Skip to main content

How should we move around in VR? Nobody has figured it out yet

vr locomotion movement omni hover junkers how to move 0001
Image used with permission by copyright holder
Along with all of the exclusivity debates that have embroiled much of the talk surrounding virtual reality for the past few months, another discussion has been ongoing among gamers, developers, and onlookers: What’s the best way to get about in virtual reality?

Talk to Oculus VR and HTC and you’ll hear drastically different things. Oculus, with its focus on seated and standing experiences, argues for the idea of artificial locomotion, or using gamepads and controllers to handle your in-game movement — regardless of what founder Palmer Luckey once said. HTC says that real-world movement is the best option for VR, letting people walk around in their roomscale-tracked spaces.

Teaching your brain to accept bizarre movement is part of learning to use VR.

Both solutions have drawbacks. There are immersion issues with artificial movement, and difficulties with nausea in those less experienced. Roomscale VR can dodge those problems, but it requires more space than many people have to dedicate to VR.

To find out where the future of virtual reality locomotion may go, we reached out to developers of hardware and software alike, as well as the extended VR community; we found more controversy than agreement.

The compromised solution

Stress Level Zero was one of the first developers to support the HTC Vive with Hover Junkers, a competitive first-person game. The studio wanted to take advantage of the Vive’s room-scale experience, yet also address the challenges of limited space.

That’s why the studio came up with what developer Alex Knoll describes as the “moving platform” form of virtual reality locomotion. In Hover Junkers, players choose a hovering ship that matches (roughly) their real-world play space in its virtual dimensions, and they can walk around it using Roomscale tracking, as usual.

Moving the ship around the open maps that players fight over is handled with more artificial locomotion, as players connect their in-game tool to the drive-train of their craft and pilot it around one handed.

Hover Junkers you physically walk around your ship, but you control its motion with a multi-tool.
Hover Junkers lets you physically walk around your ship, but you control its motion with a multi-tool. Image used with permission by copyright holder

This blends the two common forms of traversal in virtual reality to allow for comfort and large movement throughout open areas. As anyone who has played the title goes, the idea fits snugly into the game’s world. But careful consideration was taken by StressLevelZero to make the experience of play more comfortable for gamers.

“Filling the users peripheral view with a ‘Frame’ helps quite a bit [with that],” Knoll told me. He also said that making sure ships didn’t rotate was a major step in making the Hover Junkers experience a comfortable one.

Considering it was an HTC Vive launch title, that was a very important consideration for StressLevelZero. The developers knew that a lot of people who would play the game when it came out would be new to virtual reality. It would be pointless to offer a game that was difficult to stomach right off of the bat.

Comfort drives stagnation

Knoll’s focus on player comfort has proven prophetic. Since the release of the first retail headsets, there’s been a rise in use of so-called “comfort movement,” where rotational movement is performed in clunky jumps, rather than smoother movements more typical of first-person perspectives. It’s also seen to a popularization of other types of locomotion in games, like the blink/teleport mechanic which can be seen in games like Vanishing Realms and Call of the Starseed.

Although these methods offer significant improvements to user comfort over artificial movement using a gamepad, it often leads to lazy gameplay. Enemies in Vanishing Realms can be easily defeated if you teleport close, attack, and then teleport out again. It also becomes far faster than exploring naturally in roomscale, so players often ditch “real” movement altogether.

“There are lots of interesting movement mechanics that are built into the core gameplay which are very compelling,” Knoll said, highlighting Budget Cuts and BattleDome, two games that make use of the teleportation mechanic as part of gameplay and the game’s lore, which makes it feel more applicable.

But what type of movement does this movement-blending developer prefer? The most uncomfortable one: artificial movement. To Knoll, teaching your brain to accept bizarre movements in virtual reality is part of learning to use the new platform — much in the same way some people had to get over nausea caused in early first-person 2D games.

Budget Cuts' teleportation technique works within the lore of the game.
Budget Cuts’ teleportation technique works within the lore of the game. Image used with permission by copyright holder

“I really like Windlands, as it feels the most freeing,” he said, highlighting a game that has you swinging through trees, canyons, and up mountains, all utilizing artificial movement through the motion controllers.

