Skip to main content

Pokemon Legends: Arceus could be a disaster, which is why it’s exciting

Pokémon’s 25th anniversary just passed and longtime fans finally got confirmation that a long-requested Pokémon Diamond and Pearl remake is coming to Nintendo Switch. What was most surprising about Nintendo’s recent birthday stream, however, is that the announcement wasn’t the biggest news of the day.

The Pokémon Company shocked fans by revealing Pokémon Legends: Arceus, a new open-world Pokémon title that looks a bit like The Legend of Zelda: Breath of the Wild. The game is a major departure for the turn-based RPG series and that has fans talking about the future of the franchise.

Pokémon Legends Arceus: A familiar region. A new story.

While the idea of Pokémon Legends: Arceus eschewing the series’ established formula could be a disaster, it’s exactly what the franchise needs right now to reinvent itself after 25 years.

Recommended Videos

Moving past nostalgia

Since the series launched in 1996, the mainline Pokémon games have all followed the same general formula. Each entry is a turn-based RPG where players set up a team of six Pokémon and travel the world, fighting in turn-based battles. Even with technical changes and graphical leaps over the years, many of the main games are virtually interchangeable on a pure gameplay front.

Image used with permission by copyright holder

Change has been slow and at times thorny for fans. Sun and Moon made the biggest shift to the series formula when dropping gym leaders in favor of island trials featuring boss fights against totem Pokémon. Let’s Go! Pikachu and Eevee dropped traditional random battles in favor of a Pokémon Go-style catching mechanic. Then more recently, Sword and Shield introduced the concept of the Wild Area, adding an open world experiment to the series.

Each decision was met with varying levels of skepticism. There’s a strange tension in the community between those who want to see the series progress and those who want it to stick to its roots. Sometimes, those talking points come from the same people who decry developer Game Freak for being “lazy” while complaining anytime it attempts a new twist on the series.

That’s put Nintendo in a tricky position over the past two and a half decades. As Pokémon continues to grow, so does fans’ nostalgia for it. At this point, the RPG game formula is as much a part of that nostalgia as the original 150 roster, making it hard to create meaningful changes.

A new legend

With Pokémon Legends: Arceus, Nintendo is taking its boldest attempt yet to break out of that holding pattern yet. The new game is an action RPG that makes some fundamental changes to how Pokemon works. While the specifics are still a mystery, it appears that Arceus trades pure turn-based battles for something slightly more akin to a game like Genshin Impact. It’s not even clear if it’ll have gym leaders or an Elite Four at the moment.

That may sound like a drastic departure on paper, but it’s a logical next step when looking at the game in the context of the slow stream of changes brought by the past few generations. Recent Pokémon games have slowly tried to ween fans off the hallmarks of the 1996 classics one element at a time. If previous entries tested the waters to see how many would react to changes, Arceus is a full-on cannonball.

Pokemon Legends Arceus
Image used with permission by copyright holder

What’s particularly smart about the approach is how Nintendo decided to account for any potential blowback. Before the game was revealed, the company showed off Pokémon Brilliant Diamond and Shining Pearl, which is the most traditional mainline Pokémon game we’ve gotten since 2014’s Ruby and Sapphire remakes. The new Switch titles are so faithful to the original Nintendo DS games that it retains the game’s original look, just replacing sprites with a comparable chibi art style (though even that’s given some a reason to complain).

The tandem announcement presents a new vision for the future that may finally let people on both sides of the debate co-exist. The remakes offer your average Pokémon RPG for fans who aren’t ready to let the core series go, while Arceus is an entirely new experience that can finally shake things up free from fully upsetting diehards. It’s perhaps telling that Game Freak itself is working on the latter, while the former has been outsourced to the studio that created Pokémon Home.

There’s a chance that the experiment could be a grand disaster. The first trailer for Arceus is notably rough around the edges with a choppy frame rate and limited draw distance. But the franchise has rarely ever been allowed to fully fail when it comes to mainline games, leading to that sameness. The fact that the new title could end up being bad makes it more exciting than the remakes we know will be perfectly good.

For Pokémon to grow, Nintendo needs to be able to take those risks without fear of backlash. That means that players need to leave their nostalgia at the door and go along with the ride. Otherwise, we’d never have gotten The Legend of Zelda: Breath of the Wild, a game that’s fittingly guiding this new project.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The Legend of Zelda: Echoes of Wisdom takes the right cues from Tears of the Kingdom
Zelda holds a rock in The Legend of Zelda: Echoes of Wisdom.

The only constant in the Legend of Zelda series is change. From its perspective to its art style, Nintendo takes some surprising risks when it comes to one of its most valuable franchises. That often pays off. The Legend of Zelda: Breath of the Wild, for instance, was a bold open-world reinvention of the classic adventure formula that put an emphasis on flexible gameplay and emergent moments born from creative thinking. That design didn’t just influence its direct sequel, the excellent The Legend of Zelda: Tears of the Kingdom. It’s very much present in The Legend of Zelda: Echoes of Wisdom too.

I’ve been curious about how the first Zelda game to actually star Zelda would work ever since it was revealed. It looked like a return to top-down form, but its item-copying hook suggested that it might be more creatively open-ended than any traditional Zelda game. After playing 90 minutes of it, I can see exactly how Nintendo is fusing old and new to once again reinvent its tried-and-true formula. Echoes of Wisdom plays like a miniature Tears of the Kingdom, at least in terms of how it lets players tackle problems in multiple ways. That makes for a unique puzzle adventure hybrid that I’m already eager to return to.
Summoning echoes
The Legend of Zelda: Echoes of Wisdom begins with mysterious rifts opening up around Hyrule. Princess Zelda is blamed for their appearance and imprisoned. My demo begins in captivity, where she meets a little sidekick named Tri. The Navi-like partner gives Zelda the Tri Rod, an item capable of copying items and letting her freely summon them. I get to test it out right away, cloning an object in my cell and using it as a platform to reach a high-up exit. A stealth sequence ensues that introduces the basics of that echo play.

Read more
New Legend of Zelda: Echoes of Wisdom trailer reveals new ability, smoothie shops
Zelda using Bind on a giant boulder in a cave-like dungeon.

The Legend of Zelda: Echoes of Wisdom – Traversing Hyrule Trailer – Nintendo Switch

Nintendo continues to tease out new information about The Legend of Zelda: Echoes of Wisdom, the surprise series entry that allows you to play primarily as Princess Zelda for the very first time. On Monday, it released a new trailer that delves into some of the areas you'll explore, ways you'll travel across the map, and a new ability called Bind.

Read more
Apex Legends sort of reverses its battle pass changes after backlash
A Legend Upgrade ability is used in Apex Legends.

Respawn Entertainment has decided to reverse one of the most controversial changes to its new Apex Legends battle pass system: the ability to buy a premium battle pass only with real-world currency, although it didn't address other issues.

In a statement released on X (formerly Twitter) and on publisher Electronic Arts' website on Wednesday, the team said they were reinstating the ability to buy the premium battle pass with 950 Apex Coins, which was the price before the announced battle pass updates. Players will also get the chance to unlock a free premium battle pass by completing what it calls "simple" in-game missions during the first half of Season 22.

Read more