Skip to main content

'Rome: Total War' finally arrives on Apple's iPad with optimized touch controls

Apple device owners who are itching to play a new AAA strategy game on the go can now purchase the classic Rome: Total War, which was originally published by Sega for Windows-based PCs in 2004. This touch-enabled version is available on Apple’s App Store through Feral Interactive, the same publisher that brought Rome: Total War to the Mac in 2010.

According to Feral Interactive, the company is offering a complete release of Rome: Total War for a mere $10, meaning customers won’t have to deal with in-game purchases to unlock most of the game. However, Apple customers will need to own the iPad Air or later, or the iPad Pro. These devices will also need 4GB of free space and iOS 9.3.5 or later installed.

Recommended Videos

Despite its PC-based roots, this version of Rome: Total War is “heavily optimized” for the Apple-based tablets. The controls were retooled to work optimally on the large touchscreen to provide the full Rome: Total War experience. Thanks to this, players have easy access to all the main components with a simple tap on the screen.

On the camera front, players can drag their finger across the screen to move the camera. They can also use the typical pinch-to-zoom touch function to get a close look at the field and troops. Players can even rotate the camera using a thumb and finger, and tap on the screen to directly select/deselect a specific unit. Want to control more than one unit? Simply draw a virtual circle around every unit to control them all at once.

To order troops to a specific location, players can direct more than one unit by drawing the virtual circle and then tap on a specific location. Another method is to draw a circle around the units the player wants to move, and then draw a specific path on the screen leading to the desired location. The general formation of all the units can be changed by selecting everyone and then dragging two fingers in the desired direction.

As for battle, players simply attack by tapping on the enemy forces, or by drawing a path to the opposing army. The overall time frame can be adjusted, too, by using a single finger and tapping on the timer control panel located in the screen’s top-right corner. This panel consists of pause, play, fast-forward, and 2x fast-forward virtual buttons.

Given that Rome: Total War was originally designed for a Windows-based PC, the interface and controls relied on a keyboard and mouse. David Stephen, Managing Director at Feral Interactive, said that converting this experience to a touch-based tablet form factor was a huge design and programming challenge.

“Our aim has been to bring this classic to a new and very different platform without compromising its enormous content, superb gameplay or strategic depth,” he said. “Working closely with Creative Assembly, I believe we have done that and am confident that Total War veterans and novices alike will enjoy the result.”

The Creative Assembly is the originating developer of Rome: Total War, which at launch was published by Activision. Sega later purchased the developer as a European subsidiary, and thus acquired the rights to Rome: Total War and subsequent games under the Total War brand. The Creative Assembly has developed other games as well including the recent Alien: Isolation.

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
The iPad doesn’t need AI, but Apple must fix something else
Top view of the rear shell on the 11th Gen iPad.

I just finished testing the new entry-level iPad, and so far, I am fairly impressed by the tablet. You can’t get a better value than this slate for $349. From the external hardware to the innards, there is hardly any alternative from the Android side that can deliver a superior experience.
This year, Apple delivered a couple of surprises, in addition to the expected chip upgrade. You now get twice the storage for the same ask, and the RAM has also been bumped up. In a nutshell, it’s faster, better at multi-tasking, and without any storage headaches, even if your budget is tight.
Apple, however, hasn’t fixed the software situation with iPadOS, which continues to bother with its fair share of quirks in tow. This year, however, the software gulf is even wider between the baseline iPad and every other tablet in Apple’s portfolio. Stage Manager has been the big differentiator so far, but in 2025, we have another deep chasm.

A good riddance with AI

Read more
Is the base iPad too popular to get Apple Intelligence?
iPad (2025) colors.

In an age where Apple is all about its AI powered Apple Intelligence, it seems odd that it hasn't crammed it into the base model iPad (2025). Why that is may have now become clearer.

On the surface there's the obvious hardware issue of the base iPad simply not packing enough punch to keep up with the AI. But Apple would have known this in advance, so it presumably chose to leave this model of iPad a little behind in terms of AI upgrades.

Read more
Forget the base iPad, the iPad Mini is my go-to tablet recommendation right now
Prakhar holding the iPad Mini 7.

I bought the 11-inch iPad Air 4 soon after its launch in 2020. But the excitement wore off after a few days. I kept it in the drawer and only used it for testing new iPadOS developer builds for the next three years. I couldn’t find a use case for a tablet in general—that is until I shifted to the 7th-generation iPad Mini.

Six months after launch, the new iPad Mini remains my travel companion for browsing and on-the-go entertainment. It’s the best iPad for me.
A complete iPad experience without any accessories

Read more