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Strong early sales reportedly making Nintendo double its Switch production

Nintendo Switch in Unexpected Places
The Nintendo Switch appears to be off to an impressive start, with demand high enough for the portable-hybrid console for it to be sold out at most online retailers. But Nintendo has a plan to get every paying customer a Switch before too long, as the company is reportedly doubling production of the console due to strong early sales numbers.

The Wall Street Journal (via Polygon) reported that Nintendo is planning to manufacture 16 million Switch consoles from April 1 until the same date in 2018. This is double that of the company’s more conservative 8 million system plan, and Nintendo believes that it can sell as many as 10 million consoles during that time period.

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Nintendo’s sales expectations for the Switch’s predecessor, the Wii U, were much loftier. The company had planned to sell nearly 100 million of the machines, which would have been on par with the original Wii, but as of last July, the Wii U had only managed about 12 million in worldwide sales

The Switch became the biggest 48-hour launch in the history of Nintendo when it released earlier this month, with the U.K. selling double that of the Wii U during this time period. To date, the system has sold more than 1.5 million units, with nearly every buyer also purchasing a copy of The Legend of Zelda: Breath of the Wild.

The Switch’s strong sales numbers are perhaps surprising to Nintendo more than anyone. The console was expected to sell about 2 million in its first month — a million less than the Wii U managed — but given that the 1.5 million figure was primarily derived from just first week sales, we expected it to be much higher. If supply could keep up with demand, it would likely already have passed 2 million units sold.

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Don’t expect Zelda’s $70 price to become the new Switch standard, says Nintendo
Link looks at his hand in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom will be Nintendo's first Switch game to be priced at $70. News that Tears of the Kingdom, a sequel to one of the bestselling and most critically acclaimed titles on the system, will have an increased price compared to its predecessor came as a surprise over three-and-a-half years after its announcement. It also raised questions about what the future of pricing for Nintendo games will be, especially as Sony, Microsoft, and third-party publishers all upped the cost of their new games in recent years. 
While Nintendo will release Tears of Kingdom at $70, a spokesperson for the company tells Digital Trends that this will not always be the case for its first-party games going forward. 
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To get more insight into the price shift, I spoke to Omdia Principal Analyst George Jijiashvili, who explains what has caused the price of games to go up in recent years and how Tears of the Kingdom demonstrates that Nintendo will "remain flexible about first-party title pricing." Ultimately, Nintendo fans are finally starting to feel the impact of inflation that's been sweeping across the game industry, even if it's only "on a case-by-case basis" for now.
The price is right
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"If you are going to make a game $70, it's going to be the follow-up to one of your most critically acclaimed and bestselling games ever," Jijiashvili tells Digital Trends. "I don’t think that this means that $70 will become the standard price for all major Nintendo releases. It's worth noting that Metroid Prime Remastered is priced at $40. It's clear that Nintendo will remain flexible about first-party title pricing."

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"The games industry has already been experiencing a lot of inflationary pressure," he explains. "AAA games are much more expensive to make now than they used to be, but prices have actually been declining in inflation-adjusted terms -- if prices had risen with inflation since 1990, they would now be over $90. On top of that, we’ve had a big burst of general inflation, meaning that publishers are looking at big increases in everything from salaries to tools. It’s going to be really hard for most publishers to avoid passing on all those extra costs at some point."
Jijiashvili provided us with a graphic created by Omdia that "shows what the typical price points for each generation would look like if you adjusted for inflation." As you can see, the inflation-adjusted prices are only exponentially growing, and the big game pricing shifts the graph highlights were all technically not even enough to keep up with inflation when they happened. 

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