Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Microsoft Starts Rumble with Immersion

Add as a preferred source on Google
Microsoft Starts Rumble with Immersion
Image used with permission by copyright holder

Microsoft has filed a lawsuit against haptics developer Immersion Corporation, claiming Immersion has violated terms of a 2003 licensing agreement which granted Microsoft money in the event Immersion settled with Sony over the use of patent “rumble” technology in its Dual Shock Playstation controllers. The details and history of the lawsuit are complicated, and seem to hedge on making fine distinctions between what constitutes a “settlement” and what constitutes a “business agreement.”

Back in 2002, Immersion filed a patent infringement suit against both Microsoft and Sony, alleging the companies were infringing on its biofeedback technology patents. Microsoft settled with Immersion for $26 million. However, Immersion continued legal action against Sony, with a jury finding in 2004 Sony had violated two Immersion patents, and a judge issued an injunction against Sony selling rumble-enabled products. That injunction was put on hold while Sony appealed, and in early 2007 Sony and Immersion agreed to settle their dispute and work together to put vibration technology—a.k.a. “Rumble”—back into PlayStation products. Sony paid Immersion $97.2 million in damages and interest, plus an additional $22.5 million to license Immersion’s technology through 2009.

Recommended Videos

Now, Microsoft has come back to Immersion. It seems the terms of the companies’ 2003 settlement agreement included payment to Microsoft in the event of a settlement with Sony. Under the settlement, Immersion would pay Microsoft a minimum of $15 million for any amount received from Sony up to $100 million, along with 25 percent of any amounts between 100 and 150 million, and 17.5 percent of any amount over $150 million.

In its suit, Microsoft apparently believes the $22.5 million Sony paid to Immersion to license the company’s technology through 2009 should be counted as fruits of the settlement—and, since that would bring the total to over $100 million, Microsoft would essentially be entitled to 25 percent of that money. Furthermore, according to text of the suit published by Todd Bishop at the Seattle Post-Intelligencer, Microsoft believes it would be entitled to a slice of an additional $10 million-plus-royalties option for use of the technology in non-PlayStation products.

Microsoft claims Immersion owes it at least $27.5 million.

Immersion and Sony don’t describe the $22.5 million (and $10 million-plus-a-royalty option) as part of a settlement; instead, they categorize the arrangement as a “business agreement” separate from the lawsuit settlement. Immersion says it intends to vigorously defend itself against Microsoft’s suit, saying in a statement, “Immersion believes that it is not obligated under the sub-license agreement with Microsoft to make any payment to Microsoft relating to the conclusion of its litigation with Sony Computer Entertainment.”

Industry watchers are expressing some surprise at the terms of Microsoft’s settlement with Immersion. Essentially, if Immersion managed to extract $144 million from Sony in a settlement, Immersion would have to pay Microsoft back the full amount of its $26 million settlement with the company. If Immersion managed to extract more than $144 million from Sony, Immersion would effectively be paying Microsoft to use its technology—the same patented technology Immersion accused Microsoft of using without license back in 2002.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more