Skip to main content

This upcoming PC game brings Lego building to the real-time strategy genre

Digital Sun

When asked about his inspiration for Cataclismo, Game Director Vicent Ramirez has a simple reply: “Legos.”

Digital Sun, a studio based in Spain, is best known for its work on action games Moonlighter and The Mageseeker: A League of Legends Story. The studio had been working on multiple projects for a while now, including Cataclismo. The upcoming indie mimics gameplay seen in classic real-time strategy games that built the genre, like Starcraft, but it also features a brick-by-brick building mechanic that really looks to define the game.

I’d see that hook in action at this year’s Game Developers Conference, where I spoke to Ramirez about the project and played a bit myself. Based on what I’ve seen so far, Cataclismo adds a refreshing layer of strategy to the genre that goes beyond managing unit placements.

Cataclismo takes place in a crumbling kingdom overrun with ghoul-like monsters called Horrors. My GDC demo introduced me to two soldiers of Lady Iris, the kingdom’s leader. Different unit types can take out the Horrors in a variety of ways. A veteran like Ramirez zips across the field in seconds and snaps units into place. He advises that I place the archer at the top of the hill and have my ground-focused unit approach the monster head-on, a part of the strategy loop players have to consider while conquering maps.

Cataclismo base with autumn trees and bridge
Digital Sun

Placing units in strategic positions is part of any RTS. In addition to that, Cataclismo has players gathering materials and building structures brick by brick. During the day, players are supposed to gather materials to build structures. At night, it’s time to defend against the horrors until the next day. And the cycle repeats.

Minecraft Legends, the last RTS game I played, placed fully built structures and towers in a way that made bases self-sufficient and able to defend themselves without constant supervision. Cataclismo takes that one step further with the ability to customize structures to be shaped exactly how players want them to be. One might place a block to extend a broken ledge and transform it into a bridge, or they could build towers to house units with an uphill advantage. Aesthetics might not matter in terms of strategy, but many of the buildings also look like picturesque, pixelated paintings that look straight out of fantasy RPGs like Fire Emblem.

Image used with permission by copyright holder

Cataclismo promises about 30 hours of content, not including game modes outside of the main story. Each “chapter” plays out as a battle that must be won to progress the story. It’s a slow burn, so newcomers might need some time to get used to the gameplay. A Digital Sun representative informed me that Cataclismo’s demo is estimated to contain at least four hours of content, which is significantly longer than the whirlwind 20 minutes I played. I need more time to get used to dragging units instead of controlling them with WASD keys or controllers, but everything I’ve seen so far lays the groundwork for a unique strategy game with the kind of satisfying twist that should make it distinct.

Cataclismo launches for PC on July 16.

Jess Reyes
Jessica Reyes is a freelance writer who specializes in anime-centric and trending topics. Her work can be found in Looper…
This witchy indie will challenge your idea of what a ‘narrative’ game looks like
Fortuna and Abramar hang out around the asteroid house in The Cosmic Wheel Sisterhood.

I’ve played many narrative-driven games over the past decade, and I love quite a few of them, like The Wolf Among Us, Life is Strange: True Colors, and Pentiment. Still, none of them have ever had me metacontextually thinking about the genre like The Cosmic Wheel Sisterhood has.

The Cosmic Wheel Sisterhood - Release Date Trailer - Nintendo Switch

Read more
Nvidia is bringing ChatGPT-style AI to video games, and I’m already worried
Nvidia CEO delivering a keynote at Computex.

Nvidia is bringing generative AI to video games. Announced during its Computex 2023 keynote, Nvidia ACE is a new platform that allows developers to use generative AI to power conversations with characters in games.

Think ChatGPT, but instead of a general-purpose chatbot, you get a chatbot with a specific backstory and lore. Nvidia is stressing that flexibility is one of the most important aspects of ACE, as it will allow characters to have a fleshed-out backstory that informs their responses and keeps them from getting too off-topic. The company's recently announced NeMo Guardrails play a role in this, directing the conversation away from topics the developer doesn't intend.

Read more
Move over, Wordle: The New York Times has a new puzzle game
top tech stories of the week 7 24 2015 new york times starbucks deal

The New York Times has introduced the next title coming to its Games catalog following Wordle's continued success -- and it's all about math. Digits has players adding, subtracting, multiplying, and dividing numbers. You can play its beta for free online right now. 
In Digits, players are presented with a target number that they need to match. Players are given six numbers and have the ability to add, subtract, multiply, or divide them to get as close to the target as they can. Not every number needs to be used, though, so this game should put your math skills to the test as you combine numbers and try to make the right equations to get as close to the target number as possible.

Players will get a five-star rating if they match the target number exactly, a three-star rating if they get within 10 of the target, and a one-star rating if they can get within 25 of the target number. Currently, players are also able to access five different puzzles with increasingly larger numbers as well.  I solved today's puzzle and found it to be an enjoyable number-based game that should appeal to inquisitive minds that like puzzle games such as Threes or other The New York Times titles like Wordle and Spelling Bee.
In an article unveiling Digits and detailing The New York Time Games team's process to game development, The Times says the team will use this free beta to fix bugs and assess if it's worth moving into a more active development phase "where the game is coded and the designs are finalized." So play Digits while you can, as The New York Times may move on from the project if it doesn't get the response it is hoping for. 
Digits' beta is available to play for free now on The New York Times Games' website

Read more