Skip to main content

Will ‘Final Fantasy XV’ have mods on PC? Hajime Tabata says “maybe”

Final Fantasy XV
Image used with permission by copyright holder
By far the biggest announcement to come out of NVIDIA’s Gamescom 2017 presentation is the upcoming Windows PC port of Final Fantasy XV, developed in partnership with NVIDIA. Digital Trends sat down with game director Hajime Tabata (via translator) after the show to learn a bit more about Final Fantasy XV: Windows Edition, which is slated for an early 2018 release via Steam and Origin.

Digital Trends: How has developing for the PC compared to consoles?

Tabata: I don’t have any experience developing for PCs. Final Fantasy is traditionally a console franchise, with some subsequent ports over to PC (with the obvious exception being XI and XIV the online MMOs). But we really felt that we hadn’t done a game that was truly designed for PC gamers and what they want, so that’s a new challenge we wanted to take on for Final Fantasy XV.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

“In a lot of ways handheld consoles and home consoles are not that different from a developer’s perspective. Spec-wise they’re not that different.”

In a lot of ways handheld consoles and home consoles are not that different from a developer’s perspective. Spec-wise they’re not that different. Certainly PC gaming is another animal entirely, though. Beyond the different setting in which you’re playing, you’ve got lots of different spec levels–people playing on different kinds of machines–which is something we obviously don’t have to take into account developing for console.

Personally, in my past I’ve loved playing a lot of great PC games, and so I know that there area ton of great games out there in that market, so if we really wanted to compete we couldn’t bring PC gamers the same experience they had on console: we had to add something new for them.

Can you elaborate on those new features?

The minimum level of what we had to do for PC is provide the best possible graphics experience with the technology we have. Then PC gamers really want to be able to enjoy the best experience they can have with the spec available to them, so we had to introduce a lot of graphical options, tuning and customization abilities so they could have the game at the best performance they can on their machine.

final fantasy xv chocobo
Image used with permission by copyright holder

The other thing we really value is the way people relate to games. On PC, a lot of players really like first-person gameplay, so we decided to introduce a first-person view mode as well. We didn’t just want to have the camera change and everything else stay the same. Rather we’ve had to make sure that the whole experience really works as a first-person game as well.

One of the other things that we’re really looking into at the moment — something that’s quite important to the PC market — is the idea of adding mods to the game so players can enjoy the game the way they want to have fun with it on their own.

Mods will be supported on release?

We’re looking into that very much at the moment. We’ll probably have details about that — what the plan is and whether we’ll incorporate mods or not — some time around autumn this year, so you’ll have to hold out until then.

As a 30-year-old franchise there are a lot of people in the position that they were big fans of Final Fantasy in the past, but maybe moved away and don’t play anymore, or who used to be console gamers, but are now PC gamers, and we really wanted to create the opportunity for those people to come back to the series and play Final Fantasy XV the way they want to on PC.

A lot of the focus in PC gaming is on the highest graphical settings–what are your considerations for low-spec machines?

For graphics cards I believe GeForce is on their 10th generation now, and we’ve allowed so that the game will work quite well three generations back, so that’s the 760, I believe. You still need a 4-core CPU, but not necessarily the kind that just hardcore PC gamers have–we’ve done several tests, and it should work well on the quad-core processors that more regular PC users have as well. The way we’re approaching development, and we’re still working out the details, is we set the high bar of the top possible spec we could go for, and now we’re doing the work on how far down we can expand the range of how low we can push that and still get a good gaming experience. Though at the current spec we’re at the moment, my personal PC at home won’t play it, and that’s quite sad for me!

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
How to start the Nuka-World DLC in Fallout 4
People standing outside Nuka World.

The first major DLC expansion for Fallout 4 lets players go to the abandoned amusement park called Nuka-World. While there's plenty of fun and excitement to be had here, don't expect it to come from the roller coasters or carnival games since this park is the battleground between rival raider gangs. This new zone adds a ton of new quests and side activities to the base experience, but it isn't as simple to get to as a real theme park. Don't worry if your Pip-Boy isn't helping you get to Nuka-World -- we'll show you how to start this DLC.

Read more
How to start the Automatron DLC in Fallout 4
A man and a robot walking in the wastelands in Fallout 4.

Each piece of Fallout 4 DLC adds something substantial to the base experience. In the case of the Automatron expansion, an entire new questline pitting you against a robot army led by a figure known as the Mechanist. Starting it isn't as difficult as starting other DLCs like the Nuka-World expansion, but it-s still a bit cryptic. Buying the DLC doesn't automatically make it apparent how to actually start this new adventure, but we'll give you specific directions to find it in the wasteland.

Read more
One of 2023’s best indie games is getting a movie starring LaKeith Stanfield
James descends on an elevator in El Paso, Elsewhere.

El Paso, Elsewhere, one of Digital Trends' favorite indie games of 2023, now has a film adaptation in the works.

Variety reports that LaKeith Stanfield -- an actor known for his work in films like Judas and the Black Messiah, Knives Out, and Haunted Mansion, as well as TV shows like Atlanta -- is going to star in and produce the film. The adaptation is in the works at Di Bonaventure Pictures, the production company behind the Transformers, G.I. Joe, and The Meg film franchises. Little else is known about the film at this time, although we'd presume it will be a fairly direct adaptation of this intense story-driven game.

Read more