Ubisoft has announced that a free update to Nadeo’s Trackmania Turbo is available now for all owners of the game. The update adds support for virtual reality headsets for the PC and PlayStation 4 versions of the game.
Forty exclusive VR tracks set in the game’s International Stadium, Valley Down & Dirty, Rollercoaster Lagoon, and Canyon Grand Drift environments are now open to players, according to a report from Eurogamer. Additionally, a four-track demo is available for anyone who hasn’t yet purchased the game.
Now that the Oculus Rift, HTC Vive, and PlayStation VR are all on the market, there’s an increased demand for VR content. It will certainly be interesting to see how many developers follow the lead of companies like Ubisoft and release updates adding headset support to existing titles.
The key to the success of such a strategy — and a consideration that certainly applies in this case — is how well VR pairs with the gameplay that’s on offer in a given title. The Trackmania series has long been defined by its insane tracks and a certain sense of speed, which might be enough to turn a player’s stomach when viewed through a headset.
Of course, given the success of various roller coaster simulators released for VR hardware, it could well be that Trackmania Turbo is a perfect fit for the technology. It’s easy to imagine how being immersed in a race on the game’s far-out courses could make for a truly mind-blowing experience, if players can avoid nausea.
The VR update for Trackmania Turbo and the four-track demo are available now for PlayStation 4 and PC. Today’s update also revealed that the game will be compatible with the PlayStation 4 Pro, which should improve its performance during PlayStation VR usage.
Editors' Recommendations
- Watch Apple’s new ‘Get Ready’ ad for its Vision Pro headset
- Apple Vision Pro launch nears as staff get special training
- Apple’s Vision Pro could get this incredible gaming upgrade
- Apple’s Reality Pro headset may launch sooner than anyone expected
- Apple’s Reality Pro headset is the VR industry’s ‘last hope’