Skip to main content

Take one step closer to the Holodeck of the future

veearrThe virtual reality of the real world has always struggled to live up to the overly-ambitious promise of fictional VR. It’s hard to get excited about some limited, roughly-rendered, entirely unconvincing CGI when you’ve seen Lawnmower Man or the holodeck in Star Trek: The Next Generation. Well, things are about to change with a new generation of VR that at least manages to keep up with its user – even if it still has that roughly-rendered blocky look.

The new system was created by a team of researchers from the Vienna University of Technology in Austria. Led by Hannes Kaufmann, the VR’s secret ingredient is its ability to instantly generate new spaces for the user as they move around a physical lot. “People think they are walking in much larger environments,” Kaufmann explains. “We can simulate rooms connected by corridors, and we could simulate outdoor areas in which certain areas are restricted.”

The system keeps track of the position of a person wearing the virtual reality headset via their head and body movements, and creates new environments based on that position as well as the dimensions of the physical space that they’re in. The result is the creation of an entirely unreal space that is so convincing, the user begins to lose track of what is, and isn’t, real – something that isn’t necessarily helped by a system that can build virtual walls where real ones exist. “People would try to walk through the virtual wall when they are right next to the real wall,” Kaufmann said. “If [they] do this once, they will never do it again.”

According to a report in New Scientist, the technology’s illusion is “strong enough that people trying it do not realize that they are effectively walking around in circles,” something that suggests a stronger “reality” than previous VR efforts. Also, because the virtual environments are generated immediately, the imaginary world is potentially infinite in scale – as long as the user can keep going for without needing a reality break.

Although this system immediately suggests use in gaming scenarios, Kaufmann believes the technology could be applied to high culture. He explained to New Scientist that he could imagine it being used to recreate existing museums to allow anyone in the world to experience some of the greatest art in the world virtually. “In the morning you could walk into the Guggenheim and in the afternoon explore the Taj Mahal,” he told the website. Admittedly, for that to truly have the impact that it deserves, there may have to be a significant uptick in the graphics of the system.

Editors' Recommendations

Graeme McMillan
Former Digital Trends Contributor
A transplant from the west coast of Scotland to the west coast of America, Graeme is a freelance writer with a taste for pop…
Solving VR’s ‘infinite walking’ problem with moon boots
Ekto's motorized VR boots.

“It's about the continuity of the experience,” said Brad Factor. “It's about maintaining that immersion. It’s about ease of use and the learning curve: not needing to teach somebody how to use VR, but just being able to put on the headset and experience the virtual world naturally. That's a lot of what we're focusing on.”

Factor, the founder and CEO of a company called Ekto VR, has invented what is, in essence, a pair of chunky, cyberpunk-looking moonwalking boots for use in virtual reality environments. If Dorothy wore ruby slippers to travel in safety through the magical, technicolor land of Oz in The Wizard of Oz, then Factor’s invention is designed to allow similarly safe travel through VR.

Read more
What will Apple call its VR headset? We might have an answer
oculus vr headset drm revive injector

Over the last week, we’ve seen a huge amount of news and rumors concerning Apple’s planned mixed-reality headset. Now, one of the most accurate Apple leakers has chimed in with more fuel for the fire -- but it’s not good news if you’re concerned about the device’s price.

The news comes from Bloomberg reporter Mark Gurman, whose track record for Apple rumors is one of the best in the biz. In his latest Power On newsletter, Gurman explains that Apple’s headset could cost upwards of $2,000, potentially making it one of the most expensive Apple devices.

Read more
Apple’s mixed reality headset could be as powerful as the MacBook Pro
A woman reaching out while wearing a VR headset.

Just yesterday we learned that the metaverse is supposedly “off-limits” for Apple’s planned mixed reality headset. Now, a fresh report has claimed the device will use the same 96W power adapter as the latest MacBook Pro and will come loaded with a dual-chip setup, suggesting the headset will have some serious firepower under the hood.

The device is expected to blend augmented reality (AR) and virtual reality (VR), the result being a mixed reality (MR) headset that offers the flexibility to switch between AR and VR as you see fit. Previous rumors have suggested it will be bristling with around a dozen cameras, use high-resolution displays, and could also incorporate advanced gesture-recognition tech.

Read more