Skip to main content

Shovel Knight Dig review: retro meets modern in this clever roguelike

The cast of Shovel Knight Dig stand together in promo art.
Shovel Knight Dig
MSRP $24.99
“Shovel Knight Dig punches above its spin-off weight class, even if its roguelike elements are a little modest.”
Pros
  • Smart remix of the IP
  • Fun vertical platforming
  • Digging is a delight
  • Ranked modes are a plus
Cons
  • Inconsequential narrative
  • Short on depth
  • Lacking experimentation potential

Last December, Yacht Club Games snuck one of my titles games of 2021 in just under the wire: Shovel Knight: Pocket Dungeon. The indie was a left-field surprise, ingeniously adapting key elements of retro platformer Shovel Knight into a fast-paced puzzle/roguelike hybrid. I left that experience with a newfound appreciation for Yacht Club, respecting its ability to dissect its beloved IP and reassemble it into something new rather than spitting out an expected sequel. Its latest release, Shovel Knight Dig, only reinforces those feelings.

Launching on iOS via Apple Arcade, Nintendo Switch, and PC, Shovel Knight Dig is both very different from and very similar to Pocket Dungeon. It’s a more traditional roguelike that borrows ideas from Downwell and Spelunky, rather than a matching puzzle game with an action twist. The ethos of the two projects, however, is consistent: They’re both titles that connect the past to the present.

Shovel Knight Dig is perhaps too modest to be the next great roguelike, but it’s another fascinating piece of the franchise’s ongoing conversation with video game history. It further twists Shovel Knight’s retro framework into a pretzel, suggesting that the gap between “classic” and “modern” is much smaller than we might realize.

Buried treasure

Shovel Knight Dig once again chronicles the adventures of the series’ titular hero as he digs through dirt and rival knights alike. At this point, each Shovel Knight spin-off feels like an episode of a Saturday morning cartoon. The heroes, bad guys, signature aesthetics, and excellent music all carry over but they’re reshuffled into another low-stakes bottle episode. The loose narrative justification here is as irrelevant as it is superfluous. There’s a pit that Shovel Knight needs to get to the bottom of. That’s all you need to know.

… a clever game that speaks the language of modern roguelikes and arcade classics in the same breath.

What’s fun about Shovel Knight as a whole is the way it chases history. The first game was an homage to NES platformers, as if someone had dug up a long-forgotten mascot from the era. Fully committing to the pastiche, Yacht Club is now bringing us a sort of alternate universe where Shovel Knight replaces something like Mario. The more it capitalizes on the IP with spin-offs like this, the more it feels the part. If Pocket Dungeon was the series’ Dr. Mario, Dig is perhaps its Wario Land.

The remix this time around is that Shovel Knight makes his way down a series of vertically constructed levels (they aren’t fully procedural, but they shuffle different platforming sequences together), using his trust shovel to dig through dirt blocks, collect gems, and pogo off of enemies. There are temporary relics and power-ups to gain on each run, providing the traditional roguelike hook of lucking into a great build. It’s very similar to Downwell, another mobile roguelike that inverts expectations by having players platform while falling. The concept is a natural fit for Shovel Knight — in fact, that game’s movement techniques make even more sense in this context. Of course, he’d use his shovel to dig downwards rather than move side to side!

Shovel Knight digs down into the dirt in Shovel Knight Dig.

Naturally, your brain might go back to even older reference points when you see it. It feels like a modern cousin of Dig Dug and Mr. Driller, taking the satisfying tunneling hook from those classics and stitching it into a fast-paced action game. It’s a perfect fit, creating some puzzle-like sequences where players need to snake through dirt quickly — but carefully if they want to reach valuable gems or each level’s collectible cogs.

I love that I can see the influence of both a 2015 and 1982 video game in here, but I’m especially impressed that those pieces fit together this well. That’s something that was fundamental to the original Shovel Knight’s success, as Yacht Club created a game that felt both preserved in amber and completely new. That’s once again been accomplished here with a clever game that speaks the language of modern roguelikes and arcade classics in the same breath.

