Skip to main content

The video game industry pays tribute to Game Informer

Three Game Informer magazines are spread out on a marble surface. Games featured on covers (from left): Final Fantasy 7 Rebirth, Hades 2, and Sonic Superstars.
Cristina Alexander / Digital Trends Cristina Alexander / Digital Trends

GameStop shocked the games industry Friday morning by shutting down Game Informer and laying off its entire staff.

The gaming retail company announced the news on its now-deleted X (formerly Twitter) account with a statement that read: “After 33 thrilling years of bringing you the latest news, reviews, and insights from the ever-evolving world of gaming, it is with a heavy heart that we announce the closure of Game Informer. From the early days of pixelated adventures to today’s immersive virtual realms, we’ve been honored to share this incredible journey with you, our loyal readers. While our presses may stop, the passion for gaming that we’ve cultivated together will continue to live on. Thank you for being part of our epic quest, and may your own gaming adventures never end.”

Recommended Videos

With the magazine having its heyday of the 1990s and 2000s, it felt like every player had some memories that involved Game Informer. Growing up, I would rush to the magazine racks at Publix or Barnes and Noble to pick up every video game magazine I could get my hands on for Sonic the Hedgehog coverage. Game Informer was no exception.

Years later, as a young adult in my early days in games journalism, I subscribed to the magazine with money from my day job to support my peers. Every issue that came in the mail made me appreciate both the words they wrote about the games they covered and the beautiful artwork that graced the covers. The publication’s creativity and passion for games was unmatched, something that many in the video game industry aspired to — myself included.

In memory of Game Informer, we reached out to developers, journalists, and more professionals in the video game industry to ask them this simple question: “What did Game Informer mean to you?”

Mike Towndrow, creative director, Six One Indie

“STAR FOX LEADS THE GAMECUBE INVASION.”

Six simple words I obsessed over as a gnarly year of school ended for the summer. Game Informer #99 is one of those ‘imprinted into my psyche’s touchstones; one that sincerely shaped who I am today. “Touchstone” is actually the perfect term to describe Game Informer. As a 32-year-old individual myself, Game Informer was always present; a comfortable escape that helped fuel my love for games throughout my life. As a kid, it was a must-read for discovery, which, in hindsight, seemingly ignited my desire to produce indie game showcases as an adult.

Game Informer and the astonishing staff, both past and present, will forever remain a cornerstone for creativity and outstanding journalism. Between the thoughtful columns, the outstanding documentaries, the inspiring features, and beyond, it’s hard to foresee another outlet step up to the plate and go as hard as the Game Informer crew has and achieve the level of quality the staff were able to reach daily. The loss of Game Informer is monumental and, honestly, still quite hard to process a day or so later. 33 years is a heck of a run, but it’s one that should have lasted another 333 years.

Giovanni Colantonio, senior gaming editor, Digital Trends

We take for granted how easy it is to get video game news today. When I was growing up, it wasn’t something that came in waves. Any information I got came from a handful of magazine subscriptions. I was a regular Nintendo Power and Electronic Gaming Monthly reader, but the most impactful subscription I owned was to Game Informer. The publication was indispensable for a young kid interested in gaming. It offered sharp criticism, long-form reporting, and exclusive access to games that helped me better demystify a secretive industry.

Even when the web took over, Game Informer remained one of the best places to learn about video games thanks to a dedicated team that cared about the craft. Video games are better for the bar it set, and its immeasurable influence will live on in websites like this and the game industry itself, one shaped by its voice.

Dave Oshry: CEO, New Blood Interactive

As a developer, nothing was cooler than seeing your game in Game Informer. We went out and bought physical copies of every issue they covered our games in. It was always a dream to be on the cover one day. Sadly, that day will never come now. RIP Game Informer. You were a good magazine. You will be missed.

It feels like the gaming industry just can’t catch a break the past couple of years.

Cassidy Landers-Gonzales, game designer, Toys For Bob

I’ve been reading Game Informer for as long as I can remember, so I was really saddened to hear about them shutting down. It feels like the gaming industry just can’t catch a break the past couple of years. I think there’s something really special about physical media that brings people together. All of the time, effort, and love everyone at GI put into each issue meant a lot to all the passionate gamers who read it (myself included!) and enriched the gaming community that much more. Especially at a time where the world is tumultuous, gaming is an escape, so to lose a piece of media that was so integral to the gaming community is a big loss.

