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Unstoppable: The Witcher 3 developer confirms there is no level cap

The Witcher 3
Image used with permission by copyright holder
We’ve said it before: The Witcher 3: Wild Hunt is a big game. That doesn’t just apply to the size of its areas either. There is a lot to do and a lot to learn, and it turns out that if you want to, you can learn all of it.

In response to a user’s question on Twitter, CD Projekt Red community lead Marcin Momot confirmed in a tweet that there is no level cap in The Witcher 3. This means that — at least in theory — players can unlock every skill that Geralt has available to him.

Of course, anyone who has played the game will know that this is easier said than done. The Witcher 3 doesn’t exactly dole out heaps of experience from quests, and while you do get some experience from fighting monsters, it would still be a long road to max out every skill tree.

In an interesting turn, this new development has led to players asking CD Projekt Red to add a New Game+ mode to the game, IGN reports. This would allow fans to play through the game again, get a chance to make different choices throughout the story, and continue to develop Geralt’s skills in the process.

So far, the company hasn’t addressed this request, but that doesn’t mean it won’t happen. CD Projekt Red has said it intends to prioritize The Witcher 3, to the point that it has put Cyberpunk 2077 on the back burner.

The company has announced that it has two major expansion packs planned for The Witcher 3. The first, Hearts of Stone, will take more than 10 hours to complete, while the second, Blood and Wine, will add over 20 hours of content to the game. This comes on top of the already-lengthy main game, so there will be plenty of time to continue to build and use Geralt’s abilities.

Hearts of Stone isn’t expected until October of this year, and Blood and Wine won’t ship until some time in 2016, but it’s good for fans of the game to know that they don’t have a level cap to worry about hitting in the meantime.

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Kris Wouk
Former Digital Trends Contributor
Kris Wouk is a tech writer, gadget reviewer, blogger, and whatever it's called when someone makes videos for the web. In his…
Everything we know about The Witcher 4
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The Witcher series may have begun as a series of novels, but there's little argument that it wasn't the games that took this niche Polish fantasy world to mainstream success. The first game was a rough but ambitious debut for developer CD Projekt Red, but it was with the sequels that they -- and the games -- became very impressive. The Witcher 3 in particular was a massive success, both in terms of sales and critical reception. The open-world game brought millions of players into the world of monsters, magic, politics, and a deep RPG story that many consider to be the top of the genre.

After the game's success, leading to multiple spinoff properties including a live-action Netflix show and the stand-alone Gwent card game, few doubted that the series would end there. While the team's first attempt at a new IP left much to be desired, CD Projekt Red looks to recapture the goodwill and success that put them on the map with another entry which, for now at least, is being considered The Witcher 4. There are just a few details to dig into at the moment, with not much more than an announcement that the project is being worked on, but here's everything we know so far about The Witcher 4.

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The Witcher reveal repeats Cyberpunk 2077’s biggest mistake
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On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red's Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
https://twitter.com/gamebowski/status/1506022957591797760
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Cyberpunk 2077's big mistake
CD Projekt Red announced Cyberpunk 2077 in May 2012 at a press conference. At the time, the developer promised features like a "gripping non-linear story filled with life and detail" and a variety of character classes, weapons, upgrades, implants, and more to choose from. It said the game would "set [a] new standard in the futuristic RPG genre with an exceptional gaming experience."
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Cyberpunk 2077 Teaser Trailer
For eight years, an RPG that was supposed to change the genre forever was promised, but in the end, all we got was a fairly standard open-world RPG with a bevy of technical problems at release. The massive backlash happened because people were so excited for Cyberpunk 2077, partly because CD Projekt Red hyped up all of these ambitious features over eight years.
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Initial Confirmation
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While CD Projekt Red felt pressured to confirm this game early, they need to be very careful if they don't want to repeat the mistakes of Cyberpunk 2077. The best course of action for CD Projekt Red to take now is to stay completely silent until it has a clear idea of what the finished game will entail. If that isn't the case, this could all be building to disappointment in the year 2030. 

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https://twitter.com/witchergame/status/1505945110722326529

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