So what does 2015 bring for Google’s populist virtual reality platform? Phones have been getting steadily larger in 2015 with the rise of the so-called “phablets”, so in order to accommodate that Google has released a new Cardboard design which supports screens of up to 6 inches. The magnetic selection button, which previously only functioned with some phones, has been redesigned for universal compatibility with all phones. The overall design has also been substantially simplified, requiring only three easy steps to assemble, instead of the previous twelve.
Perhaps the most exciting addition to Cardboard, however, is that the Cardboard SDK for Unity will now be compatible with iOS in addition to Android. This opens up the platform for a whole swath of new users who prefer Apple’s phones. When anyone with a smartphone can cheaply and easily turn it into a virtual reality headset, is this the tipping point for VR’s long-foretold ubiquity?
- The Vive Pro Eye uses Tobii eye-tracking technology to make VR more lifelike
- All cross-platform games
- Alienware Academy uses Tobii eye tracking to improve your gaming skills
- Google to end support for Android devices running Ice Cream Sandwich
- With new integrations, Google Assistant makes big push for dominance at CES 2019