Skip to main content
  1. Home
  2. Gaming
  3. Features

Marvel Snap’s latest feature stopped me from quitting the game

Add as a preferred source on Google
Key art for Marvel Snap Alliances.
Second Dinner

I’ve played Marvel Snap almost every day since May 2022, essentially making it a daily hobby for myself. But the disastrous launch of Deadpool’s Diner almost made me quit the comics-based collectible card game (CCG) last month.

My hobby started to feel more like work. Excitement for the first new mode to hit the game in over a year transformed into dread when it asked me to spend real money or wait over an hour after losing my first game and all of my mode-specific currency along with it. While Second Dinner eventually fixed Deadpool’s Diner to make it more newcomer-friendly, playing this high-stakes mode to get Cassandra Nova burnt me out because it did something Marvel Snap never had before: it made losing not fun.

Recommended Videos

I considered quitting a game that had become a core part of my daily routine. Thankfully, before I could do that, a new feature arrived and saved Marvel Snap for me. That feature is Alliances, Marvel Snap‘s take on a clan system that finally added a stronger in-game social element to the CCG. Speaking to developers from Second Dinner about the creation of this mode, I came to understand that Alliances were tailor-made to appeal to players like me, who just needed the encouragement to break out of the grind and not feel burnt out.

Rebounding from Deadpool’s Diner

Marvel Snap design director Kent-Erik Hagman told Digital Trends in a roundtable Q&A that the overarching goal for Alliances was to “do something new that hasn’t been done in CCGs, and that is really bring a big, strong social system.” In practice, it does just that. Up to 30 players can join a clan and then work together to accrue points from earning cubes in Marvel Snap matches and completing Bounties. Those can range from moving or discarding a certain number of cards to winning matches with specific card combos. Along the way, Alliance members can chat with a new in-game function, see each other’s 8-cube wins, and enjoy a big payout of rewards every Tuesday if they earn enough points from Bounties.

An image showcasing how Marvel Snap's Alliances feature works.
Second Dinner

It’s a fairly simple system, but smartly designed in ways that got its hooks into me and prevented burnout. First off, it fits right into Marvel Snap aesthetically and mechanically, not rocking the boat too much in the way that Deadpool’s Diner did. Lead UI designer CJ Robinson tells Digital Trends that the original ideas for Alliances were a bit more esoteric: transporting players to an alleyway or spaceship. “While we loved those, it just wasn’t Snap,” Robinson says, adding that Second Dinner instead needed to focus on “what was the most fun and usable out of everything we worked on.”

Mechanically, Alliances encourages players to play the preexisting modes of Marvel Snap, just from a different angle. Many of its first-week bounties focused on archetypes that aren’t that “meta” at the moment, such as Move or Discard. While I hadn’t played either in quite a bit, Alliances got me to pick up and enjoy those decks, which were some of the first I fell in love with in Marvel Snap. Revisiting these decks added more variation to how I played the game and made me not feel guilty about it. I didn’t care about losing and instead focused on having fun, which is the exact opposite of the feeling I got while playing Deadpool’s Diner.

Not a job

If I had to pinpoint a specific feeling that stopped me from quitting Marvel Snap altogether, it was that Alliances made playing feel more like a fun hobby than an excruciating treadmill to stay meta-relevant. This is why I was relieved that this was the exact kind of gameplay encouragement that Second Dinner wanted Alliances to give players.

“What I’ve found is that players just want an excuse to play a deck that they know is suboptimal. They need the game to tell them, ‘No, it’s okay.’” Hagman says. “You can play that Move deck, even though your win rate might take a 3% hit. If the game gives you an excuse, like giving you all these Bounty points for slamming Heimdall into your deck, you can finally blow the dust off that Heimdall deck. The game gives you an excuse to play the deck you want to play, and now you feel like you’re doing the right thing and starting to have fun again.”

Art featuring some of the different bounties in Marvel Snap.
Second Dinner

The mishap of Deadpool Diner’s launch and some other recent controversies left me feeling in the dumps about Marvel Snap, a game I still think is genuinely fantastic at its core. While the Deadpool’s Diner’s grind could feel like a second job, Alliances just felt like an added bonus that encouraged experimentation during play. It can be ignored if you don’t care about its booster and credit rewards, which makes it feel like another part of my hobby I can engage with whenever I like rather than a checklist item I need to complete.

We were looking to build a social feature, not a job, and I think we succeeded in doing that,” Robinson says, and I couldn’t agree with that sentiment more. Marvel Snap is starting to feel like a hobby to me again. 

Marvel Snap is available now on PC, iOS, and Android.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Shopping for Back-to-school? These are the gaming laptops I’d recommend
Powerful enough for AAA games, practical enough for everyday lectures, assignments, and everything in between.
oled gaming laptop

Every gamer knows the pain of trying to do too much with the wrong hardware. Back-to-School is the perfect excuse to fix that. A good gaming laptop shouldn’t just hit high frame rates -- it should also survive endless browser tabs, assignments, coding sessions, video edits, and everything else college throws at it. These five machines strike that balance better than most, which is exactly why they’d be my picks this semester.

Alienware 16 Aurora

Read more
Sega’s Virtua Fighter Crossroads is coming to Nvidia’s wild new RTX Spark PCs
Virtua Fighter Crossroads will help showcase gaming on Nvidia’s new RTX Spark platform
Computer Hardware, Electronics, Hardware

Nvidia’s new RTX Spark platform has landed one of its first major games. Sega has confirmed that Virtua Fighter Crossroads will run on RTX Spark-powered laptops and compact desktop PCs when the game arrives in 2027. More Sega titles are also heading to the platform, although neither company has named them yet.

The announcement also marks more than 30 years of collaboration between Nvidia and Sega, a relationship that began when Nvidia’s NV1 graphics chip helped bring the original Virtua Fighter to PC. Sega later helped keep the young chipmaker alive by turning a $5 million payment into an investment when Nvidia was close to running out of money.

Read more
Lenovo’s new gaming laptop is the first to feature a 240Hz inkjet-printed OLED display
TCL’s inkjet-printed OLED technology finally reaches a commercial laptop through Lenovo
Computer, Electronics, Laptop

TCL has spent years saying inkjet-printed OLED could improve image quality, efficiency, lifespan, and manufacturing costs. Back in 2024, the company was still showing prototype laptop panels and promising a “comprehensive breakthrough” once the technology was ready for commercial products.

Two years later, it has finally arrived in a gaming laptop. Lenovo’s new Legion R9000P uses a 16-inch panel that TCL CSOT describes as the world’s first inkjet-printed OLED display integrated into a laptop.

Read more