In order to keep an eye on your eyes, the Fove VR headset uses an infrared tracking system to not only detect your eye movement and adjust your VR experience but also to represent your eye movements on your avatar.
For instance, in multiplayer VR experiences, your character’s eyes will move like your own, making your virtual form more lifelike. Additionally, the eye tracking will reportedly be used for a technique called “foveated rendering,” which could improve your VR headset’s performance.
To take advantage of these features, you will need to shell out a reasonable amount for the VR headset. Priced at $550 at its special pre-order price, the Fove 0 is a little cheaper than the base bundle for the Oculus Rift. However on November 9, when that offers ends, it will cost the same: $600.
It does come with some advantages over the Oculus headset, though. The screen is of a slightly higher resolution, and of course the eye tracking and its benefits are the big addition. Foveated rendering could go a long way to bring down the system requirements for it, too.
Foveated rendering will use eye-tracking to determine what you are looking at and reallocate rendering resources accordingly — making the stuff you are looking at look better. According to Road To VR, the Fove eye-tracking will also be used to make UI selections, target enemies, create dynamic depth of field, and trigger context-sensitive events within the VR environment.
As cool as that sounds, the Fove VR headset does fall down in some areas compared to its previously released contemporaries. The specifications suggest it has a weaker refresh rate than both, and is heavier than the Rift, though is slightly lighter than the Vive.
The Fove 0 technical specs are as follows:
Display | 2,560 x 1,440, WQHD OLED |
Refresh Rate | 70Hz |
Field of View | Around 90 – 100 degrees |
Eye Tracking | 120 FPS infrared x2 |
Head Tracking | Rotational, positional |
Weight | 520g |
Audio | 3.5mm jack |
Connections | HDMI 1.4, USB 3.0, USB 2.0 |
Accessories | Positional tracking camera, face cushion |
It is worth noting, however, that the Fove 0 headset is meant to be on par with the Oculus Rift’s development kit releases — and is considered a starting point for the company to build off of for the future.
Updated on 2016-11-02 by Jon Martindale — added pricing, announced pre-orders.
Editors' Recommendations
- We now know why Apple’s Reality Pro headset was delayed
- Meta wants its next VR headset to replace your laptop
- Two new ‘game-changing’ VR headsets could arrive at HTC’s ViveCon next week
- Apple analyst suggests launch date for its rumored mixed-reality headset
- How to build a cheap VR-ready PC