Skip to main content
  1. Home
  2. Gaming
  3. Features

Game exclusivity is dying, and that’s a good thing

Add as a preferred source on Google
Jim Ryan talks about PlayStation on stage at CES 2023.
Sony

Up until the current generation of video game consoles, each system was defined primarily by its exclusive games. We may call it the “console wars,” but the battles have always been Mario vs. Sonic and Master Chief vs. Nathan Drake rather than Nintendo vs. Sega or PlayStation vs. Xbox. It was the games that drove people to buy one box over the other, and those have always driven a wedge in the gaming community. Few people had access to every console, so we felt the need to justify our choices by idolizing “our” exclusives and downplaying the competition’s. For a long time, that tribalism helped console makers build a loyal fanbase to run a successful business on.

Exclusives make less and less sense in our modern era. They have always been anti-consumer to some extent, but now both first and third-party developers are wising up top the fact that the old business model needs to die in order for the industry to survive. We’re currently witnessing the death of traditional exclusives and that’s not a change you should fear.

Recommended Videos

Tearing down the walled garden

Exclusive games have always been a manipulative and predatory business practice for players. Those who could only afford to buy one console each generation would miss out on a whole library of games due to that choice. That, or they’d be forced to purchase an expensive piece of hardware to cover all their bases. This approach gave each console a distinct identity from its competitors but at the cost of FOMO and a hostile environment between fanbases. I believe everyone understands that exclusives have never been good for consumers on a basic level despite the segments of the audience that felt the need to crusade against one another on behalf of a major corporation that only cared about their dollars.

Thankfully, those wars have been waning as we have entered a transition period away from exclusives.

Aloy holds a bow in Lego Horizon Adventures.
Sony Interactive Entertainment

Xbox was the first to break the traditional model in a major way after losing all momentum with the Xbox One generation and never finding a way to recover. It embraced PC as an extension of its Xbox brand with a dedicated PC Game Pass subscription in addition to selling its games on Steam. With its cloud and mobile initiatives, it pushed away from its identity as a hardware provider entirely with the “This is an Xbox” marketing campaign. In recent months it has broken the biggest barrier left and began trickling previous exclusives onto PlayStation 5 and Nintendo Switch with more on the way. Based on how well these titles are selling on competing platforms and higher-profile games announced to make the jump, it is safe to say this is a direction Xbox is fully embracing.

PlayStation has been a bit more stubborn than Xbox, but it is slowly yet surely recognizing the value of putting its biggest IP on PC. It even flirted with Nintendo by releasing Lego Horizon Adventure on the Switch and would be wise to capitalize on that audience further with the Switch 2. Nintendo will certainly be the last holdout, but never say never.

This move away from exclusives isn’t being done out of the goodness of the platform holder’s hearts. It is a necessary change in business tactics that just so happens to align with the player’s best interests. The gaming market isn’t growing proportionally to the cost of modern development cycles. Unless something changes, we are approaching a point where the audience on a single platform wouldn’t be large enough for an enormous game to succeed. Considering the volume of games released every year and the fight to earn player’s attention, it is arguable that that time has already come. By breaking down hardware barriers, developers have the best possible chance to find an audience for their game. It isn’t a cure for the industry’s problems but it is at least a step in the right direction.

Exclusives aren’t going to die overnight. Many Xbox and PlayStation games are still timed exclusives for several months or more, but this feels more like the last vestiges of that old model rather than a deliberate choice. We’re also seeing major companies denouncing exclusivity deals, such as Square Enix, after discovering that model no longer pays off the same way it used to.

Games, at their core, are meant to delight, inspire, and connect people. Exclusives were the business side of the industry encroaching on that core principle. The death of exclusives has been a long time coming, but now that we’re on the cusp of all games being available in as many places as possible, we can get back to focusing on why we play games rather than where we play them.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Sony’s new PS5 Prism Collection gives a beautiful retro makeover to your console and controller
The new collection lets you peek inside your PS5 and DualSense controller with a glossy transparent design.
sony-prism-collection-ps5

Remember when transparent gadgets were the coolest things you could own? Sony is bringing that late '90s aesthetic back with its new PS5 Prism Collection. The gorgeous lineup gives your DualSense controller and PS5 console a glossy, see-through makeover in three eye-catching colors.

https://twitter.com/PlayStation/status/2115459064981512662?s=19

Read more
Call of Duty: Modern Warfare 4’s Stranded mission had me hooked for hours, yet left me wanting more
I spent hours sneaking through North Korea, scavenging supplies, and clearing outposts, and I’d happily do it all again.
Call of Duty: Modern Warfare 4 Stranded mission gameplay

For years, Call of Duty’s campaign mode has used big, scripted set pieces to tell the overarching story amid all the adrenaline-pumping action. The 2023 Modern Warfare 3 tried to shake up the established formula by introducing a handful of short open combat missions, and I genuinely liked the idea, but the game's overall negative reception seeped into how those missions were received.

I feared the next iteration might abandon the idea because of the backlash, but I am glad it didn't. MW4’s “Stranded” mission uses the same approach, but instead of fragmenting it across the campaign, it puts it all in a single large-scale open-world mission.

Read more
The $1300 Acer Predator Atlas 8 handheld is finally US-bound, and its pre-orders are already sold out
Acer’s first gaming handheld to launch in the US arrives November 1 with Intel Arc G3 Extreme hardware.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Read more