Skip to main content
  1. Home
  2. Gaming
  3. Features

Assassin’s Creed Shadows fixes my biggest problem with the series

Add as a preferred source on Google
Yasuke and Naoe in fighting stances in Assassin's Creed Shadows.
Ubisoft

The Assassin’s Creed games have been on a steady path away from stealth ever since the series’ first entry. I don’t mean that stealth options were stripped out or haven’t evolved, but it lagged behind the pace of a more direct approach. While Origins is seen as the major splintering point for the series into a full-blown action RPG, the series’ identity crisis can be traced back much further. By the time we got Black Flag, stealth had become so inefficient and inessential that there was hardly a reason to bother with it at all outside of self-imposed challenges.

When the series did pivot into action RPGs, complete with weapon and armor scores, and made the protagonists more and more powerful, I fell off of the franchise. It not that I don’t enjoy that style of game, rather that it wasn’t what I came to Assassin’s Creed for. With Assassin’s Creed Shadows Ubisoft finally fixed that power creep problem without stripping those options out of the game. And that’s thanks to its two character setup.

Recommended Videos

Jack of all trades, master of all

What caused me to fall out of favor with Assassin’s Creed isn’t that the series wanted to give players more options outside of a stealthy approach. Plenty of games proudly boast how they offer players the freedom to play sneaky or go in guns blazing. However, the issue with Assassin’s Creed’s for me was that one method invalidated the other.

Even as early as Brotherhood, there was no real consequence for breaking stealth outside of missions where you were required to remain undetected. Ezio was a more than competent fighter, taking on groups of guards with flourishing sword slashes and brutalizing counters. As the series went on, more weapons and abilities were added to the pool that could dispatch enemies in a highly choreographed and cinematic style. Stealth wasn’t stagnant, getting some new tools like smoke bombs and distractions, but almost felt doomed to fall to the wayside by the nature of its more deliberate and patient style.

By the time Origins arrived, even stealth’s greatest advantage — the one-hit kill assassination — was ripped away. At best, stealth became the way players would initiate an encounter but pay no mind to when they got caught and switch over to the faster and more immediately satisfying combat.

The two protagonists in Assassin's Creed Shadows
Ubisoft

Assassin’s Creed Shadows isn’t the first game in the series to feature two protagonists, but unlike Syndicate where Jacob and Evie were all but identical in playstyles, Naoe and Yasuke are deliberately distinct. Rather than feeling like two halves of a character, I found the division of playstyles between each protagonist to be an elegant solution to making both approaches carry equal value.

I have to play more carefully again or use my other tools to get out of trouble, because simply fighting off an entire camp isn’t always an option. Naoe can fight, but fighting more than three or four enemies (especially if there are any high-level brutes) is typically a death sentence. Meanwhile, Yasuke can hold his own in almost any brawl but is slow and clumsy so cannot nimbly traverse an area. Each one has the greatest strengths of previous protagonists but with distinct downsides that encouraged me to actually roleplay. Without having that “get out of jail free” card of knowing I can move from stealth to action and back again with no consequences, Assassin’s Creed Shadows presents a lot more stimulating challenges.

Maybe one way is “superior” to the other on paper, but the fact that it isn’t immediately obvious to me is what I most appreciate. Both characters feel viable and valuable in different scenarios, and each time I choose who I want to control I have to weigh the pros and cons of that choice. It isn’t the most mentally taxing decision, but it’s far more engaging than not having to make that choice at all. If nothing else, the option to change up your approach helps keep Assassin’s Creed Shadows fresh throughout its long runtime.

I still have some qualms with the overall structure and path the series is going in, but I think that making the protagonists more focused is a much-needed positive step. If the series does continue on its current path, I believe that mechanically distinct characters will be essential for the series to remain captivating beyond the new historical location.

Assassin’s Creed Shadows is available now on PS5, Xbox Series X/S, and PC.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
You can play Xbox games for free if you don’t mind watching ads
You can watch some ads and play for an hour!
Xbox logo

If you've been curious about Xbox Cloud Gaming but didn't want another monthly subscription, Microsoft may have a new option for you. The company is testing a free, ad-supported version of Xbox Cloud Gaming for Xbox Insiders, allowing eligible players to stream select games they already own without a Game Pass membership.

However, you'll have to watch a short advertisement before your session begins. Microsoft says the ads will never interrupt gameplay, making this an early test of whether a simple tradeoff can bring cloud gaming to more players.

Read more
Lenovo’s latest LOQ is more comfortable running newer AAA games
Lenovo's LOQ 17 gets a new RTX 5070 12GB graphics option
LOQ 17 gaming laptop

Lenovo has expanded its LOQ gaming laptop lineup with a new graphics option. The company has introduced a refreshed version of the LOQ 17IRX10, pairing Intel's Core i7-14700HX processor with Nvidia's newly announced GeForce RTX 5070 12GB laptop GPU. The update gives buyers another configuration to choose from without changing the overall design or feature set of the laptop.

The new variant joins Lenovo's existing LOQ 17IRX10 lineup, which was previously available with GeForce RTX 5050, RTX 5060, and RTX 5070 8GB graphics options. While the chassis remains unchanged, the addition of a 12GB RTX 5070 brings more VRAM to the series, a specification that has become increasingly important as modern AAA games demand larger texture caches and higher memory capacity.

Read more
Lenovo’s new thin-and-light handheld leaves out one crucial detail
This tiny Legion handheld puts the cloud in your hands
A hand holding the Lenovo Legion Go S handheld.

Lenovo has revealed more details about an upcoming Legion gaming handheld that could be among the thinnest and lightest devices in its category. The Legion C700 will measure just 14.99mm at its thinnest point and weigh approximately 556 grams, or around 1.25 pounds. By comparison, Lenovo’s Legion Go S is 22.6mm thick and weighs about 730 grams, while the ASUS ROG Ally X measures 24.7mm and weighs 678 grams.

Trimming these figures down should make the C700 much easier to hold for long periods and carry in a bag. But all of this portability comes at a cost--and that's cloud gaming.

Read more