Skip to main content

Bethesda’s Todd Howard responds to Starfield paid mods controversy

A player character in third person looking out over a snowy planet in Starfield
Bethesda Softworks

Bethesda Game Studios director Todd Howard has addressed recent concerns about Starfield‘s paid mods, which echo long-standing issues between the company and its modding community.

This debacle began with the launch of the Creation Kit, which dropped on Steam following the Xbox Games Showcase last week. This allows people to make new additions to the game — including Bethesda, which used it to market some new Trackers Alliance bounty-hunting missions. While the first one in the pack was offered for free, many fans expressed disappointment that the second mission was locked behind a $7 paywall in Creations.

Recommended Videos

In a video interview with YouTuber MrMattyPlays, Howard says that the company has heard the community feedback and will adjust how it does these paid mods in the future.

“First of all I’ll say that stuff gets priced based on things that we’ve done before both in Creation Club and then Fallout 76, and we’re always trying to be looking at what else is out there, really make sure we’re giving value to everybody and where we’re not, hey you know, we definitely will adjust,” Howard says.

“The one thing I want to say on The Trackers Alliance, that was really an attempt to something we did in Creation Club where we’d say, hey you get this special outfit and you get this special weapon, we wanted to put them together, and then thought, let’s go the extra mile and wrap those around a quest,” he continues. “But now we definitely see the feedback right? And that’s not what we want at all in terms of, oh no, this looks like a faction that we’re chopping up and then selling for 700 credits at a time. And so I do think we are going to take a look at that and how we deliver content like that, and whether we’re changing pricing or breaking it up or what we should do there.”

“We need Creation Kit along with Steam Workshop support would be nice (but no paid mods),” one user said on Steam. At the time of this writing, recent reviews are “Mostly Negative,” with many players noting that Bethesda’s history with the modding community and its apparent reliance on it to improve the game (their words) as a bad sign for Starfield‘s future.

The company has provided numerous resources for modders in the past, but has previously come under fire for supporting paid mods in games like Skyrim. While Bethesda backed down on that decision in 2015, it recently released an update for The Elder Scrolls 5: Skyrim Anniversary Edition that put paid and free mods under its Creations banner. Not only did this break a lot of established mods, but it brought up debates about whether this content, which is often created as a hobby and for free, should benefit Bethesda.

“A lot of [creators] have gone from hobbyists to professionals, and it’s part of our job to make sure they can do that and that they do get paid and they see the monetary rewards from if they make awesome content,” Howard said in the interview, adding that there are still a lot of free mods people can download and use.

The interview is around an hour long, and Howard addresses a lot of other questions about the future of Bethesda’s franchises, including the long wait between mainline series releases. The Elder Scrolls 6 was announced in 2018, and there have been very few updates since then.

“I totally get the desire for a new kind of mainline single-player game and — look, those things take time,” Howard says. “I don’t think it’s bad for people to miss things, right? So we just want to get it right and make sure that everything we’re doing in a franchise, whether it’s Elders Scrolls or Fallout or now Starfield, that those become, you know, meaningful moments for everybody who loved these franchises as much as we do.”
Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
A field-of-view slider headlines Starfield’s latest update
An astronaut explores a planet's surface in Starfield.

Bethesda just released Update 1.7.36 for Starfield, and it officially added a highly requested feature: field-of-view (FOV) sliders.
Even though Starfield is a game that can be entirely played from a first-person perspective, it did not have this feature at release. Fans had to previously resort to mods to add this functionality to the game. Bethesda did promise it'd add FOV sliders to the game shortly after it launched, though, and now this feature has finally arrived. By going into the Accessibility tab of the Settings menu, players can adjust the FOV of both the first and third-person cameras on both console and PC.

This update does bring some other improvements as well, like fixing a progression-blocking issue in the Echoes of the Past quest and improving stability and performance. In particular, Bethesda claimed stability with Intel Arc GPUs will now be better for PC players. For most players, though, the FOV slider is the most important new feature included in this update.
Starfield isn't the only Bethesda game to get a notable update this month. Last week, Redfall finally received a patch that overhauled the game's encounters, tweaked its stealth system, and added a 60 fps Performance Mode. While this Starfield update isn't as large or monumental as that one, it does show Bethesda's commitment to improving Starfield and adding heavily requested features. Hopefully, updates that add things like Nvidia DLSS support, an HDR calibration menu, ultrawide monitor support, and an eat button for food aren't too far off.
Starfield is available now for PC and Xbox Series X/S.

Read more
Will Starfield come to PS5?
Spaceship on planet in Starfield.

The long-anticipated Bethesda RPG Starfield has finally been released and the reviews from players are looking great so far. Featuring the publisher's first new world in 25 years, Starfield is centered around endless space exploration — quite a different direction than Fallout's postapocalyptic America or The Elder Scroll's fantasy landscapes. While the game doesn't necessarily allow you to get lost in space like most players initially were looking forward to, it does contain plenty of excellent sci-fi standbys like multiverse theories, a vast pool of spaceships to pilot through galaxies, and some far-out futuristic weaponry.

Starfield launched on the Xbox Series X and PC (and Xbox One, sort of), but hasn't made its way to the PlayStation 5. While there are plenty of great games on PS5, some Sony gamers are still eagerly waiting for their chance to jump into the world of Starfield.
Will Starfield come to PS5?

Read more
Should you choose Aceles or Microbe in Starfield?
Key art for Starfield.

Starfield has perhaps Bethesda's best main narrative yet, however, most people will still prefer to spend most of their playtime going through the various faction questlines. Among all the different groups out there that your character can join, one of the earliest and most appealing is the UC Vanguard. During one of these faction quests called "A Legacy Forged," you will have a critical decision to make regarding the use of either Aceles or Microbes to stop the deadly Terromorph threat. The consequences of which one you pick won't be made clear until after you commit, so here are the repercussions of each decision in Starfield.
Should you choose Aceles or Microbe?

The Terromorphs are a created species designed to completely destroy whatever environment they encounter and must not be allowed to propagate. To contain this threat, Abello from the UC Council presents you with two options to destroy the Terromorphs: Aceles and Microbes.

Read more