Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

‘Shin Megami Tensei IV’ makes the trip from Japan to the West in record time

Add as a preferred source on Google
SMT4
Image used with permission by copyright holder

The more things change, the more they stay the same, especially when it comes to Japanese games getting U.S. releases. On the one hand, publisher like Atlus USA have nurtured large, devoted audiences by bringing Japanese games like Persona 4 to the West with lavish limited edition releases and spectacularly written localizations. On the other hand, the audience for these games is still relatively small, so it’s never a guarantee that a publisher will bother to bring these games across the Pacific. It’s an eminently pleasant surprise then, that Atlus USA is bringing Shin Megami Tensei IV to US Nintendo 3DS owners this summer, just months after its release in Japan.

Shin Megami Tensei is actually the core role-playing game series at the heart of Atlus’ work. The Persona series, the Nintendo DS/3DS Devil Survivor series, and many others are actually spin-offs of the Shin Megami Tensei series that began all the way back on the NES.

Recommended Videos

Shin Megami Tensei IV will be the first main line sequel to make it to the US with its original title intact, and only the second game in the series to make the jump at all. Shin Megami Tensei III: Nocturne for PS2 came to the US in 2003 without the number in its name.

In sticking with the series motif of humans fighting against and alongside demons, the new game follows a group of samurai who must choose to side with the demons or god in an all out brawl for the fate of existence. These low stakes will be accompanied by the series’ other trademark, player choice.

What’s most remarkable about Atlus’ announcement is the speed with which the game is coming to the U.S. In the past, Atlus’ RPGs have been localized over long periods. Shin Megami Tensei: Strange Journey for Nintendo DS was considered a quick turnaround, taking five months between its October 2009 release in Japan and its US release the following March. While Atlus USA has only announced a release window of summer, that still means the game will arrive within three months of its May release in Japan.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more
Xbox is fixing one of the PC app’s biggest annoyances with download speed
A new Smart Download Client promises faster, more consistent download speeds for games and updates.
Xbox's logo used during the Extended Games Showcase

Waiting for a massive Game Pass download to finish could soon become a little less painful. Microsoft has begun testing a new Smart Download Client as part of the latest Xbox Insider Alpha Skip-Ahead update. The feature is designed to speed up game installs and updates by automatically connecting users to the fastest available content server. While it's currently limited to Xbox Insider testers, early reports suggest the improvements are also making their way to the Xbox PC app, potentially solving one of the platform's longest-standing frustrations.

How the Smart Download Client works

Read more