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‘Forza Horizon 3’ studio is reportedly working on a new Fable game

Fable Legends - E3 2015 Trailer
In 2016, Microsoft decided to shutter role-playing developer Lionhead, best known for creating the Fable franchise, and canceled its free-to-play multiplayer title Fable Legends. The decision seemed to signify Microsoft’s move away from single-player, story-focused games, but a new report suggests the company has decided to change direction once again with a full-fledged fourth Fable game.

According to a report from Eurogamer, the new Fable title is in development at Playground Games, the studio best known for its work on the Forza Horizon series — among the most-acclaimed games on Xbox One.

Last February, we reported on Playground Games opening a second branch of its studio to work on an open-world game unrelated to the Forza Horizon series. It appears this game is the next Fable, but it doesn’t sound like Playground actually began work on the project when it opened the studio and may have even shifted course entirely. Microsoft’s decision to revive Fable was reportedly influenced by the success Sony has seen with Horizon Zero Dawn, which managed to become a smash-hit without brand recognition or multiplayer of any kind.

Former Lionhead developers who spoke to Eurogamer have mixed feelings on the project, with co-creator Simon Carter saying Fable is “a weird game, and a tough one to deconstruct for a new team.” He did, however, concede that Playground is a talented studio capable of handling such a project.

Before Fable Legends was canceled, the game has already gone through a closed beta period, allowing players to try out its asymmetric multiplayer. Anyone who had purchased in-game currency during that period was offered a refund. Early last year, Microsoft also canceled PlatinumGames’ promising action-role-playing game Scalebound, directed by Bayonetta creator Hideki Kamiya. Though the title had looked rough in early demonstrations, it showed signs of improvement, and we’re crossing our fingers that it’s eventually revived, as well.

On January 16, another long-running game series was brought back from the dead. Scribblenauts Showdown is a party game designed to be played by up to four players, and it features a traditional puzzle-based Sandbox mode. The game launches for PlayStation 4, Xbox One, and Nintendo Switch on March 9.

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Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
I know nothing about cars and even I’m obsessed with Forza Motorsport
A driver races a car in Forza Motorsport.

More than any other game released this fall, Forza Motorsport has become my new obsession. I’ve spent days tuning up cars and perfecting my racing skills, all while throwing music on in the background and zoning out. It’s one of my favorite video game experiences I’ve had this year. Judging by that, you may assume I’m your average car guy who’s simply won over by all those shiny, digital vehicles. That’s not the case; I don’t even have a driver’s license in real life.

The beauty of Forza Motorsport is that you don’t need to be an automotive fanatic to enjoy its elegant simulation gameplay. That’s because the racing game is built around a collection of simple pleasures that both pull from the best video games and entirely subvert them. Whether you’re a car enthusiast or not, there’s video game joy to discover in Forza if you’re looking at it the right way.
Take it easy
At a passing glance, Forza Motorsport doesn’t look all that special. It’s a standard racing simulator where you zoom around tracks in incredibly realistic cars. It’s the prettiest game in the genre, right next to Gran Turismo 7, but only seasoned driving sim veterans are likely to see any of its nuances initially.

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Xbox’s 2023 games feel like the Series X launch lineup we never got
EMBARGO 10/4 12:01 AM PT: A camera angle up close to a Forza Motorsport race.

Even though we’re almost three years into the life span of the Xbox Series X and Xbox Series S, it feels like this console generation is just starting for Microsoft.
It’s no secret that Xbox was slow to start up and then maintain consistency this console generation. For example, 2020 saw the company putting out a weak console launch lineup made up of ports and remasters. While 2021 had a flurry of great games, it was followed by a comparatively barren 2022. And 2023 hasn't been perfect either (due, in large part, to the flop that is Redfall), but outside of that, this year delivered the excellent Hi-Fi Rush, the grandly scaled Starfield, solid ports of two Age of Empires games and Quake II, a new Minecraft title, and a technical showpiece in Forza Motorsport.
Looking at that varied lineup, these games showcase both the potential of the Series X and the power of Xbox as a brand. Prospects for Xbox’s lineup are up heading into 2024 too, so it feels like we’re at the proper start of the Xbox Series X and S console generation ... even if it came a few years too late.
A new beginning 
Looking at the 2020 launch lineup for Xbox Series X/S, it wasn’t exactly emblematic of what the console could do. While there were some nice 4K and 60 frames per second (fps) upgrades for Xbox One games, the only new draws were a console port of Gears Tactics, the multiplayer-supporting Tetris Effect: Connected, a temporary next-gen exclusive version of Yakuza: Like a Dragon, and some smaller indies like The Falconeer and Bright Memory 1.0.

Most of those games were on or came to more platforms afterward and, in general, didn’t provide that strong of an argument for why players should stick around this console generation. But looking at many of the games Xbox has released this year, it finally feels like we have a bundle of good Xbox exclusives that show what the platform was always capable of.
In my review of Forza Motorsport, I note that the game feels like a launch title because it’s an impressive technical showpiece. It runs at 4K and 60 fps in performance mode, which is something not many games this generation have done. The closest comparable games are Astro’s Playroom and Marvel’s Spider-Man Remastered on PlayStation 5, which effectively demonstrated the power of Sony's console early on.
Forza Motorsport was also built as a platform that developer Turn 10 Studios can expand over time. It plans to periodically slot in new single and multiplayer content, including new cars and tracks. A game like that makes a lot of sense early on in a console’s life span in this live-service era. It’s what Microsoft tried to do with Halo Infinite, even if that didn’t pan out as expected due to a one-year delay, and with Killer Instinct on Xbox One.

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Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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