Skip to main content
  1. Home
  2. Gaming
  3. News

Gamer’s dad brings ‘Overwatch’ emotes into the real world

Add as a preferred source on Google

Some of the most popular games released over the past decade have featured colorful, often-silly characters, and Overwatch is no different. Bringing that light tone into the real world while showcasing his dad’s acting ability is YouTuber Nick Luciano, who had his father re-enact some of the emotes from the Blizzard shooter, often with household objects and tools instead of weapons.

It’s not often that you can share gaming hobbies with older family members, but Luciano has certainly found an interesting way to do it. There are a number of great bits in the video, from mistakes and reshoots, to a quick interaction with a confused neighbor. But it’s Luciano’s dad’s enjoyment of the whole thing that seals the deal.

Recommended Videos

His impressions of the characters are pretty on point, too, whether he’s doing the gruff voices of Soldier 76 and Reaper, the intense facial expressions of Winston, or the much more melodic sounds of Widowmaker and Symmetra. And Nick’s dad deserves some credit for not getting dizzy during Bastion’s spinning routine either, though he does look a little unsteady at the end of it.

The interpretations and make-do attitude of the character equipment is also great throughout. Whether it’s using dog leads for pistols, a small child’s bow for Hanzo’s war bow or a hand vacuum for a hand cannon. There’s also brooms, juggling balls, Nerf pistols, trowels, and even a weed whacker — most of which are carefully deposited just off (often half-in) frame, ready for action.

But of course, we really should expect this level of professionalism and reenactment skill from Luciano’s father at this point. This is the same dad who has acted out all of the taunt animations from Super Smash Bros on the Wii U, though he certainly has some competition, as there’s an aunt who got in on the action, too.

Super Smash Bros. Wii U: All Taunt Animations reenacted by my Dad reenacted by my Aunt
Jon Martindale
Jon Martindale covers how to guides, best-of lists, and explainers to help everyone understand the hottest new hardware and…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more