Skip to main content

Vive is ignoring the drama and gearing up to spread the VR love

vive is ignoring the drama and gearing up to spread vr love htc box set lens
Jessica Lee Star/Digital Trends
As developers begin announcing huge VR titles like Fallout and Resident Evil, Oculus has been hard at work lining up timed and actual exclusives. Vive is taking an altogether different approach, based around Steam and an open platform, that incorporates a lot of the elements of the PC gaming community that are already in place.

But as I found out when I sat down with HTC VP of virtual reality Dan O’Brien, and Vive VP of VR Content Joel Breton, taking a hands-off approach to exclusivity doesn’t mean there’s no work to be done.

“It’s a pioneering era. Everyone is trying to learn at the same time.” Breton says the development teams hold each other to high standards. “They can be brutal to each other,” he laughed, “but they don’t get offended, they’re just trying to help.”

Breton says it’s not just between developers, either. HTC and Valve both take on the challenge of working with teams to ensure a top-quality product. “They can even bring in a test build for preview sessions,” O’Brien shared, “It’s a really unique position to be in. It would be like HTC teaching other manufacturers how to make a phone.”

Consistency helps developers

Fallout 4 has to be one of the biggest titles making its way to VR headsets in the last year, and Breton noted that “Bethesda has been working on VR for several years – before the Vive was even out. They like to be a leader, and they’re already pushing the boundaries.”

It would be like HTC teaching other manufacturers how to make a phone.

A big part of that is locomotion, an area where developers are working hard to decide on best practices. Poor movement can make users sick, but it’s essential for games like Fallout and Elite: Dangerous. It’s also a point where HTC has an advantage over Oculus.

“Every Vive that ships is exactly the same – two trackers, two controllers, one headset. It’s a fully-featured, unfragmented device with a focus on full presence, fully immersive VR. We’ve got the platform for them to do that on.” O’Brien explains. “There’s no divide in the hardware community. Users and developers have complete freedom to choose their experiences.”

We’ve found in our own testing that properly-built room-scale VR tends to eliminate most the dizziness and disassociation users experience. It also means developers are going to be drawn to a platform where they won’t have to develop for multiple input devices.

Exclusivity and openness go head-to-head

Those following the VR world closely know there were two VR titles that took the spotlight at E3 — and not just because they look entertaining.

Giant Cop, a game previously announced for Vive, was declared an Oculus timed exclusive, to be released for the Touch controllers. This total 180-degree turn towards exclusivity seemingly came out of nowhere.

Meanwhile, Croteam announced Serious Sam VR for SteamVR. A developer from the team took to Reddit and said “They tried to buy Serious Sam VR as well. It wasn’t easy, but we turned down a shitton of money, as we believe that truly good games will sell by themselves and make profit in the long run regardless. And also because we hate exclusives as much as you do.”

There are over 240 Vive apps on Steam, compared to 45 games on the Oculus Store.

That statement makes it easy to guess what might’ve caused Giant Cop’s sudden change of platform. The statement by Croteam added fuel to the long-burning Oculus exclusive controversy, which has generated debate among gamers since the headset’s release.

HTC and Valve, however, don’t seem concerned. When I asked about the games, Breton and O’Brien both were aware of the controversy, but weren’t interested in what was happening on the other side of the aisle. It helps that while Vive is fighting for hardware agnosticism, Oculus is fighting for the opposite.

The open road

“We’re not proposing anyone do exclusives,” Breton explains. “We don’t want to slow adoption. We want to make sure developers are healthy, it’s better for the whole industry.”

O’Brien’s jovial tone reassures me there are no hurt feelings here, only positivity. “We’re going to continue encouraging companies to come to the Vive. If there are agreements that limit that, we’ll welcome them when they’re able to come, with the same full support our other developers enjoy.”