Then again, Knoll has spent almost as much time in VR as he has out of it over the past couple of years.

“I have a feeling the more people get used to VR the more it will skew towards ‘uncomfortable’ forced movement, as in traditional gaming locomotion methods. Forced positional movement with player body rotational movement seems like it could be the middle ground people lean towards.”

Before stepping into VR, please put this on

Of course, there’s more than one side to the discussion. We also reached out to the guys at Virtuix, the makers of the Omni treadmill, and spoke to CEO Jan Goetgeluk, who sees things differently.

Virtuix opts for an all or nothing approach, suggesting that the only way to experience some game genres is through a motion simulation platform like the Omni.

“There is no substitute for walking and running,” he said, when we asked about artificial locomotion, highlighting the main strength of the Omni — that you can walk and run in VR without running out of room.

Virtuix Omni - eSports Tournament CES 2016

What about blinking, or teleportation? When we asked the HTC Vive community on Reddit what their preferred method of locomotion in VR games was, that was the one they picked almost overwhelmingly. But Goetgeluk isn’t a fan.

“Teleportation isn’t what people thought of when they dreamed of VR,” he told Digital Trends. “The last thing they envision is teleporting themselves around the environment. It breaks the immersion and breaks the fun. It’s not a good solution. Developers are not happy with it either. It’s becoming a standard that everybody hates.”

The main idea Goetgeluk champions is physical motion. Whether players walk around their own space or on a treadmill, physically walking around a game world is what he wants to see more of, as it’s the most immersive aspect of virtual reality.

Moving by teleportation isn’t what people thought of when they dreamed of VR.

But while some may see that as meaning games need to be smaller and designed with people’s homes in mind, he sees it as leading to only one solution.

“For VR to be comfortable and safe, you need a motion platform,” he said. “Roomscale is a lot of fun, but it’s still quite limiting, so we truly believe people will need a platform like the Omni to truly experience what VR has to offer.”

This is an interesting point to note about Goetgeluk’s stance. Although he praised what Roomscale is capable of, and is even more impressed with what the likes of The Void can do, he has a fair point in that there will always be space limitations with that sort of technology.

Can they all just get along?

When we asked StressLevelZero’s Knoll what he thought of treadmills, he said they were cool, but not really needed right now.

“I have to focus my thoughts on what comes in the box. We have only just begun to see what’s possible with just a tracked head and controllers, and I imagine it will be a long time before we run out of things to do, without treadmills and harnesses.”

RIPmotion: VR running in place locomotion

It’s certainly the case that tacking another $500 (or more) on top of the already rather hefty expense of a VR headset and a capable PC isn’t going to sit well with many gamers, even if they feel it’s necessary. And complex harnesses won’t be great for every game. Racing titles, for example, have no need for them.

With clear paths already paved for different modes of movement, we may need to accept there isn’t going to be a one-size-fits-all solution for virtual reality. Some people really enjoy teleportation, others like artificial movement with added roomscale, and there are certainly going to be games and experiences that seem most suited to treadmills and harness systems.

What about the far future?

There is no consensus on locomotion in virtual reality at present, but as people become more used to the idea of moving around a virtual world and their brains becomes accustomed to it, a blend of artificial and roomscale could be the most common.

It offers a blend of open world locomotion on a grand scale, while maintaining the ability to examine things more closely in front of you. That seems to be what the most experienced gamers in our poll decided (we admit, it’s hardly an enormous sample size).

Is this the future we can all expect?
Is this the future we can all expect? A-1 Pictures

But what about VR in the decades to come? Does Knoll think we’re going to end up in a Matrix-like future, or something akin to Sword Art Online?

“We are so far out from that kind of future that it’s similar to asking ‘wouldn’t it be cool if magic were real?'” he said. “In that sense I think the final holy grail really would be one step further; to download our consciousness into the virtual world and no longer have a need for the physical one.”

For now, he wants to see us move towards something more attainable — wireless headsets, 4K per-eye resolution, and massive increases in field of view.

