Skip to main content

Ereban: Shadow Legacy revives a style of single-player game I sorely miss

Key art for Ereban: Shadow Legacy.
Baby Robot Games

Ereban: Shadow Legacy is a throwback to an era of single-player video games that I miss.

Recommended Videos

Earlier this year, I played 2008’s Prince of Persia after getting into the series with the release of The Lost Crown. That title was ahead of its time in many ways, but I appreciated that it was an all-killer, no-filler style of single-player game. I enjoy when games simply center the experience around a core idea or two, then explore that thoroughly in a compact six-to-eight-hour adventure that doesn’t overstay its welcome. I was facing a bit of game burnout after playing through long titles Like Dragon: Infinite Wealth, Suicide Squad: Kill the Justice League, Helldivers 2, Final Fantasy VII Rebirth, and Dragon’s Dogma 2 over the past couple of months, but Ereban: Shadow Legacy provided some respite for that.

Ereban: Shadow Legacy - Release Date Trailer

Ereban: Shadow Legacy is a stealth game from Baby Robot Games that is centered around a character who can merge and travel through shadows. Throughout its eight-hour adventure, Ereban thoroughly explores that gameplay hook in a tightly designed, creative sci-fi adventure that you can beat over the course of a night or two of playing. While the notion of wanting shorter games made by smaller teams is a bit of a cliché at this point, playing through Ereban: Shadow Legacy reminded me of why that’s become a popular refrain for some players in recent years.

From the shadows

In Ereban: Shadow Legacy, players control the last surviving member of the Ereban race, which has the ability to live in and travel through the shadows. A megacorporation called Helios finds this Ereban, named Ayana, and tries to recruit them to their side. A rebel group called the Forgotten Suns quickly saves Ayana, who she then works with to uncover Helios’ plan as well as the secrets behind what happened to the Ereban. That quest plays out across eight chapters, each of which provides an open-ended level for Ayana to explore, find hidden ability-enhancing collectibles, and complete mission objectives.

Being stealthy in Ereban: Shadow Legacy
Baby Robot Games

Even when it gets more linear, being able to travel within shadows felt very freeing as I used them to climb to a vantage point high above my enemies or avoid them entirely. Considering most enemies can kill Ayana in one hit, I was encouraged to enjoy playing as stealthily as possible. The central gameplay conceit of Ereban: Shadow Legacy is easy to wrap your head around, and denoted with a neat visual effect that sees Ayana change color depending on whether she’s in light or shadow.

Despite being short, it even has some replay value, thanks to a system that rates the player after every level based on how many enemies they killed, how many collectibles they found, and how many times they were caught. Everything I want out of a stealth game is present in Ereban: Shadow Legacy, although it isn’t a masterpiece within the genre. The game is fairly one-note as it only really explores that one gameplay mechanic, and it can also be a bit glitchy. I got stuck within level geometry in my shadow form within 15 minutes of playing the game for the first time, and I finagled my way out of bounds and softlocked myself a few more times over the course of the adventure.

Insta-kill stealth encounter design also isn’t for everyone. I was willing to overlook those rough edges, though, as this is a game from a smaller development team and doesn’t last long enough for those frustrations to become overwhelming nuisances.  The brevity and simplicity of Ereban: Shadow Legacy may make it not as memorable as the likes of Dragon’s Dogma 2 or Final Fantasy VII Rebirth, but that doesn’t lessen the fact that it was just the kind of chaser I needed after playing through so many huge games this year.

Stealth in Ereban: Shadow Legacy.
Baby Robot Games

2024 is quickly asserting itself as the year of live service games and RPGs, which can be quite exhausting to play. As such, I’m now really appreciating the respite games like Penny’s Big Breakaway and Ereban: Shadow Legacy provide when they come along, especially when they’re ambitious and experimental titles from new teams trying to prove themselves. Games are getting longer and longer, and that’s starting to make me yearn for the era when games like Ereban: Shadow Legacy were much more common.

If what I’ve said about Ereban: Shadow Legacy sounds intriguing enough, the game will emerge from the shadows and finally be released for PC on April 10.

Topics
Tomas Franzese
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
You might want to wait to get your Nintendo Switch 2
OLED Nintendo Switch

Your Nintendo Switch 2 preorder won't ship with an OLED screen, but an OLED-version isn't out of the picture. Nintendo has reached out to Samsung Electronics Co. to manufacture Switch 2 chips in a bid to ramp up production speeds and potentially break its sales projections by March 2026, according to a new report from Bloomberg.

The Nintendo Switch 2 was met with almost unprecedented demand in Japan, and Nintendo has issued an apology that it had to limit pre-orders. Roughly 2.2 million people requested a preorder in Japan alone, and preorder numbers for Europe and North America haven't been shared. However, pre-orders sold out quickly, indicating high demand across the globe.

Read more
The Criterion Collection of video games is finally here
Three video game boxes are lined up.

Video game design studio Lost in Cult announced a new physical game label called Editions. The label will release "prestige" editions of beloved games that include original box art, 40-page booklets, and other extras.

Lost in Cult is best known for releasing books on video game through its Design Works series, as well as vinyl records featuring game soundtracks. Editions is an extension of that work, continuing the design company's focus on game preservation and curated content. Think of the project as a Criterion Collection for video games, preserving prestigious titles and bundling them with additional context that underlines their importance to the medium.

Read more
Onimusha 2: Samurai’s Destiny remaster proves that they don’t make them like they used to
Jubei stands with his friends on Onimusha 2's remaster.

“They don’t make them like they used to.”

As a movie buff, no phrase in the English language gets my eyes rolling more than this. For decades, I’ve had to hear that phrase repeated to bemoan the state of cinema. I’ve always found it to be a silly statement. For one: Of course they don’t. Art, and the tools we use to make it, changes. What gets me more is when the phrase is used to tear down modern film. The implication that the art we grew up with is inherently better than what’s around now always feels like a hard-headed snap take that only shows how resistant we are to change.

Read more