Skip to main content
  1. Home
  2. Gaming
  3. Features

The PS6 generation might be a rude awakening for die-hard PlayStation fans

Add as a preferred source on Google
Jim Ryan talks about PlayStation on stage at CES 2023.
Sony

There’s been no official information about the PS6 as of yet, but as the saying goes, where there’s smoke, there’s fire. And there’s so much smoke surrounding Sony’s next console generation that I can’t even see the end of my nose.

The PS6 is coming, make no mistake. We might not know the price or exactly how powerful it will be, but there wouldn’t be all these leaks, rumors, and direct hints from Sony itself if it weren’t cooking up a new piece of hardware. But based on new statements and examining Sony’s current business strategies, the most staunch PlayStation fans might have to come to terms with a very different generation than we had with the PS5.

Expanding the community

PlayStation has been pushing the boundaries this past generation in ways it never had before. Throughout most of the PS4 lifecycle, PlayStation built its reputation and fanbase on the backs of AAA exclusives and a healthy dose of experimental titles and third-party partnerships. This was a time when exclusives were king, fueling the so-called “console wars” that divided communities based on who had access to what games.

Recommended Videos

Exclusives are no longer what they used to be, and only Nintendo has managed to fully reject the idea of embracing a more multi-platform approach so far. Xbox has gone all-in, as we know, but PlayStation so far has been taking a measured approach with its PC strategy, and only just dipping its toes into the Switch and Xbox ecosystems.

For anyone who loves gaming, this is nothing but good news. After all, more people being able to play more games is only a good thing, right? Sadly, there are still a few holdouts who prefer keeping exclusives locked to one platform for whatever reason. I won’t attempt to speak for those people as to why that is the case, but they do make up a vocal portion of the PlayStation fanbase.

These are the ones who are most likely to feel burned when the PS6 generation kicks into gear.

The major quote making the rounds comes from Sony Senior Vice President Sadahiko Hayakawa, who spoke during the latest financial meeting in August: “In the gaming business, we are moving away from a hardware centric business model more to a platform business that expands the community and increases engagement.”

This quote both says very little and speaks volumes about PlayStation’s strategy. Terms like expanding community and increasing engagement are typical buzzwords and phrases that tend not to mean much when coming from executives, but in the context of the entire quote, mean much more. Moving away from a “hardware centric business model” indicates that the PS6 as a box won’t be the main driver for PlayStation as it always has been. Consoles have always been the gateway into the PlayStation ecosystem, which has evolved from just games to include services like PS Plus, live-service games, and the entire PSN store. That same report goes on to talk about how they have an estimated 123 million monthly active users (MAUs) currently, and are generating nearly 50% more revenue from content and services compared to 2019.

While not detailed in this report, I think it is safe to assume that a fair bit of those new MAUs are coming from PC players who are creating PSN accounts to play PlayStation games on that platform. I’m sure the PS4 and PS5 numbers dominate the bulk of users, of course, but I think Sony is finding a lot of growth in an audience that isn’t interested in purchasing its box.

We’re already seeing the early moves toward a more console-agnostic PlayStation, if only in baby steps. It has been playing it very safe with first-party PC ports coming a year or so later, but third-party exclusive deals are either coming to PC much sooner or not skipping the platform at all. Second-party games like Helldivers 2 appeared on PC right away, and is even heading to Xbox in a previously unprecedented move. I don’t see a first-party game going to Xbox in the near future, but who knows what things might look like when the PS6 comes around. I’d guess it would look a lot like the PC strategy, at least to start, where a year or two later games come to Xbox, but as games keep getting more expensive to make and profit margins keep thinning, PlayStation may not be able to afford to wait.

That’s backed up by a later quote, which states that “In our studio business, our live service game revenue is steadily growing thanks to the MLB The Show series, Destiny 2 and Helldivers 2, and it contributed more than 40% of our first-party software revenue during the quarter.” There’s some important context left out here, which is mainly that this report was for the three months leading up to June 30, meaning that there were no new first-party software releases during that time. Death Stranding 2 is in a weird situation, but even if I counted that, it came out just four days before this report and wouldn’t be representative of its full sales potential.

Either way, the focus on highlighting the growth of live service games clearly shows that PlayStation isn’t backing down from this route. Concord taught them a lesson, but didn’t scare them off completely. Instead, it looks like it reinforced that it is a matter of quality over quantity, as demonstrated by the cancellation of several projects and the delay of Marathon. And if there’s any game that needs to be cross-platform, it’s live service games.

AAA single player titles will still be core to PlayStation’s identity, but it won’t be its backbone.

All this is still speculative, but everything we have been seeing over this generation, along with these statements, is looking and sounding a lot like how Xbox was talking not so long ago. I doubt the shift will be as sudden as it was for Xbox, but I think we’re seeing the gears turning for a turning of the ship toward PlayStation as a platform, not a console. That might be a tough pill to swallow for fans who cling to the old days of holding PlayStation exclusives over the heads of Xbox and Nintendo fans, but it is a better move for players and PlayStation as a business.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Xbox is celebrating 25 years by dressing your console in nostalgia
Xbox’s 25th birthday freebies are actually worth logging in for
Xbox 25th anniversary console

Xbox is nearing its quarter-century of oversized controllers, achievement hunting, and Halo nights. To celebrate its 25th birthday, Microsoft is letting players open a few birthday presents early. The company has released a free collection of gamerpics, profile backgrounds, themes, and a dynamic Xbox console background created by community artists Klobrille and Ben Kenobi.

The artwork is available now, ahead of the original Xbox’s 25th anniversary on November 15. Microsoft is also giving players a commemorative 25th anniversary profile badge. All you need to do is sign in to your Xbox account through a console, PC, or the Xbox mobile app before the end of 2026 to receive it.

Read more
The next Xbox may be backward compatible with every past Xbox generation, if publishers agree
A leaked memo details Microsoft's next console could play games from every Xbox generation, but there's a catch.
Xbox logo

A leaked internal memo suggests the next Xbox console, codenamed Project Helix, could play games from every generation the company has ever released. If true, that would make it the largest game library on any console, especially since it's also said to support PC games.

Backward compatibility for four console generations

Read more
Xbox may have a surprisingly smart plan for keeping physical games alive
Xbox’s leaked roadmap could rescue your old games from the disc-drive grave
Book, Publication, Comics

The fate of physical game discs seems to be set in stone, with an all-digital library becoming increasingly inevitable. Microsoft, though, may at least give Xbox owners a way to bring their shelves full of physical games along for the journey.

A leaked Microsoft roadmap sent to game publishers details the planned rollout of Xbox’s Disc-to-Digital program alongside a much larger backwards-compatibility push. The document reportedly targets August for general availability, October for the full launch of original Xbox games on PC, and a gradual Xbox 360 rollout beginning in 2027.

Read more