Skip to main content

‘Super Smash Bros. Wii U’ won’t have a story mode. So what?

Super Smash Bros header
Image used with permission by copyright holder

The Super Smash Bros. series has always been about confectionary fan service first and competitive video game fisticuffs second. Consider the top-level pitch: up to four player-driven action figures of Mario, Link, Samus, and other Nintendo icons are beating the crap out of each other in a toy box. The money can’t come in fast enough.

The delight of seeing all of these characters together is the appeal. So people were understandably upset when creator Masahiro Sakurai told Weekly Famitsu that Super Smash Bros. Wii U/3DS would be skipping a story mode like Smash Bros. Brawl‘s Subspace Emissary, meaning that the earlier game’s character mash-up movies were gone as well. But it was when Sakurai went on to say that the new game’s skipped cutscenes were a product of people uploading Brawl‘s video to YouTube that people went ballistic.

It’s understandable that people are irritable about this. After all, no gaming company in history is as backward and cowardly when it comes to making business and content decisions regarding the Internet as the old Big N. As recently as summer 2013, Nintendo moved to take legal action that nearly blocked the Evo Championship Series from streaming – and at one point, even using – Super Smash Bros. Brawl as part of its annual competition. The risk-averse attitude speaks to an inherent fear at the company of even slightly tarnishing its reputation. This isn’t a new attitude at all.

Just look at the monstrous 16-digit Friend Code on Nintendo DS, which players were required to exchange in order to play online together in addition to separate game-specific registration codes. This launched the same year that Facebook launched and MySpace became so large that News Corp. spent $580 million on it. Nintendo still won’t institute a centralized account system for digital distribution on Nintendo 3DS and Wii U. Then there are the straight-up baffling incidents, such as one back in 2004 when the company bombarded pornographic website Suicide Girls with cease and desist notices because one model used the word “Metroid.” Really.

The freshness of the Evo incident casts an added pall over Sakurai’s comments, and speaks to some of the backlash that followed in the wake of his revelations. “They were not only trying to shut down the stream, they were trying to shut down the event,” Evo co-founder Joey Cuellar told OneMoreGameTV, “[They] didn’t present us with any options to keep it open.” Only after fans went berserk on Twitter, Facebook, and elsewhere did Nintendo reverse its policy.

In the case of Super Smash Bros. Wii U, though, Nintendo isn’t being its usual risk-averse self. Sakurai’s made a legitimate design decision here, he just expressed it poorly. “Unfortunately, the movie scenes we worked hard to create were uploaded to the Internet,” Sakurai said (translation courtesy of Kotaku East’s Toshi Nakamura). “You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”

He’s right! What reason is there for playing The Subspace Emissary other than to see the cutscenes? The levels are a slog, and it’s a wholly tedious way to unlock new characters to use in the game proper. Having a big narrative arc for Super Smash Bros. was a fun idea, but it simply didn’t work as well as it could have. Low quality coupled with little incentive to play the mode – all those sweet, fun cutscenes are just a Google search away, after all – means that there’s no sense in wasting resources on the content.

Take note: Sakurai did not say their wouldn’t be single player content, just no story mode. There were multiple single player modes in Super Smash Bros. Melee, including the far more playable Adventure. Rather than drawn out stages that culminated in flashy cutscenes, these were quick, snappy action gauntlets. Then there was Target Test, another swell solo mode that teased the brain and trained you to learn each character’s moveset in detail. Wouldn’t people rather have these than some droning story mode? The game won’t even be completely devoid of cutscenes! Sakurai said there will still be movies similar to the intros shown at E3 for Mega Man and Wii Fit Trainer.

Unless Sakurai says in the future that there won’t be a single player mode or you’re a diehard fan of Subspace Emissary – and I acknowledge you exist, somewhere – there’s nothing to get upset about. Nintendo must pay attention to the fan reaction to Sakurai’s statements, though. The fact that the immediate reaction to the news was anger demonstrates just how much built up anger and resentment there is toward the company and its anti-consumer policies.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Lego Brawls pushes the boundaries of what a Smash Bros. clone can be
The cast of Lego Brawls stands together in this game's key art.

Nintendo's Super Smash Bros. series single-handedly created the platform fighter subgenre of fighting games. As such, a lot of games try to replicate its formula almost completely, especially mechanics like the wavedash from Super Smash Bros. Melee. While the makers of many Smash clones seem to feel like they need to be exactly like Nintendo’s classic series in order to entice players, Lego Brawls showed me that doesn’t have to be the case at Summer Game Fest Play Days.
Just as MultiVersus did last month, Lego Brawls demonstrates that games inspired by Super Smash Bros. can still have a unique gameplay identity. From being able to customize your characters and attacks to having unique modes not found in any other game in the genre, Lego Brawls looks like it's a fun Smash-like time for the whole family, even if it probably won’t be the top game at EVO anytime soon.
LEGO Brawls - Announcement Trailer
Building blocks 
One way that Lego Brawls is very much like Smash Bros. is that it's a crossover fighting game where players can duke it out with characters they create using classic Lego sets. Castle, Pirate, Western, and Space, as well as more modern ones like Monkie Kid, Vidiyo, Ninjago, and Jurassic World, are all represented in character customization. The developers claim that every character and weapon piece in Lego Brawls is based on a real Lego, even if some of them aren’t available to purchase anymore.
Any kid who likes Legos will probably enjoy spending hours unlocking and customizing the pieces of their Lego character. Some of these changes have gameplay implications too, as players can customize their weapons. In addition to choosing a basic weapon, players can go into battle with a jetpack that lets them fly or a saxophone that can calm other players. Those special abilities are obtained through item boxes that appear in matches, Mario Kart-style.
Speaking of Mario Kart, some stages even have vehicles to drive, and these often provide a nice way to shake up a battle. 

