“They’re different than anything we’ve done before,” Howard said, “while also being a Bethesda-style game—kind of big and crazy—but in many ways different than things we’ve done before.”
According to VentureBeat, Howard said he would “get in trouble” if he discussed the games further. He also said more details on the projects would be coming soon. According to Gamespot, one of the three projects may be in development at the studio’s Montréal outpost, which created Fallout-themed mobile game, Fallout Shelter.
For the time being, Bethesda Game Studios’ remains focused on a series of post-release expansions for Fallout 4. The first of those DLC packs, the robotics-themed story “Automatron,” will be released in March. The studio also announced two other DLC packs; an expanded settlement-building kit called the “Wasteland Workshop,” coming in April, and “Far Harbor,” a Synth-centric detective story, coming in May. The studio has also teased that it will release a new version of the game’s “survival mode,” which will force players to regularly eat, drink, and sleep, in addition to making the game more difficult.
In the meantime, Howard mentioned during the talk that there are Fallout 4 secrets fans have not shared yet online. He mentioned that one seemingly undiscovered secret has something to do with a terminal. (If you haven’t played Fallout 4, there are old computer “terminals” scattered throughout the game’s open world.) Happy hunting, vault dwellers!
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