Skip to main content

Dishonored lead Viktor Antonov delivers free-to-play multiplayer in BattleCry

Hold onto your goggles, steampunks. Bethesda Softworks has announced BattleCry, a team-based, free-to-play multiplayer combat game with an eye-catching art style. It’s the first project to come out of the eponymous BattleCry Studios, which was formed by AAA industry veterans in 2012.

The world of BattleCry springs from the mind of Viktor Antonov, the Bulgarian concept artist and art director whose steampunk aesthetic and sharp eye for world-building elevated Dishonored and Half-Life 2 to genuine works of art. In this new game’s fiction, gunpowder was banned after a catastrophic World War at the turn of the 20th century. Nations now settle conflicts by sending teams of elite warriors to face off in sanctioned WarZones. Up to 32 players divided among the game’s factions and classes can do battle for the glory of their nation.

Recommended Videos

Warriors will either fight for the Royal Marines, a group of hearty commandos protecting the interests of the British Empire, or the scrappy Cossacks, an upstart nation that took advantage of the Black Powder Treaty to carve independence from Russia and Poland, and who are now looking to expand and cement their position on the world stage. Within each faction are five classes: the Tech Archer, the nimble Duelist (seen slashing arrows aside in the trailer), the massive-sword-wielding Enforcer, the mustachioed and robot-armed Brawler, and the Gadgeteer, whose gun utilizes whatever non-gunpowder MacGuffin tech drives this world (steam? whale oil? to be determined).

Repeated visits to the WarZones will raise your warrior’s rank, unlocking new abilities and tactical options, such as “bows that can punch an arrow straight through an armored skull” or “high powered blades crackling with electro-static energy.” The WarZone arenas themselves further encourage tactical diversity, “each designed to combine positioning, spacing and verticality to redefine your core combat experience.” That sort of spatial dynamism sounds reminiscent of Titanfall, or even the rocket-jumping days of Unreal Tournamentbut with the added layer of complementary classes, a la Team Fortress 2

A class-based arena game like TF2 but with more melee sounds like a lot of fun to begin with, and a stylized world by Viktor Antonov could really push it over into being something special. This trend of AAA developers breaking off into new studios for passion projects like Titanfall or The Long Dark is excitingThe success of the broader indie game scene has made established developers confident enough to step out and try something new, in a sort of second wave of the indie renaissance.

The one major standing question is the game’s monetization. The studio has announced that the game will be free-to-play, but given no indication yet of what that will mean in practice. It would be a shame to see an otherwise well-designed game be mired in pay-to-win microtransactional nonsense. Optimistically, perhaps the studio will follow the lead of TF2 and the upcoming Unreal Tournament reboot and have some sort of profit-share with fan-made content to keep their servers up and running.

 
Topics
Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Borderlands 4 is coming sooner than expected, with a State of Play tomorrow
Borderlands 4

You don't have to wait long to dive back into the zany chaos of Borderlands 4 — Gearbox Software and 2K Games just announced the release date has been moved forward by two weeks to September 12, and that Sony will host a State of Play at 2 PM PT tomorrow dedicated entirely to the upcoming game.

According to the social media announcement, the State of Play will air at 2PM PT/5PM ET and feature "over 20 minutes of new weapons, abilities, missions, and more." Gearbox Software didn't provide a reason for moving up the release, but it did state that the decision comes after "careful consideration" and "a lot of meetings, playtesting, and incredible development work."

Read more
Splitgate 2 announces an open beta and an “infinite” number of maps
Looking through a portal in Splitgate 2.

If you haven't tried out Splitgate 2 yet, you'll have a chance next month with the start of its open beta. The beta begins on May 22 on PlayStation 5, Xbox Series, and PC, along with PS4 and Xbox One, all with full crossplay support (and that means no lack of players.) Developer 1047 Games hasn't said how long the beta will last, but they did tease some of the new content.

The open beta will introduce new weapons, bringing the in-game total to more than 25 different choices. New game modes are also joining the beta, including Takedown from the first game. Think of it like an elimination-style match where you have to eliminate the entire enemy team before they can respawn; the mode can often come down to a frenetic game of hide-and-seek toward the end, where the only surviving player tries to last long enough for reinforcements to spawn.

Read more
Roblox to launch free ‘Karate Kid Training Simulator’ with exclusive rewards
Karate Kid Training Simulator in Roblox.

Roblox players will soon be learning new karate moves starting with these four famous words: "Wax on, wax off." Gamefam has teamed up with Sony Pictures to launch the free Karate Kid Training Simulator in Roblox ahead of the theatrical release of Karate Kid: Legends.

Gamefam announced the tie-in game in a press release on Tuesday, saying it's part of a marketing campaign to "immerse players in the world of Karate Kid: Legends, training alongside iconic characters like Daniel LaRusso (Ralph Macchio) and Mr. Han (Jackie Chan) in recognizable scenes from the new movie" in the weeks leading up to its release in theaters on May 30. Players will receive training from the legendary karate masters in the streets of New York City, the rooftop dojo, and Victory Pizza, hone their skills, and compete against other players and masters.

Read more