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Animal Crossing: Happy Home Designer, Starwhal arrive for Nintendo platforms via eShop

Nintendo 3DS - Animal Crossing: Happy Home Designer PAX Trailer
A new 3DS-exclusive entry in Nintendo’s Animal Crossing series heads up this week’s eShop update, accompanying newly released digital titles like Extreme Exorcism and Beatbuddy.

Animal Crossing: Happy Home Designer, also available at retail, challenges players to furnish and design homes for their virtual town’s animal residents. Successful designs unlock new apparel and furniture, expanding future interior decoration possibilities.

Happy Home Designer features support for Nintendo’s newly released amiibo cards, which add standout series characters like K.K. Slider and Tom Nook to the player’s list of residents when scanned. Currently, only New Nintendo 3DS hardware has built-in NFC scanning technology; legacy 3DS consoles require an NFC reader peripheral in order to access data stored on amiibo cards.

This week also marks the release of a new Animal Crossing 3DS system theme and a demo version of Mercenaries Saga 2 for Nintendo’s portable console.

Over on the Wii U, indie developer Golden Ruby Games makes its platform debut with Extreme Exorcism, a retro-styled arena combat game for up to four players. Player input in Extreme Exorcism is recorded during battle, and subsequent matches challenge players to avoid a deadly poltergeist that reenacts their performances in previous rounds.

The interstellar marine mammal action game Starwhal also arrives on the Wii U this week, boasting a new 5-player mode exclusive to Nintendo’s platform. Controlling a floppy, sluggish space narwhal, players attempt to pierce the hearts of their opponents using their forehead-mounted horns.

Other new games hitting the Wii U this week include the rhythm-driven puzzler Beatbuddy, side-scrolling platformer Job the Leprechaun, sci-fi turn-based adventure game Nova-111, and the pacifism-themed space shoot-’em-up Hold Your Fire: A Game About Responsibility.

Nintendo’s Virtual Console lineup additionally expands this week with The Ignition Factor, a Super NES firefighting game originally published by Jaleco in 1995.

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Nintendo’s eShop closures are a necessary, but messy move
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Nintendo last week announced its intentions to shut down the Wii U and 3DS eShops, the systems' digital storefronts, in March 2023. This decision was disappointing for hardcore fans who stuck with Nintendo during that rocky era and extremely worrying as many of the games available on the platforms won't be preserved.
More significant Wii U games and a handful of 3DS titles were ported to Switch, but many titles are still stuck on those systems and can’t be ported. Once the digital storefront shutdowns, digital-only titles will be gone forever, and physical copies of these titles will get more expensive and harder to experience. Fans and game preservationists have not been pleased by this decision, with the Video Game History Foundation giving the most candid response.
https://twitter.com/GameHistoryOrg/status/1494398068346654720
Following this announcement, Digital Trends spoke to an industry analyst and game preservationists to get a better idea of what exactly caused Nintendo to shut down these stores and to learn how it could do a better job at preserving its legacy.
Why is Nintendo shutting down the 3DS and Wii eShops?
Officially, Nintendo’s FAQ on the eShop closures says “this is part of the natural life cycle for any product line as it becomes less used by consumers over time." The answer doesn’t get into specifics and might confuse those still playing games on the system or fans of games only available on Wii U or 3DS. Omdia Principal Analyst Matthew Bailey explains Nintendo’s user base argument in more detail, highlighting the massive gap between the number of people playing the Switch as opposed to the Wii U.
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Unfortunately, Nintendo doesn’t see that as possible due to cost and security issues. Game Over Thrity, a Twitter user with over 20 years of experience working on IT projects and infrastructure, shed some light on what might have influenced Nintendo’s decision-making in a thread.
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