Perhaps that’s what consumers should demand, too. It certainly would make exploring in VR — in whatever mode proves most popular — easier, more comfortable, and more immersive.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
Best Buy laptop deals: Cheap laptops starting at $159
Apple M1 MacBook Air open on a desk with plants in the background.

If you’re looking for an affordable laptop, Best Buy is a great outlet to turn to. It carries some of the best laptops on the market, and often you’ll find many of the best laptop deals taking place at Best Buy. And while it’s a great place to land some savings on almost any device, including tablet deals, headphone deals, and smartwatch deals, the Best Buy laptop deals you can shop right now are worth taking a look at. Among them you’ll find many quality laptop options at some of the best prices we’ve seen, so read onward for more details. And if Best Buy doesn’t have what you’re looking for, you can check out some of the best Amazon deals and best Walmart deals, where you’ll also find a discounted laptop or two.
HP 14-inch laptop — $159, was $180

The HP 14-inch laptop is a fast and fun computing device. It's a great option for anyone searching the best laptops for high school students or the best laptops for college. It has an Intel Celeron processor and 4GB of system RAM that combine to push through homework assignments, work presentations, and hours upon hours of binge watching. The 14-inch screen sports HD resolution and makes this HP laptop a great way to enjoy movies, photos, and other digital content. The HP 14-inch laptop is able to reach up to 14 hours of battery life on a single charge, making it a great all-day option for people who like to do their work on the go.

Read more
Surfshark CleanWeb merges ad blocking and a VPN to stop hidden digital horrors
Surfshark CleanWeb combines a VPN and an ad-blocker for maximum privacy

While one could argue that internet browsing has never been anonymous or completely safe, there's no argument against the point that it's getting worse. Intrusive advertisements, corporate and e-commerce trackers, traffic tied to your home IP address, and phishing scams are just a few of the major headaches waiting for you when you browse. It's device-agnostic, as well. You'll be tracked and bombarded no matter what your device is, from a smartphone to a desktop computer. Worse yet, the tracking jumps between platforms in most cases, which is why you often see advertisements on social media and other websites for products you've viewed in the past. A VPN or virtual private network can help, but it won't stop everything. That is unless you use Surfshark CleanWeb, an excellent and more comprehensive online tool than free ad blockers and most comparable solutions. It blends the support of a powerful ad blocker and a VPN to give you some of the best coverage out there. Let's explore further, and we'll also discuss how you can save over 80% on one-year and two-year plans and get two months free.

 
What can Surfshark CleanWeb block?
Forget about intrusive ads and pop-ups on your devices — the Surfshark ad blocker stops them. It can also prevent annoying video ads on smart TVs, repeated cookie requests and pop-ups from your browser(s), and more. For example, once installed, Surfshark's CleanWeb 2.0 browser extension can warn you to prevent you from visiting malware-filled fake websites and protect you from hidden website data breaches.

Read more
Best iPad deals: Save on iPad Air, iPad Pro, iPad Mini
iPad Pro 2020 Screen.

For years the Apple iPad has been setting the standard for the best tablets, and despite its more premium nature, you can generally find some great iPad deals among the best tablet deals. That’s certainly the case right now, as there are a lot of iPad deals to shop. And while many of the best Apple deals include fan favorites like iPhone 15 deals, MacBook deals, and even AirPods deals, the current iPad deals have a lot to choose from. We’ve rounded up all of the best iPad deals worth shopping right now. Reading onward you’ll find discounts on everything from budget iPads to recent releases, as well as some some savings on iPad accessories.
Apple iPad 10.2 (9th Gen) 64GB Wi-Fi -- $249, was $329

Apple's A13 Bionic chip is no M1 or M2, but it still offers 64-bit architecture and neural engine support for excellent performance. In other words, this 10.2-inch iPad is incredible value. It has a 10.2-inch Retina display, 64GB of storage, supports Touch ID and Apple Pencil (1st Gen), and it's size, plus all-day battery life make it an excellent choice for anyone with an on-the-go lifestyle.

Read more