Skip to main content

Turn 10 announces Forza beta for PC, details what your PC needs to hit the apex

More than a decade into the franchise’s lineage, Forza Motorsport makes its PC debut this year in the form of Apex, a free-to-play version of the sixth mainline instalment that launched on Xbox One in 2015. Now, Turn 10 Studios has announced an open beta for the release, which is set to begin next month.

Community manager Brian Ekberg describes the team at Turn 10 as “obsessed with performance” in a blog post that was published yesterday on the official Xbox news wire. To that end, the studio is using the open beta as a method of fine-tuning the game to perform well over a “diverse selection of hardware setups.”

Recommended Videos

Ekberg offered up a few morsels of information for fans looking forward to Apex, including the promise of wheel support. Unfortunately, the post also confirms that the livery editor from the Xbox One version of the game will not be making the jump, although a selection of curated designs will be made available.

System requirements for the game are also being publicized. Turn 10 is advising players that an Intel Core i3-4170 CPU, 8GB of RAM and 30GB of storage space are the minimum requirements, alongside either an Nvidia GeForce GT 740 or a Radeon R7 250X GPU, according to a report from Tech Spot.

However, to experience the game in 4K resolution at 60 frames per second, you’re going to need an even more potent rig. Anything less than an Intel Core i7-6700K, 16GB of RAM and 30GB of solid state drive storage, accompanied by either an Nvidia GeForce GTX 980 Ti or a Radeon Fury X, isn’t going to make the grade.

 

The Forza Motorsport 6: Apex open beta is scheduled to begin on May 5, and will run throughout the summer. The game is expected to release on the PC before the end of 2016.

Brad Jones
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
You may have access to hundreds of free games you’re not taking advantage of
Living room with Microsoft Xbox Series X (L) and Sony PlayStation 5 home video game consoles alongside a television and soundbar.

Ever since Nintendo was the first to breach the $80 threshold for games with Mario Kart World, the concerns over game prices have been top of mind across the industry. Between tariffs, inflation, cost of living, and what appears to be an inevitable recession right around the corner, I have already been preparing for how I can be a more discerning consumer of games.

There are tons of ways to be more thrifty with our favorite hobby. You can wait for sales, trade and borrow games, rely more on subscription services like PlayStation Plus and Game Pass, or just stick to the wealth of free-to-play games. But there's one resource I never see brought up that could give you access to a huge library of major titles for free: your local library.

Read more
In a sea of giant games, Rematch’s simplicity is a gift
A screenshot of players celebrating in Rematch.

There are a lot of words I’d use to describe Rematch, the new multiplayer soccer game from Sifu developer Sloclap. It’s fun, it’s approachable, it’s elegant. But there’s one word I wouldn't use: ambitious. I don’t mean that in a derogatory way; in fact, that’s exactly what I love about it.

Rematch needs little setup or explanation to get across what it is, which separates it from so many modern, formula-twisting video games. It’s an online multiplayer soccer game where teams of three to five, depending on the playlist, compete in six minute matches. The teams are dropped on a basic pitch, the only notable twist of which is that all the sides are walled off. Players pass, block, and shoot and the team with the most points at the end wins. There are no gimmicks, no tricks, and no flourishes like flying cars that make for a cool sales pitch. It’s just soccer.

Read more
Death Stranding 2: On the Beach review: gripping sequel weighs the cost of connection
Sam holds Lou in Death Stranding 2: On The Beach.

There may never be a video game as prophetic as Death Stranding. In 2019, Hideo Kojima painted a picture of an already politically divided United States forced into isolation as a plague swept through the country. It pushed the need for human connection in society, urging its players to come together in moments of darkness rather than splintering. That message would become hauntingly urgent just one year later when a real world pandemic shut the world indoors. Death Stranding retroactively became the first great work of Covid-19 art, offering up a hopeful message about strengthening social ties that bond us all together.

Everything has changed since then. The rise of digital communication that was necessitated by a pandemic has backfired. Online communities have become a hotbed for alt right radicalization. Social media platforms like X have been reshaped into misinformation pits built to manipulate the outcomes of elections. The rise of generative AI has made it easier than ever to mislead trusting suckers into believing anything they see. The mass connection that Death Stranding advocated for has shown its dark underbelly and there are some days where I wish we could go back and undo it all.

Read more