Skip to main content
  1. Home
  2. Gaming
  3. How tos

How to respec in Final Fantasy 16

Add as a preferred source on Google
Screenshot of the main character from Final Fantasy 16 fighting an enemy.
Square Enix

Final Fantasy 16 tells an intriguing story that is overflowing with incredible set-piece moments and lovable characters, but the meat and potatoes of any good action RPG is its combat. Luckily, the newest entry in Square-Enix’s long-running franchise packs quite a versatile and flashy set of abilities to use while fighting main character Clive’s many foes, giving you the opportunity to fine-tune your combat style and ensure you’re prepared for anything the game throws at you. However, it’s perfectly normal to want to change things up sometimes – be it for fun or strategy – meaning you’ll want to make use of Final Fantasy XVI‘s respect option to reset all of your ability points. We’ll fill you in on how to do so below.

How to respec in Final Fantasy 16

Whether you’re wanting to respec to make yourself a bit more viable against a specific enemy or simply curious about some new abilities, respeccing in Final Fantasy XVI is a breeze. While on the Abilities tab in the menu, simply hold down the touchpad to bring up a prompt that will inform you of how many ability points will be refunded so that you know what you’ll have available to spend afterward. Select Yes on this prompt and you’ll be free to begin reassigning all of your points again. If you’d prefer, you can simply reset a single ability by placing your cursor on it and holding down the Square button.

Skill screen in Final Fantast XVI
Square-Enix

The best thing about respeccing in Final Fantasy 16 is that it doesn’t cost you anything, meaning that you can redistribute your ability points at any time with no consequences for doing so. This gives you a chance to experiment with a lot of different playstyles and figure out what works best for you, so don’t hesitate to take advantage of this option whenever you’d like.

Billy Givens
Billy Givens is a freelance writer with over a decade of experience writing gaming, film, and tech content. He started as a…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more