemies
  • Lack of variety
  • Missed opportunities

Originally released as a PC exclusive, Outlast made its console debut on the PlayStation 4 in early February. The game brings some much-needed content to the PS4, even though it struggles with it the same limitations that plagued the PC version.

Recommended Videos

The idea behind Outlast is simple. In fact, the story borders on cliché: You step into the shoes of journalist Miles Upshur as you investigate the Mount Massive Asylum, following a tip that illegal, unethical, and possibly inhuman things are happening behind locked gates. Within minutes you come to realize that Miles has made a terrible mistake, and instead of looking for a story, he desperately seeks an escape.

Unable to put up a fight, Miles is left with two options: run or hide.

Unable to put up a fight, Miles is left with two options: run or hide. His only companion is his video recorder, which is also helps him find his way around in the dark thanks to the night-vision feature. But using it drains the batteries, forcing him to hunt and collect replacements.

The deeper Miles gets into the asylum, the more evidence he finds that something horrible happened, and is still happening. You pick it up in bits and pieces – one patient tells you his story before trying to burn himself to death, while a “doctor” casually fills in some of the gaps as he tortures you. The bulk of the story is told through documents you find lying around though, which paint a picture of human experimentation and supernatural involvement.

The game is less about story than atmosphere (at least until the end when the “big reveal” occurs and things change). Your objectives are simple and the levels are linear. The game does a lot with that narrow view.

As you push through the darkness, you’ll encounter inmates that run the gauntlet from mad to homicidal to sad. Regardless of their attitude, they are all disturbing, broken, and mutilated beings. Navigating a pitch-black hallway full of screaming inmates with only the night vision is nerve-racking, to say the least.

The design of the levels is properly claustrophobic and oppressive, but the sound is what really makes the game work. It isn’t just the cries of people that want to kill you – and in some cases eat you – it’s the music that screeches at you, the creaking boards telling you someone is nearby even though you can’t see them, the booms of a giant inmate named Walker that can rip you apart with his bare hands. If ever there was a game that required a surround-sound system, it is Outlast. Sound is an integral part of the game’s design, and without surround sound you’ll be missing out on important audio cues.

Miles’ inability to fight creates an element of stealth gameplay, during which the game is at its best and worst. Moving through the darkened hallways, trying to quietly sneak past enemies that could slaughter you, can make for some exceedingly tense moments. But the enemies lack variety. They may look different, but they all follow patterns. Once you realize this, there is very little to fear if you’re patient.

If they do see you, that’s when the game is at its best.

There are a few white-knuckle moments when enemies are onto you, forcing you to run for your life, looking for a spot to hide. There aren’t enough of these, though.

Early sections of Outlast are far more memorable than the later ones.

Other opportunities are simply missed. For instance, many survival-horror games employ tricks that you expect, but only see once in a while. At one point you’ll be focused on something ahead of you, then when you turn around there will be enemies right behind you. It’s a predictable trick, but an effective one. This type of trickery is rare in Outlast though. For the most part, what you see is what you get. There is an argument to be made for letting you scare yourself, but once you begin to settle into the cadence of the game, the lack of unpredictability hurts.

Technical limitations sometimes shatter believability. For a crumbling asylum, there is no allowance made for things like rickety boards you should avoid stepping on. Enemies are alerted specifically by sight, with a few scripted exceptions. It really just comes down to the AI not being very bright and unable to expand outside of their predictable patterns. Even the hulking Walker falls victim to this. He can be outrun, lured, and snuck around easily enough.

Because of this, the early sections of Outlast are far more memorable than the later one. There is more to see and the art design is more intricate deeper in, but by the time you make it halfway through the 6- to 8-hour game, you will have seen the majority of the tricks the game has to show you.

Conclusion

Outlast has elements that are genuinely frightening, but they yield to predictability, and predictability leads to tedium. There is more than enough remaining to make survival-horror fans on the PS4 gleefully consume it, plus the PS4 version of the game is the equal of the PC original. The lack of weapons also adds an interesting twist. The scary moments are much less frightening when you realize how it’s really just a matter of patterns.

Highs

  • Some truly tense moments
  • Exceptional sound design
  • The night vision camera is a neat twist

Lows

  • Predictable enemies
  • Lack of variety
  • Missed opportunities 

(This game was reviewed on the PlayStation 4 using a code provided by the publisher)

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
PS5 overheating: common problems and how to fix
Playstation 5 with controller in the foreground,

The PS5 overheating problem has once again become a hot topic amid the release of CPU-hungry games like Horizon Zero Dawn Remastered and Dragon Age: The Veilguard. Gamers have been here before. Four years ago, when Cyberpunk 2077 and Ghosts of Tsushima released, comment threads were full of cynical gamers questioning what next-gen truly means after their consoles had randomly shut down mid-gameplay. Plenty of the best PS5 games have been met with similar feedback over the years.

Fortunately, overheating doesn’t rank among the most common problems with the PS5, but gamers should know what to do to prevent it, especially with such graphically impressive upcoming PS5 games slated for next year and beyond. First, though, you need a proper diagnosis.
How to tell if your PS5 is overheating

Read more
PS4 Pro vs. PS5
PS5 and DualSense art.

If you've been holding out on making the leap to the current generation but are feeling the pull to experience the best PS5 games your PS4 Pro can't run, we don't blame you. There's no denying that the new system is far more powerful than even the PS4 Pro, plus has plenty of great accessories and controllers to take your games to the next level. But besides access to all the current and upcoming PS5 games, what kind of improvements can you really expect, and is it really worth the extra money?

Here's what you need to know about Sony's latest console, and how much of an improvement you're likely to see should you decide to make the jump to next-gen.
PS4 Pro vs. PS5 specs

Read more
The Witcher 4: everything we know so far
Ciri looking at a village in The Witcher 4.

When talking about the best RPGs you can play right now, The Witcher 3 is going to be brought up. In fact, odds are that it will even appear in most people's best games of all time list, and for good reason. Inspired by the book series of the same name, the first Witcher game is one of the best PC games, and has now become a household name thanks to the success of the Netflix show. However, after the third game, CD Projekt Red moved on to Cyberpunk 2077, and we were left wondering if we'd tossed our last coin to the Witcher.

It seems there are still more stories to tell in the Witcher universe, with multiple upcoming video game projects in the works. The most interesting, of course, is the next step in the story with The Witcher IV. We've taken our potions, oiled up our blades, and are ready to hunt down all the information we know so far about this highly anticipated upcoming game.

Read more