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Epic still plans to bring its Games Store to iOS and Android this year

Key art for the 2024 release of Epic Games Store for iOS and Android.
Epic Games

Epic Games affirmed its commitment to bringing the Epic Games Store to iOS and Android before the end of 2024 during its State of Unreal presentation at GDC 2024.

Steve Allison, Epic Games Store general manager, explained that the mobile version of the Epic Games Store will feature Fortnite, as well as games from “a selection of third-party partners who have expressed interest in joining us when we launch.” Like the PC version of the storefront, developers who release games on the mobile version of the Epic Games Store will have 88/12 base revenue share and Unreal Engine royalties waived.

All of this comes after years of legal battles between Epic Games and companies like Apple and Google. In particular, Apple has been historically picky about not letting storefronts that would compete with the App Store onto iPhone, and it went as far as banning Fortnite when Epic Games attempted to circumvent App Store transactions. Those legal battles, along with new laws passed in the EU, have caused Apple to loosen its restrictions a bit, so Epic Games is now jumping at the chance to get its own storefront on iOS and Android, with Fortnite as its flagship game. We’ll have to wait and see how Apple responds to this news and if Epic Games can meet the target of its 2024 release window without running into any more legal trouble.

If you care more about PC and console gaming, this wasn’t the only news to come out of the State of Unreal show. We got our first in-engine look at Amy Hennig’s Marvel 1943: Rise of Hydra, as well as news on some other games and improvements to Unreal Engine 5.

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Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Netflix may bring its gaming service to TVs, with iPhones serving as controllers
The Netflix Games section.

Netflix is working on a feature that will bring its games to smart TVs and allow players to use their iPhone as a controller, reports from Bloomberg and MacRumors' Steve Moser said on Wednesday.

The move would take Netflix’s gaming service beyond only smartphones and tablets, giving subscribers more ways to play. And for iPhone owners, it also eliminates the need to buy a dedicated controller, making it more likely that people would give its games a go.

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With Valiant Hearts: Coming Home, Netflix finds its video game voice
The playable characters of Valiant Hearts: Coming Home all standing together.

As we are in the earliest stages of Netflix’s foray into the games, the company is still trying to discover what a “Netflix game” really feels like. We’ve seen ports of fun console beat ’em ups and enjoyable puzzle games, but I don't feel that those really define the platform’s emerging identity. Valiant Hearts: Coming Home, on the other hand, does. A sequel to a 2014 narrative adventure game set during World War I, it's a thoughtful and emotional journey that naturally reflects some of the film and TV content available on Netflix.
Valiant Hearts: Coming Home | Official Teaser Trailer | Netflix
It’s both highly educational and a solid sequel to one of Ubisoft’s most underrated games. Like Before Your Eyes, narrative is a clear priority, as is the distinct visual style that would work even if this was a traditional animated show. Netflix is known for evolving prestige TV and defining what storytelling in a streaming-focused series could be, so it would benefit from giving its exclusive games a similar focus. Valiant Hearts: Coming Home might not be a perfect game, but it’s a solid example of what a premier Netflix game could look like in the future.
War stories
Valiant Hearts: Coming Home, like its predecessor Valiant Hearts: The Great War, is a narrative-focused adventure game that hops between several stories from soldiers (and a medic) who served during World War I. Familiarity with the first game is helpful, as some characters reappear, but not necessary as the sequel tells a new story mainly focused on the Harlem Hellfighters, a group that fought with the French after the U.S. joined the conflict. It’s a story about the horrors of war and the family and friendships that wither through it all that focuses more on human stories rather than the bloody combat that games typically like to highlight. 
While its story doesn’t feel quite as intertwined as The Great War’s, Coming Home is still enlightening, shining light on parts of the war that aren’t typically covered in your standard history class. I’d even recommend it as a good entry point for kids learning about World War I, especially because the game features plenty of collectible objects and facts that allow players to learn more about the battle. Like the best content on Netflix, it’s a creatively rich and additive experience.
It does all that with a minimalist style, as its characters speak in pantomime, only saying a word or two as a narrator eventually cuts in to fill in narrative blanks or give context on the state of the war. While it might seem disrespectful to represent such a brutal war in a cartoonish manner, the horrific moments stand out all the more clearly as a result. One particularly memorable set piece doesn’t contain any dialogue. It has the player walking across the bottom of the sea as you see bodies and ships from the Battle of Jutland sink to the seafloor. It’s equally awe-inspiring and horrifying, bolstered by Coming Home’s distinct visual style.

The gorgeous 2D art is colorful, looks hand-drawn, and almost feels kid-friendly despite how grave the subject matter it’s portraying is. Netflix is home to some great animation, so it would also make sense for that artistry to apply to its games. On the gameplay front, Coming Home is comparatively simple. Players use touch controls to easily walk around, climb, and interact with objects throughout the game to solve simple puzzles. Occasionally, some minigames with unique mechanics, like treating and patching up soldiers’ wounds, spice up the game. It is approachable in design and never particularly complicated, but that also means the gameplay never gets in the way of its storytelling and art.
The biggest downside to is that it’s regularly interrupted by loading screens. Even though they were very brief on my Google Pixel 7XL, they dampened some scenes’ artistic and emotional flow.
What makes a Netflix game? 
Valiant Hearts: Coming Home is a beautiful narrative-focused game that feelsat home on Netflix. It demonstrates how titles with compelling stories can be just as engaging on a phone as they are on PC and consoles. That mentality is a perfect match for a platform that made a name for itself mostly through serialized, story-driven TV shows and movies, and now also offers games with strong stories like Desta: The Memories Between, Before Your Eyes, and Immortality. 

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Legends of Runeterra 2023 road map outlined by Riot Games
Jinx fires her special weapon in Legends of Runeterra key art.

Riot Games has laid out its plans to revitalize its collectible League of Legends card game, Legends of Runeterra, in 2023. The backbone of the road map is a recurring three-month release cycle that rotates through the releases of Expansions, Live Balance Patches, and Variety Sets.
Each quarter of the 2023 road map will feature an Expansion, which Riot Games says will primarily focus on new champions and game mechanics. As such, these will be the biggest updates of the year, with Riot Games teasing that brand-new and returning champions are coming alongside a reworking of PvP. The month after an Expansion drops, players can expect a big Live Balance Patch, which Riot Games describes as "dedicated spaces where we’ll be focused on addressing anything that may have room for improvement."

After releasing an Expansion and making any needed adjustments with the big Live Balance Path, Riot Games will conclude the cycle with the release of a Variety Set, which is the developers say are akin to a "quarterly booster pack or a mini-expansion" that contains new non-Champion cards, as well as even more balance updates. After that, the cycle will start anew, ensuring that Legends of Runeterra will get a notable update every month for the rest of 2023.
On top of that cycle, Riot Games also shared a higher-level road map outlining what players can expect in 2023. The developers are promising that new Legends of Runeterra champions and items, relic balance updates, a competitive PvP revamp, and new play formats are coming very soon. After that, new achievements, ways to get legacy content, and monthly Path of Champions adventures will be part of future updates. Riot Games is also working to add ways to play with international players and support player-hosted tournaments, although those updates are further out.
Regardless, it looks like 2023 is going to be a busy year for Legends of Runeterra, and Riot Games is being pretty clear about how it's rolling everything out. Legends of Runeterra is available for PC, iOS, and Android; Xbox Game Pass subscribers can get some special bonuses by syncing their accounts, too. 

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