Skip to main content
  1. Home
  2. Gaming
  3. News

‘WarpBall’ is a mashup of soccer, pinball, and The Flash

Add as a preferred source on Google

“Weird sports” games have been growing in popularity over the past year, with #IDARB and Rocket League drawing considerable attention for the wrinkles they add to classic sports like basketball and soccer. But what if superpowers and a bit of pinball get thrown into the mix? That’s exactly what WarpBall aims to deliver, provided developer Unruly Attractions gets enough community support.

“WarpBall is a futuristic sports game set in a world where teleportation has completely changed how we play football,” developer Nathan John says. “One restriction is that players are unable to teleport while in possession of the ball.”

Recommended Videos

As shown in Unruly Attractions’ gameplay demonstration, this means that players are forced to constantly pass the ball to their teammates or risk the defense swarming around them and causing a turnover. Customization is also key, as characters can use a number of secondary abilities, including “phasing,” which briefly turns the player and ball invincible as the opposing team attempts a steal. Other abilities include “phase-shot” which makes the ball temporarily unblockable, “snap-back,” which seems to function much like Tracer’s rewinding ability in Overwatch.

But this isn’t just “soccer with superpowers.” A number of pinball-style bumpers are also scattered throughout each arena, opening up the opportunity for bank shots and deceptive passes. Now everyone can bend it like Beckham!

Unruly Attractions says that the game is currently ready to enter a closed alpha state, with a prospective release window of early next year. The team is currently using Square Enix’ “Collective” service to gauge player interest, and the game’s webpage includes a poll on game features, and the ability to share your thoughts directly with the developers.

WarpBall is currently planned for release on PC, Mac, Linux, and Xbox One. Square Enix will consider backing the game through crowdfunding based on the feedback it receives.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more