Skip to main content
  1. Home
  2. Gaming
  3. Features

Lost Records: Bloom & Rage is great, but shouldn’t have been two parts

Add as a preferred source on Google

For being such an innovative narrative adventure game, Lost Records: Bloom & Rage still adheres to a release format that no longer works for the genre.

Lost Records is one of the best games released in 2025 so far. It tells a timeless coming-of-age tale that isn’t afraid to revel in 90s nostalgia. It uses the choice-driven adventure game format trailblazed by Telltale and Don’t Nod’s early work, but infuses it with clever ideas like splitting perspectives between the past and future and letting players film the world with a gyroscopic-controlled camcorder. I highly recommend you go and play it now that it’s all out, but I feel awkward that I couldn’t wholeheartedly recommend it until now.

Recommended Videos

Dont’ Nod decided to release Lost Records in two parts. Tape 1 launched on February 18, while Tape 2 came out on April 15. While Don’t Nod hoped this approach would give players time to stop and reflect on the game, it had the opposite effect. In an era where so many games are coming out and simultaneously competing for attention, the episodic release isn’t nearly as alluring as it was in 2014, especially if it’s only in part.

Lost Records: Bloom & Rage | LAUNCH TRAILER - Tape 2

Not quite TV

Lost Records follows a group of friends over the summer of 1995. They’re a group of misfits who come together and create an inseparable bond, especially when they discover a hidden outcove and a glowing supernatural hole in the wilderness near their hometown. Tape 1 is mainly about the friend group meeting up and forming the titular band, Bloom & Rage. It culminates with the band’s first performance and a revelation that recontextualizes some of what has been going on.

Tape 2 follows the group as they deal with the fallout of the event of the first game. Alongside all of this, Lost Records also follows three friends reuniting in the modern day to reflect on their past and open a mysterious box left for them. It’s a compelling story when all is said and done, but not one I think had to be chopped into two parts. The slower pace of the narrative makes the individual halves feel unfulfilling on their own. Narratively, many of the main themes and mysteries don’t coalesce until you play the whole thing.

Don’t Nod has given its reasoning for releasing the game in two parts. Creative Director Michel Koch told Game Rant that he likes “media that values my time and doesn’t try to lock me into endless hours of content.” To Eurogamer, Koch elaborated that he enjoys weekly series on TV and that, after the ending of Tape 1, it made sense for Don’t Nod to give players space to “stop there and reflect a bit” so they can come back to Tape 2 “even more invested in the story because you have had some time to reflect on what happen.”

Short games are just as important as 100+ hour live service experiences, and weekly TV has its charms. While I agree with Koch on both of those points, Tape 1 and Tape 2 of Lost Records aren’t structured like television episodes and the whole game only takes about 8 or 9 hours to complete. Even if there are aspects of its story to reflect on, having a two-month wait between two four-hour chunks of a cohesive story didn’t benefit Lost Records at large. If the goal was to emulate TV, then Lost Records‘ narrative structure could’ve been split up into a more TV episode-like structure.

Swann sits with Nora in Lost Recoreds: Bloom & Rage.
Don't Nod

While I enjoyed Tape 1 of Lost Records, I might not have had the time to play Tape 2 had I not planned to write about it, because it’s coming out in a shockingly crowded month for games. I also couldn’t give it a wholehearted recommendation until now because it was an incomplete experience. Because so many games compete for players’ time and attention nowadays, it’s a risk to ask players to invest in the first half of your adventure game and then make them wait two months to finish the story.

Looking at the limited data we have, the Tape 2 launch on Steam has accrued higher player counts than Tape 1’s launch did. Would the numbers have been stronger from release had the whole game come out simultaneously? I like Lost Records and hope lots of people play it, but part of me is retrospectively looking back and wondering if the episodic release model was a good fit for this new Don’t Nod narrative adventure.

Thankfully, we no longer have to worry about that as all of Lost Records: Bloom & Rage is now available across PC, PS5, and Xbox Series X/S. It’s part of the PS Plus game catalog on PS5.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more
BioWare is closing, and the next Mass Effect is going with it
The closure ends more than three decades of RPG history and follows years of troubled releases.
Mass Effect

Electronic Arts is shutting down BioWare after more than three decades, bringing the curtain down on the studio behind Mass Effect, Dragon Age, Baldur’s Gate, and Star Wars: Knights of the Old Republic. EA also canceled the next Mass Effect in early development, and the closure is part of a wider restructuring that will reportedly eliminate around 400 jobs across EA.

Roughly 50 of those positions are reportedly at BioWare, and EA is also closing the studio’s Edmonton workspace. BioWare confirmed the news in its own farewell message, thanking the developers and players who helped build its games over the past 30 years.

Read more
We now have a phone with two active fans to keep it chill, and a ginormous battery too.
Two fans, a 185Hz display, and batteries so big that you won't need a power bank.
Honor Win 2 gaming smartphone

Putting an active cooling fan inside a gaming smartphone is not a revolutionary idea. Red Magic phones have done this for a while, but Honor apparently thinks a single fan isn't enough to cool the demanding Qualcomm flagship chip, so it included two in its new Win 2 gaming smartphone.

The Chinese company unveiled the device alongside the Honor Win RT2 and Win Turbo2, both of which come with a ridiculous 12,070mAh battery.

Read more