Skip to main content

Oculus has the best VR device, so why waste time on anything else?

To the untrained eye, Oculus’s decision to stop work on its Go headset to focus on the Quest may seem a sign of trouble for another VR company. But, in fact, it’s the smartest move it could make and a sign that Oculus is gearing up for a bright future.

The Quest, quite simply, is a better product with the best qualities of the Go, and the ability to do more.

The Oculus Go was the Facebook-owned VR company’s first wireless headset. Its debut in 2018 came at a less-than-optimistic time for VR. Many critics and former-hopefuls alike panned the venture, ready to throw in VR with 3D and curved TVs, Google Glass, and other innovations no one asked for and no one wanted.

And while it was well-built, the Go was equally disappointing. It was a gimmicky entertainment device where you could watch videos in VR and play light games, but not much more. The Go’s limits also give it a short shelflife. The VR videos feel like a gimmick, awe-inspiring the first couple times and not worth the trouble shortly thereafter.

The Quest, however, was a turning point for Oculus. 

A year after Go’s launch, Quest did what no other product at the time had thought of: Combine the ease of less-powerful headset with enough power to accomplish at least some of what the heavy-hitters could. Suddenly, you could play more demanding games and wind down with YouTube after. It didn’t have the clunky wires of PS VR or HTC’s Vive.

I’ve tried several VR and AR headsets only to find that the tangle of wires always stopped me from going back. My PS VR system goes unused despite my love of exclusive title Astro Bot. 

The Quest took its impeccable design and added stellar features like hand tracking, which allowed you to forgo using a controller. It takes some getting used to, but the option gives VR an amazing new field of movement and interactivity. The link feature offered a cable to connect the Quest to a PC for the first time.

Oculus’s expansion of the function to allow for any compatible cable rather than a proprietary one made it comparable to the Vive, Rift, or Valve’s Index, which all require a PC hook-up to use.

This combination of accessibility and power makes it clear the Quest can fulfill the promise of the first VR true-believers: anyone can use it.

It has plenty to offer gamers, but like the wildly successful PlayStation 2, it merely uses gaming as a way into your household. Maybe the youngest would use the PS2 for gaming, but their parents could use the CD and DVD player.

The Quest-owner’s non-gaming friends and family have apps that allow you to do yoga, tai chi, meditation, YouTube, or the incredibly fun game Beat Saber.

Meanwhile, the audience for the Go remained ambiguous. 

By 2020, it’s clear the gaming and commercial markets have kept VR alive. And for the latter, the Go and Quest’s user-friendly UI and form make it an excellent option for the wider population. But if the Quest has that and more, the obvious question for Oculus is “Why do both?”

Clearly Oculus has an answer. The Go proved a substantial wireless VR experience could be done, but the Quest has long-since surpassed it.

There’s nothing wrong with letting go of earlier prototypes once they’ve run their course, and it’s a promising sign for a company like Oculus to realize that rather than wasting resources. Innovation doesn’t mean arriving at the product of the future, it’s a quest to get there.

Editors' Recommendations

Lisa Marie Segarra
Former Digital Trends Contributor
Lisa Marie Segarra is the Gaming Section at Digital Trends. She's previously covered tech and gaming at Fortune Magazine and…
Manor Lords performance guide: best settings, recommended specs, and more
Running around a Manor Lords village in third-person.

Manor Lords is the most wish-listed game on Steam at the time of this writing, and from my early impressions, it's an excellent medieval village management simulator. It's like Banished, but taken up a notch. But as impressive and fun as it is already, it's still an Early Access game, which means getting it to run at its best requires a little finesse with the settings.

But you don't need to spend hours painstakingly adjusting your seeings and benchmarking the game, because we've done that for you! After our rigorous testing, we've found the best settings for Manor Lords to give you peak performance so you can enjoy the grubby details of this dark ages setting.
The best settings for Manor Lords
Manor Lords is an immersive single-player experience, so while our settings recommendations are designed to improve performance beyond just setting everything to the maximum or leaving them at defaults, we aren't going to make major sacrifices to visual quality just for a few frames per second (fps).

Read more
Best gaming PC deals: Lenovo Legion, ASUS ROG, Acer Predator
young woman playing video games on a PC

While build a gaming PC from scratch can be very rewarding, especially if you want to save a penny here and there, it takes a lot of work and tech savvy, and is often more than most folks want to deal wih. Luckily, there are some great pre-build PCs that you can take advantage of, and with some really excellent desktop computer deals, you can get something at almost the same cost of you building it yourself. As such, we've gone out and collected our favorite gaming PC deals for you to pick from, with some of the higher end-options being able to easily run the best PC games on the market right now.
Best gaming PC deal for entry-level gamers
Lenovo LOQ Tower -- $850, was $1,150

 

Read more
What is DPS in gaming?
Two squads of heroes clash in an Overwatch 2 trailer.

Gaming is filled with jargon that sounds like complete nonsense to anyone not totally plugged into the space. Terms like Metroidvania and rouguelike/roguelite are rough enough, but when we abbreviate terms, it can be impossible to figure out what they mean, even when said in context. DPS is a term first used mainly in MMORPGs, but it has found its way into other genres like hero shooters and single-player RPGs, among others. It can, and is, applied to just about every game involving combat of some sort. If you've heard people complaining about their DPS, or see it listed as part of a weapon's stats, here's what it all means.
What does DPS mean?
DPS stands for Damage Per Second. It is shorthand for saying how powerful a weapon or character is by either listing its DPS as a number -- in which case the higher the number, the better -- or as its general role in a team. DPS on a weapon takes into account several things to make one more consumable stat, including how much damage it deals with each attack and how quickly it can attack. By dividing those numbers into seconds, you can equally compare how much any weapon or ability will do compared to another. For example, if one weapon hits every 2 seconds for 100 damage, the DPS would be 50, while a weapon that hits four times per second, but only deals 25 damage per hit, would have a DPS of 100.

In team games, DPS is often used to refer to one of the major roles. Tanks are characters meant to absorb most of the damage, healers heal, and DPS characters are the ones in charge of dealing the bulk of the team's damage. They are the team's aggressive killers, such as Soldier 76 in Overwatch 2 or the Black Mage in Final Fantasy 14. All their abilities and skills tend to be offensive-focused and need to rely on the other classes to support them.

Read more