Skip to main content
  1. Home
  2. Gaming
  3. Mobile
  4. Legacy Archives

Infinity Blade: Dungeons put on hold as Epic Games shutters Impossible Studios

Add as a preferred source on Google
Infinity_Blade_Dungeons_Announce
Image used with permission by copyright holder

Epic Games has closed its recently opened subsidiary Impossible Studios. Staffed by the team that used to make up Big Huge Games before its parent company 38 Studios declared bankruptcy in 2012, Impossible Studios was hard at work on Infinity Blade: Dungeons after Epic officially opened the development house in August.

“We’re closing Impossible Studios. When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team,” reads a statement from Epic Games’s Tim Sweeney, “It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.”

Recommended Videos

“This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.”

Epic already delayed Infinity Blade: Dungeons, a dungeon-crawling sequel to its best-selling iOS series, to 2013 in October. At the time, Epic PR representative Wes Philips said that the delay was due to Impossible Studios adding so much new content to the game. “Ever since the talented team at Impossible Studios got their hands on Infinity Blade: Dungeons, they’ve been busy adding their great ideas to the game,” said Philips. Based on Sweeney’s comments, it appears that Impossible was having more trouble finishing the game than Epic first let on.

The employees won’t be unceremoniously dropped from the company though. “In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo,” said Sweeney.

The past twelve months have been brutal for video game industry professionals. Huge companies like Sony have had to shutter prolific studios like Sony Liverpool. Publishers like THQ have imploded, its various game series and studios auctioned off to the highest bidders, while others like Vigil Games (Darksiders) had to be closed entirely. One of the biggest fiascos was the dissolution of Curt Schilling’s 38 Studios. The mismanaged studio crumbled under a mountain of unpaid debts, and left its subsidiary Big Huge Games, creator of Kingdoms of Amalur: Reckoning, without a penny to its name. By the start of E3 2012 though, Epic had publicly stated that it planned to save Big Huge Games and its staff. It’s sad that one of the brighter stories in the game industry has ended on such a dour note.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Microsoft just made its smallest Xbox controller ever, and it fits in your pocket
It weighs less than your phone, slips into your pocket, and still has every button you need.
Xbox Nano Controller

Xbox has announced the Nano Controller, the smallest controller the company has ever made. It’s designed for kids, players with smaller hands, and people who like to game outside the living room. The Nano measures a little over 5 inches long and weighs 3.5 ounces.

Even at this size, Xbox hasn’t removed any controls. You get all 18 standard inputs, so the button layout matches the Xbox controller you already know. I’m curious to see how it feels in adult hands during long gaming sessions, but for younger players, the smaller size makes a lot of sense.

Read more
Epic is rebuilding its anti-cheat tech to finally bring Fortnite to Linux
However, Fortnite's Linux release has no confirmed date, and Valve's handheld still lacks required security features.
fortnite

Epic Games just gave its launcher a major AI-powered overhaul, and now the company is planning to tackle a much bigger challenge, which is bringing Fortnite to Linux. The newly vibe-coded Epic Games Launcher has already released in preview for Windows, Mac, and, for the first time, Linux.

While Fortnite is still not playable on Linux, Epic is laying the groundwork to change that by rebuilding the Easy Anti-Cheat system to address security concerns that have kept Fortnite away from the platform.

Read more
GTA VI’s online mode could arrive in 2027, well after the single-player campaign begins
Jason and Lucia get the spotlight before the lobby does.
Grand Theft Auto VI GTA 6 Featured

GTA VI isn’t even out, and I’m already thinking about its multiplayer online mode.

Bloomberg reports that GTA VI’s online component, the shared multiplayer world, is expected to roll out in 2027. For those catching up, the main game drops on November 19, 2026. 

Read more