The last full print issue of Game Informer. It's about Dragon Age: The Veilguard, which has the characters on the cover.
Carli Velocci / Digital Trends

Matt Korba, president, The Odd Gentleman

Game Informer was by far the best part about the GameStop Rewards card. I grew up reading it, and it was always a surreal honor when our games were written up in it. They helped put us on the map by nominating us for best of show awards at E3 when we were young devs trying to get noticed. Over the years, they gave us thoughtful coverage, detailed reviews, and even some GOTY awards. It feels like a major loss, and I hope the current staff lands somewhere great

Haley McLean, video game lawyer, Voyer Law

I was an intern at GI in 2016 and it completely changed the trajectory of my career, not just then, but years later as well. The connections I made there and the work I got to do has lifted me up immensely. Not to mention I am going on almost a decade of knowing and loving the friends I made there. It was such a respected voice in the games space that had a weight of integrity and honesty to it. It’s such a waste that it is just being tossed away after three decades. It’s so incredibly frustrating.

Larry Kuperman, director of business development, Nightdive Studios

As a former GameStop employee, the abrupt closing of Game Informer hit me particularly hard. These were my co-workers. The video game industry depends on a free press for more than just reviews and guides. Game Informer will truly be missed.

A Game Informer cover for Borderlands 2.
Game Informer

Kris Dürrschmidt, CEO, Crazy Viking Studios

My history with Game Informer goes all the way back to the ’90s when I was a manager for a FuncoLand game store. Today, I have two young kids who, for obvious safety reasons, don’t have access to the internet yet. They are avid gamers and excited readers and very much loved getting their game information from the Game Informer magazines. I keep the latest on rotation in my office on the occasion I have visitors. They will be sorely missed.

Joseph Stanichar, former intern, Game Informer

Everyone had super-high standards and working there so young and early into my writing career (I was 18 for most of my internship) really humbled me and showed me how far I had to go without making me feel insufficient or belittled. I wasn’t out as neurodivergent at the time, but I disclosed my ADHD to the editor, who was my mentor, and he was really nice and understanding about it. It’s part of what drove me to be public about it.

It was a silly dream to one day have a game that was the cover story.

Shaan Joshi, video game developer

While I can’t speak for every single developer, I’ve talked to several over the years who held the magazine in very high regard. As you’d expect, a lot of game developers grew up steeped in gaming culture, so for many of us, Game Informer was one of the few constants we could turn to (this is especially true of veteran game developers). And of course, there’s a bit of pride that comes with having your game featured in an issue, or better yet, on the front cover. Just today, I was chatting with a fellow game dev and friend of mine, and what she said hit me hard: “It was a silly dream to one day have a game that was the cover story.”

Speaking as someone who has also been writing about and reviewing games for over a decade, it’s hard not to feel a sense of dread when it comes to Game Informer’s sudden closure. Not so much because it signals a changing of the guard when it comes to games media, but rather because it’s a reminder of how little traditional games media is valued and how the hard work of incredibly talented writers can be tossed aside at the drop of a hat.

Cristina Alexander
Gaming/Mobile Writer
Cristina Alexander is a gaming and mobile writer at Digital Trends. She blends fair coverage of games industry topics that…
Topics
The Nintendo Switch taught me to love an entire genre of games
Nintendo Switch.

Sometimes it isn't what you play, but where you play it that makes all the difference. Ever since the Nintendo Switch came out, more and more games have been described as "perfect on Switch" for feeling more at home on a handheld device. I appreciated this sentiment, but didn't think it went beyond the comfort and convenience factor of the device. I certainly never thought my Switch would completely flip my opinion on not just a game, but an entire genre.

That's exactly what happened with the deckbuilding genre, and now I am ready to see if the Nintendo Switch 2 can pull off the same trick.

Read more
The Warhammer 40K universe announced the most brutal typing game we’ve ever seen
A character shoots demons in Warhammer 40,000: Boltgun.

Warhammer 40,000: Boltgun — Words of Vengeance is a new typing action game that's free to play on Steam, and it challenges the player to enter words and phrases from the Warhammer 40K universe to slaughter your way through an environment filled with foes and Doom-like graphics. The game was announced as part of today's Warhammer Skulls 2025 games festival, alongside other titles including Warhammer 40,000: Dark Heresy I and an expansion to Space Marine 2.

A typing game might not sound challenging, but spelling is unpredictable 40,000 years in the future. Just take the main character's name: Malum Caedo. Boltgun: Words of Vengeance is available to play now on Steam, but be warned: a single typo could spell the end.

Read more
The Criterion Collection of video games is finally here
Three video game boxes are lined up.

Video game design studio Lost in Cult announced a new physical game label called Editions. The label will release "prestige" editions of beloved games that include original box art, 40-page booklets, and other extras.

Lost in Cult is best known for releasing books on video game through its Design Works series, as well as vinyl records featuring game soundtracks. Editions is an extension of that work, continuing the design company's focus on game preservation and curated content. Think of the project as a Criterion Collection for video games, preserving prestigious titles and bundling them with additional context that underlines their importance to the medium.

Read more