Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Peter Molyneux: ‘I’m only going to make one more game’

Add as a preferred source on Google
Peter Molyneux
Image used with permission by copyright holder

Mere days after launching Curiosity, a quirky, inventive game that tasks players with slowly chipping away at a massive virtual cube in order to discover its contents, famed developer Peter Molyneux has stated that he will only create one final game.

“I’m only going to make one more game, I think,” Molyneux told the bizarrely-named “Beefjack” website. “And that thought — the thought of every ounce of my energy, every ounce of my experience, every mistake that I’ve made in every single game — if I can learn from that, and use that energy to make one game … that’s what I’m trying to do.”

Recommended Videos

As with Curiosity, while Molyneux is willing to pre-emptively hype his final title, he offers little in the way of solid details. “Could I sit down and describe it to you in full at the moment? No, I can’t,” Molyneux claimed.“But that is my thought. We’re going to make a game, we’re going to learn what it is to make a game in today’s world, and it’s going to be the defining game of my career.”

Unfortunately, there are two problems with what Molyneux is saying here. First, the man is notorious for making impressive promises in the run up to a game’s release that have little to no bearing on the final product. This is why we try to warn readers to have a lot of salt on hand whenever tempted to believe any of Molyneux’s claims. Second, you’ll notice that Molyneux said he’s only making one more “game.” That’s important, as 22cans, the development studio Molyneux is currently aligned with, still has plans to release a number of “experiments” prior to Molyneux’s final game. Curiosity was the first of these experiments, and no one seems to know how many experiments the studio has planned. For all we know, Molyneux could keep churning out projects like Curiosity for the next decade before finally settling in to work on his magnum opus.

Now don’t get us wrong, we hold Molyneux in extremely high regard. Dungeon Keeper remains one of our favorite series of all time, and Populous is an utterly brilliant, engrossing piece of game design. However, we’ve learned over the years not to take anything Molyneux says at face value, at least not until we have concrete evidence of his claims. Thus, until we hear more about this mysterious last game, we won’t be writing his professional eulogy.

On a related note, those of you who have been enjoying Curiosity since its release earlier this week will be happy know that Molyneux and his colleagues at 22cans have created a patch for the game that improves a wide swath of its functionality. Molyneux had expected the title to be a success, but in his mind that meant that mere thousands of players would download the iOS game and slowly chip away at the mysterious cube. Instead, over a million people turned out to take a crack at Molyneux’s box and the game’s initial version simply couldn’t cope all that well. Today’s patch should make connecting to and playing Curiosity far more convenient, as well as extend the game’s necessarily limited shelf-life.

Oh, and Molyneux also claims that at some point today there will be a “huge” announcement regarding 22cans next experiment. We’ll keep you updated as information rolls in, but given that it’s currently 11:30PM in Surrey (the site of the studio’s headquarters), we aren’t holding our breath for anything too impressive.

Update: It turns out that the announcement has been delayed until next week. We are not surprised.

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more