Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Study: Casual Games Reduce Stress

Add as a preferred source on Google
Study: Casual Games Reduce Stress
Image used with permission by copyright holder

East Carolina University has published the results of a clinical study that attempted to measure the impact of playing so-called casual video games on players’ moods and stress levels by measuring changes in heart rate, brain activity via electroencephalography, and pre/post-gaming mood state profiles). The results? Casual video games can have a significant positive impact on subjects’ moods and stress levels—so much so, that the East Carolina University is planning to start clinical trials to determine the therapeutic value of the games.

The study was funded by casual game developer PopCap, which has been getting into trying to quantify the audience and benefits of casual gaming.

Recommended Videos

The study included 134 subjects, 31 of whom served as a control group, while the others were monitored while playing PopCap games Bejeweled 2,Bookworm Adventures, and Peggle. The study monitored heart rate variability, collected psychological data based on pre- and post-activity interviews, and took electroencephalograms (both baselines and during gameplay) in an effort to assess subjects’ tension, anger, depression, vigor, fatigue, and confusion. The study found that playing casual games had pronounced impacts on all these characteristics, although the amount varied by game and with the gender of players: for instance, female participants playing Peggle registered a 40 percent greater improvement in mood than males, which the study attributed in part to the game’s “over-the-top” celebration of players’ achievements.

“The results of this study are impressive and intriguing, given the extent of the effects of the games on subjects’ stress levels and overall mood,” said Dr. Carmen Russoniello, associate professor of recreational therapy and director of the Psychophysiology Lab and Biofeedback Clinic at ECU’s College of Health and Human Performance. “When coupled with the very high degree of confidence we have in those results based on the methodology and technologies used, I believe there is a wide range of therapeutic applications of casual games in mood-related disorders such as depression and in stress-related disorders including diabetes and cardiovascular disease.”

The researchers emphasize that the study is only a first step, and plan to present the results at the Games for Health conference in Baltimore on May 8. The results will be published in an unnamed peer-reviewed journal later this year.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more