Skip to main content

This Pong spiritual successor will break your brain and spirit

A ball squares off with a boss in qomp2.
Atari

Pong is so simple that it feels like there’s no possible way to deconstruct it. The Atari classic is already the most fundamental multiplayer game possible , stripping competition down to a game of digital catch. And yet, developer Graphite Lab has turned the entire idea of Pong on its head with its latest game: qomp2.

The oddball title is a sequel to 2021 hidden gem qomp. In that title, players took control of a runaway Pong ball as it tried to escape its mundane life. A one-button control scheme simply had players changing the direction the ball bounced in. That created a unique anti-platformer where players simply tried to bounce their round pal through mazes full of obstacles. It was short, minimalistic, and elegant in its clever design.

Recommended Videos

And qomp2 doesn’t change much about the premise other than adding a second button, which allows me to charge up power and release it for a boost of speed. Otherwise, I’m back to bouncing around black and white labyrinths as I dodge spikes and try to angle myself off walls.

A ball bounces around a room full of obstacles in qomp2.
Atari

Perhaps the biggest thing that the sequel brings to the table is maddening difficulty. Graphite Lab ramps up the obstacles this time, bringing some unique twists that had me pulling my hair out. One set of levels has me grabbing a power-up that turns levels into a game of Snake. A white tail begins to trace my path around me and, if I hit it, I die. Another stage introduces water, which changes the physics of the world entirely. I need to mash the A button in order to rise and hold my boost to sink.

The best levels cleverly iterate on the elegant original while providing some brain-busting challenges. A few too many stages, though, feel a little too frustrating for their own good. Precise platforming and spatial reasoning don’t mix well with some stray bugs and sometimes unpredictable hit boxes. A handful of levels tested my patience as I aimlessly bounced around hunting for the right angle.

Thankfully, qomp2 features a suite of accessibility features that I wound up using in some later levels — though tools like invincibility do ultimately trivialize some puzzling challenges.

Enemies chase a ball in qomp2.
Atari

While its difficulty spikes can be unpredictable over its tight five-hour runtime, that challenge cleverly reinforces its point. Whereas qomp was about escape, the sequel speaks more to the idea of overcoming adversity and never slowing down when life’s challenges arise. We’re all Pong balls in motion, bouncing around in search of our greater purpose. It may seem silly to say considering how minimal qomp2’s “storytelling” is, but the small adventure ends hopefully for our beloved ball as it looks to become part of something bigger. Who would have thought that Pong could be so life-affirming?

Graphite Lab’s qomp2 launches February 20 for PlayStation 4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, PC, and Atari VCS.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Volgarr the Viking 2 will take you back to your Ghosts ‘n Goblins days
A viking slashes a tree in Volgarr the Viking 2.

Developer Digital Eclipse is working on a surprising project: Volgarr the Viking 2. The 2D retro sequel will launch on August 6 for PlayStation 4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

The news is an out of left field reveal. The first Volgarr the Viking game released in 2013 and was made as an ode to 1080s classics like Ghosts 'n Goblins. Despite being a small release, it sold over 1 million copies over the past decade. As revealed during today's Guerrilla Collective stream, the series is coming back with a new sequel by Digital Eclipse, the team behind this year's Llamasoft: The Jeff Minter Story.

Read more
We played tons of games at GDC 2024. Put these ones on your wish list
A cutscene from Sopa.

Every year at GDC, we play dozens of games that are unlike anything we’ve ever seen before. It’s usually where we find titles that go on to become some of our favorites of the year, like last year’s show-stealing Viewfinder. And while we love finding those surefire hits, our favorite part of the show is discovering the totally unique projects that we can’t stop thinking about.

There was no shortage of those games at and around this year’s show. Over the course of a week, we’d play a host of creative games with totally innovative ideas. There was everything from a Tomagotchi tribute to a creepy horror game about a streamer on the occult dark web. If you’re the kind of person who worries that the gaming industry is out of ideas, this year’s show should alleviate those fears. To celebrate that, we’ve rounded up our favorite games from this year’s show. You’ll find that no two games here look remotely alike – and that’s what makes them so special.
Dungeons of Hinterberg

Read more
You need to try PlayStation VR2’s most psychedelic game yet
Key art for Akka Arrh shows psychedelic images.

You know that it's a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That's exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.

While the project was exciting for game historians, it didn't exactly crack into the mainstream (it only has 37 user reviews on Steam). Thankfully, Akka Arrh getting a second chance to shine this week as its new PlayStation 5 version adds PlayStation VR2 support. While that might not be enough to make it a commercial hit, it does give PSVR2 owners a good reason to dust off their headset and check out a delightfully oddball project from one of gaming's true visionaries.
It's a trip
Akka Arrh is the rare example of a game that might be easier to explain on paper than in practice. In this throwback arcade shooter, players control a stationary ship that's tasked with protecting pods from attacking aliens. To fend off foes, players drop bombs that blow up in a different geometric pattern on each level's map. Every time an enemy touches that blast radius, it blows up in the same pattern, chaining to other enemies. The goal is to keep an uninterrupted chain going as long as possible by using a limited number of bullets to knock out foes that can't be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Read more