Skip to main content
  1. Home
  2. Gaming
  3. Features

I wish I loved Alan Wake 2’s most creative gameplay feature

Add as a preferred source on Google

Among all the marketing material and features shown off leading up to Alan Wake 2‘s release, nothing got me more excited to return to Bright Falls than The Mind Place. More than the focus on survival horror, the mix of live-action and in-game cinematics, or simply getting to conclude a story I began over a decade ago, the idea of a metaphorical space in which I — or rather FBI agent Saga Anderson — could visualize and construct the clues I was collecting to piece together the darkly magical mystery presented captivated my imagination most.

What we ended up getting wasn’t quite what I hoped for. Created as a clever space where players could piece together the game’s driving occult case, the space doesn’t leave as much room for smart deduction as I’d hoped. For as much potential for this space had to elevate Alan Wake 2 on both a narrative and gameplay level, it felt like a missed opportunity during my playthrough that only slowed the sequel’s strong momentum.

Recommended Videos

Not quite a True Detective

Creating a detective game where the player is an active participant in solving a mystery sounds like a nightmare to design. On one hand, the designers need to provide all the clues to reach the correct solution, while simultaneously making it neither too obvious nor obscure to solve. Lean too far in either direction and the player will either feel unsatisfied and potentially pandered to, or frustrated and betrayed. It is a task few games attempt, and even fewer manage to pull off.

Enter Alan Wake 2 and the bold decision to introduce a second main character in Saga Anderson alongside the titular writer. Considering this was a deliberate creative decision, as well as creating an entirely new mechanic in the Mind Place specifically for Saga and her investigation, I had high hopes that Remedy had come up with a new and interesting way to involve the player in solving the game’s mystery. Early impressions of seeing the big corkboard with clues strung together had me eager to experiment with how I could lay out evidence, draw connections, and make tentative deductions until I got new information that would completely reshape my sprawling cobweb of notes.

Saga doing a deduction in the mind place.
Remedy Entertainment

The reality of the Mind Place is far less exciting. I’m not an active participant in solving a mystery, but merely going through the motions of watching someone else piece it together. Clues can only be placed into a specific spot, with no room for players to make guesses as to where things belong. If players get clues related to a story thread Saga doesn’t have yet, they simply aren’t allowed to place them at all until the time is right.

What makes it even more tedious is how painfully obvious the game makes placing these clues. It feels like I’m given a handful of blocks and asked to put the square into the square hole to continue. There’s no deduction required here and not much satisfaction from sticking a clue in the right place. It’s a normal plot codex in a game menu but with more work required to assemble it.

It also doesn’t help that the case board is an awkward mess to control on PS5. The zoom levels feel way too tight or distant, sliding clues around is slippery, and the cursor can easily get lost off-screen. Rather than be a helpful way to get a nice overview of the case, it’s difficult to read without fumbling to zoom in and out on each individual section spread out across the entire wall.

Saga looking at the case board.
Remedy Entertainment

Deductions are the worst offender in my eyes. At certain points, the game will come to a screeching halt and prompt you to make a deduction before you can continue the plot. When this happens, you are forced to go into the Mind Place and “perform” a deduction. I say “perform” because there’s no actual interaction or input needed from the player. All you do is select the only option available, Saga magically intuits some key piece of information, and then the game allows you to move forward. It’s an unnecessary, pace-slowing task that doesn’t leave me feeling like a detective.

The Mind Place is a noble concept and I applaud Remedy for creating such a creative way to put players in the center of a mystery that would otherwise be told through dialogue or static logs. It just never quite reaches its potential as a detective system. I yearned to piece together the mysteries of Bright Falls for myself, but the Mind Place made sure I could never get one step ahead of the story.

Alan Wake 2 is out now on PS5, Xbox Series X/S, and PC.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Topics
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more