Lego Brawls' also has modes that players can't find in other Smash clones. A more traditional free-for-all mode lets players fight to be the last one standing on a small stage. But Lego Brawl's primary focus is actually on bigger maps that support modes like one where two teams of four try to hold capture points and another where eight players compete to defeat as many other players as possible within a time limit. These modes show just how much potential there is within the platform fighter genre outside of just competitively trying to ring out opponents. 
A new era of Smash clones
Last month, MultiVersus impressed me because of its primary 2v2 setup and abilities that made it feel really different to play from Smash. With deep customization and those varied modes, Lego Brawls does the same. It doesn't seem like that deep of a fighting game, but that also means it will be easy for players of any skill level to pick up and play. 

Read more
Nintendo’s eShop closures are a necessary, but messy move
A Nintendo Wii U gamepad flat on a table.

Nintendo last week announced its intentions to shut down the Wii U and 3DS eShops, the systems' digital storefronts, in March 2023. This decision was disappointing for hardcore fans who stuck with Nintendo during that rocky era and extremely worrying as many of the games available on the platforms won't be preserved.
More significant Wii U games and a handful of 3DS titles were ported to Switch, but many titles are still stuck on those systems and can’t be ported. Once the digital storefront shutdowns, digital-only titles will be gone forever, and physical copies of these titles will get more expensive and harder to experience. Fans and game preservationists have not been pleased by this decision, with the Video Game History Foundation giving the most candid response.
https://twitter.com/GameHistoryOrg/status/1494398068346654720
Following this announcement, Digital Trends spoke to an industry analyst and game preservationists to get a better idea of what exactly caused Nintendo to shut down these stores and to learn how it could do a better job at preserving its legacy.
Why is Nintendo shutting down the 3DS and Wii eShops?
Officially, Nintendo’s FAQ on the eShop closures says “this is part of the natural life cycle for any product line as it becomes less used by consumers over time." The answer doesn’t get into specifics and might confuse those still playing games on the system or fans of games only available on Wii U or 3DS. Omdia Principal Analyst Matthew Bailey explains Nintendo’s user base argument in more detail, highlighting the massive gap between the number of people playing the Switch as opposed to the Wii U.
“While Omdia expects the number of Switch consoles in active use to exceed 90 million on a global basis this year, the Wii U’s global active installed base will drop under one million in 2022,” he explains. “Even when you include the more enduring 3DS family of consoles into the equation, the Switch still comfortably accounts for over 90% of Nintendo’s total active console install base.”
If one is going off just the numbers, it’s sensible that Nintendo would want to focus on the majority of its players. Bailey admits that “Switch users are already reaping the benefits of Nintendo’s singular first-party development focus on one platform.” Still, one might argue that Nintendo should just let the eShops remain up even if it isn’t actively updating or maintaining them.

Unfortunately, Nintendo doesn’t see that as possible due to cost and security issues. Game Over Thrity, a Twitter user with over 20 years of experience working on IT projects and infrastructure, shed some light on what might have influenced Nintendo’s decision-making in a thread.
“As these systems age, they require patches, security, special contracts, updates, and personnel that know how they were built (and maintained),” his Twitter thread explains. “As time goes on, there are security holes, servers, code, infrastructure, etc., that can’t be brought up to modern standards. It becomes a constant struggle between maintaining legacy systems, paying people to do so, and trying to keep up with global regulations. It’s not cheap by any means. They can’t just ‘leave the lights on’ and stop supporting them. What if someone hacked the payment processor?”
With every passing year, the Wii U and 3DS eShops likely became more expensive to maintain and an increased security risk for the video game publisher. Instead of investing the time and resources into pleasing a smaller amount of players, the easier option is to turn everything off entirely. While he isn’t affiliated with Nintendo, Game Over Thirty’s assessment aligns with what we’ve heard from Nintendo and Omdia.
"The Wii U’s global active installed base will drop under one million in 2022."

Read more
Nintendo is ending Wii U and 3DS eShop service
Photos of the 3DS eShops

Nintendo has announced the end of its eShop service for the Wii U console and 3DS handheld. The eShop will stay live on those devices until late March 2023, after which players will no longer be able to purchase games or download eShop apps and services for those devices.

After the closure, players will still be able to redownload games and DLC that they already own, use online play, and download software updates.

Read more