And indeed, the Vive and SteamVR has proven a much more popular platform for developers. There are over 240 Vive apps on Steam, compared to 45 games on the Oculus Store, plus 16 non-game experiences and apps.

“They know Steam is a platform for developers they can make money on. It’s a great place to distribute content. The market will react as it’s going to react.” If the responses to VR exclusivity are any indication, it may already have.

Editors' Recommendations

Brad Bourque
Former Digital Trends Contributor
Brad Bourque is a native Portlander, devout nerd, and craft beer enthusiast. He studied creative writing at Willamette…
What is DPS in gaming?
Two squads of heroes clash in an Overwatch 2 trailer.

Gaming is filled with jargon that sounds like complete nonsense to anyone not totally plugged into the space. Terms like Metroidvania and rouguelike/roguelite are rough enough, but when we abbreviate terms, it can be impossible to figure out what they mean, even when said in context. DPS is a term first used mainly in MMORPGs, but it has found its way into other genres like hero shooters and single-player RPGs, among others. It can, and is, applied to just about every game involving combat of some sort. If you've heard people complaining about their DPS, or see it listed as part of a weapon's stats, here's what it all means.
What does DPS mean?
DPS stands for Damage Per Second. It is shorthand for saying how powerful a weapon or character is by either listing its DPS as a number -- in which case the higher the number, the better -- or as its general role in a team. DPS on a weapon takes into account several things to make one more consumable stat, including how much damage it deals with each attack and how quickly it can attack. By dividing those numbers into seconds, you can equally compare how much any weapon or ability will do compared to another. For example, if one weapon hits every 2 seconds for 100 damage, the DPS would be 50, while a weapon that hits four times per second, but only deals 25 damage per hit, would have a DPS of 100.

In team games, DPS is often used to refer to one of the major roles. Tanks are characters meant to absorb most of the damage, healers heal, and DPS characters are the ones in charge of dealing the bulk of the team's damage. They are the team's aggressive killers, such as Soldier 76 in Overwatch 2 or the Black Mage in Final Fantasy 14. All their abilities and skills tend to be offensive-focused and need to rely on the other classes to support them.

Read more
Best gaming console deals: cheapest prices on PS5, Xbox S and X and Switch
father and son playing video games

While the latest generation of consoles had a bit of a slow start, things have heated up in the last few years, and for those who have been waiting to pick up a console, now is a pretty good time when it comes to games, accessories and the like. There are a lot of great Xbox Series S and X deals, PlayStation 5 deals, and Nintendo Switch deals for you to check out, and we've collected the best we could find below. That said, it's important to note that we're currently going through a bit of a deals drought, even when it comes to refurbished consoles, so there aren't a ton of options out there, although be sure to check back as we do regularly keep track of deals and will update this article as better deals appear.
Xbox Series S 1TB -- starting at $349, was $380

The Xbox Series S is the less powerful but cheaper option out of the newest generation Xbox line. When comparing the Xbox Series S versus the Xbox Series X, the Series S takes a hit in all the component categories. That means it's not quite as fast. But if you're not hung up on getting the optimal performance out of your system, you'll actually notice very few differences. The two biggest ones are the Series S's inability to play in 8K, and its lack of a disc drive. Most people don't even have 8K TVs, so that shouldn't be an issue. If you're alright with downloading all of your games straight to the console's memory (and you have a separate DVD or Blu-Ray player), the Series S will work fine. It's quite a bit smaller anyway, and easier to fit on a shelf.

Read more
How to trade in Manor Lords
A medieval market in Manor Lords.

No matter what type of lord you want to be in Manor Lords, you will need to play nice early on. You will only have access to so many materials and resources in your village's early stages, so trading is essential for not only upgrading and advancing, but also keeping your loyal population happy. To sustain yourself in the early years, trading will grant you access to much-needed support, as well as a great source of income if you have a surplus of materials to sell. To make sure your storehouses are well-stocked, you will need to learn how to set up a profitable trade operation.

Read more