Skip to main content

THQ CEO: $60 game price point is outdated

mx_vs_atv_alive_THQ
Image used with permission by copyright holder

As any gamer knows, a new game generally cost $60. It’s just an industry standard, and it includes all types of games, from those with deep, drawn-out gameplay to titles with only about five hours worth of entertainment value. But all that might change if THQ‘s new pricing strategy catches on.

According to THQ CEO Brian Farrell, who recently spoke with Forbes, “there will be a wide range of price points for games in the future.” The prices of future games will greatly depend upon “the type and depth of the content delivered.”

The depth factor, says Farrell, will be dependent upon how much of a game each player wants to play. Gamers who want more of a certain title will be able to access downloadable content — like map packs, guns, vehicles or any other of the wide variety of available digital content — which will add to the game. Those who are happy with what comes loaded in the basic game, which will cost less than the current $60 price, can stick with that.

“If we deliver an experience that the gamer values and wants more of, we build on that with digitally delivered downloadable content, which has the effect of increasing the average revenue per user, or ARPU,” said Farrell.

THQ is launching this pricing experiment with the release of MX vs. ATV Alive, which will retail for just $39.99. The lower price, Farrell explains, is set to “drive the installed base of users, and then digitally delivering over 100 pieces of downloadable content and an in-game store for micro-transactions, allowing the gamer to customize their experience and pay for the modes that they want to play.”

Farrell also says that, while the industry is not there yet, game publishers will eventually begin to allow users to download games straight to their console. He says that large file sizes and long download times are currently “cost and convenience prohibitive.” Ultimately, however, the industry must “do what our customers – gamers  – demand.”

Despite the lower cost of delivering games digitally, Farrell implies that the change to distribution won’t affect the price of games, because THQ evaluates “the appropriate price for the games we are delivering, whether digitally or through traditional retail, based on the type and depth of the content.”

THQ’s lower price point experiment begins with the release of MX vs. ATV Alive on May 10. Whether or not other publishers will follow their model most likely depends on how much money the new pricing model generates.

The main problem we can see here is that publishers will lower the price, but also leave a lot out of a game that they would normally include. All that content will then be available as an optional download. But to get all the possible downloadable content, along with the game’s initial price, will end up costing significantly more than the $60 a hardcore user would have spent with the current pricing model. Farrell admits exactly this above, saying that the “average revenue per user” will increase.

In other worlds, users who are content with a bare-bones game will spend less. But those who would ordinarily want to play the game the most will end up shelling out more, in the end.

Read the full interview with THQ CEO Brian Farrell at Forbes.com here.

Andrew Couts
Former Digital Trends Contributor
Features Editor for Digital Trends, Andrew Couts covers a wide swath of consumer technology topics, with particular focus on…
Indiana Jones and the Great Circle: release date window, trailers, gameplay, and more
Indiana Jones standing in the jungle.

Grab your fedora, whip, and pistol because Indiana Jones and the Great Circle is plotting a course to consoles soon. After being announced via a small teaser in 2021, we're now finally starting to put the pieces together on the mystery that is this new title from MachineGames. While many very popular and successful games have been inspired by the Indiana Jones film franchise, including Uncharted and Tomb Raider, Indy himself has yet to star in a true action-adventure game worthy of his legacy. Will this game be the one to remind audiences who the true pioneer of set-piece action and globe-trotting puzzle-solving is? Only time will tell, but we can at least guess based on all the clues we've unearthed.
Release date window
Indiana Jones and the Great Circle will be released is scheduled for release sometime in 2024. Considering the slate of titles currently announced from first-party publishers, and how little we've seen of this game in comparison, we'd expect it to arrive in the last few months of the year. Of course, it could always slip into next year as well.
Platforms

Indiana Jones and the Great Circle, coming from Xbox-owned MachineGames, will be an Xbox console exclusive, but also be available on PC.
Trailers
Official Gameplay Reveal Trailer: Indiana Jones and the Great Circle

Read more
How to get to Monkey Island in Sea of Thieves
An election poster for guybrush in Sea of Thieves.

Over the course of its many years of updates and expansions, Sea of Thieves has had a few notable crossovers with other pirate franchises. The Pirates of the Caribbean crossover let you team up with the legendary Jack Sparrow, but the Monkey Island content felt like it came out of nowhere. For those unaware, Monkey Island is a series of pirate point-and-click games that were as funny as the puzzles were obscure. Thankfully, you don't have to intuit that you need to combine a cat whisker with a mason jar to bypass a skeleton guard to get to this new content, but it is more challenging than you might think.

Read more
3 Xbox Game Pass games you need to play this weekend (May 3-5)
Senua in Hellblade: Senua's Sacrifice.

Another weekend is upon us, and you're probably looking for some games to kill time with over the course of it. We're in a bit of a lull right now ahead of a flurry of releases starting next week, so it's a great time to dip back into the Xbox Game Pass catalog and check out some games that you may have missed. There are three games in particular that I think you should check out this weekend if you're looking for something to play.

One is an unsettling adventure that's getting an Xbox-exclusive sequel later this month. The next is a finely animated roguelike indie that recently made its way to Microsoft's gaming subscription service. Finally, there's a relaxing adventure that gives players a lot of freedom, yet is short enough to beat in a weekend. If you're having trouble deciding what to play this weekend, give one of these games a shot.
Hellblade: Senua's Sacrifice

Read more