Missing links

Downwell isn’t the only modern game that springs to mind when I’m playing. Dig shares some DNA with Spelunky as well, specifically in its approach to secrets. Items like keys will trail behind the blue hero, but will be dropped if he’s hit. There’s a slight metagame on top of the regular levels where players need to piece together what each item does and then safely try to escort it down to its proper place. Getting an egg to a nest, for instance, gives players a bird companion that can attack enemies. Those micro-discoveries layer some added intrigue into each run and present more high-level play when trying to juggle multiple items at once (something I’m sure will come into play in its ranked modes, like daily runs).

I can’t help but feel like Dig is holding back at times, scaling back to meet its spin-off positioning.

It stops short of digging as deep as a genre staple like Spelunky, though. While my first two hours were challenging and pushed me to observe and learn my surroundings, everything got much easier when I unlocked an alternate armor set that reduced the amount of damage I took. I breezed through levels at that point, almost entirely ignoring the myriad of relics and perks meant to make each run feel distinct as I melted down familiar bosses without much worry.

I certainly don’t mind the idea of a breezy roguelike that can be cleared after four or five hours (Lord knows the genre could use more games like this). Pocket Dungeon successfully took the same approach, opting for more immediate closure over a long, slow climb. Though I can’t help but feel like Dig is holding back at times, scaling back to meet its spin-off positioning. I’d have loved to see a more confident roguelike that allowed for more build experimentation — not because that’s what I want from the genre and more so because the right pieces are there.

Shovel Knight bounces on a dirt ball in Shovel Knight Dig.

Then again, that limitation is part of the charm. If I’m really buying into the alternate timeline where Shovel Knight is NES franchise royalty, Dig really does feel like one of those lovable B-games where you can see the developers having a blast as they remold the franchise like Playdough. The modest scale of titles like that is part of the appeal, turning them into surprising underdogs that punch above their weight class.

I assume we’ll get a full-scale Shovel Knight 2 at some point, but I find myself more excited about these era-fusing side releases for now. Like Pocket Dungeon, Shovel Knight Dig is another little gem in Yacht Club’s growing treasure trove of a franchise.

Shovel Knight Dig was reviewed on Steam Deck via a PC build of the game.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Shovel Knight’s Plague of Shadows expansion features remixed campaign
shovel knight plague of shadows detailed thumb

Indie developer Yacht Club Games gave an extended look at Shovel Knight's upcoming "Plague of Shadows" expansion at Gamescom this week, revealing that the game's campaign changes drastically when players assume the role of the newly playable Plague Knight.

Originally a boss in Shovel Knight, Plague Knight boasts his own unique attacks and abilities, allowing players to explore familiar territory from an alchemist's perspective.

Read more
Shovel Knight bounces onto shelves in retail release coming this fall
gdc 2015 idatxbox shovel knight gall

No matter how much modern games advance in terms of realistic graphics and physics, there's always a simple pleasure to be found in the classics. Shovel Knight may not actually be one of those classics, but it sure does look and feel like one.

The game's attention to detail and pixel-perfect platforming found Shovel Knight drawing more attention than developer Yacht Club Games ever imagined. So far the game has sold over 700,000 copies worldwide, while initially the developers hoped to sell less than a quarter of that amount.

Read more
The best upcoming PS5 games: 2023, 2024, and beyond
Final Fantasy 16 key art.

The PlayStation 5 has been out for some time now, and its reception has been mostly positive. It includes lots of quality-of-life improvements over its predecessor, the PlayStation 4, such as faster load times, a solid-state drive (SSD) instead of a regular hard disk drive (HDD), and an improved controller in the form of the new DualSense. However, a console is only as good as the games available on it, and thankfully, the PS5 has you covered on that front as well.

While the machine already has a worthy library of great PS5 games, there are even more to look forward to, with some releasing as soon as this month, while others are still years away. In the video game world, it's not uncommon to be aware of games that are still several years out from release. It's also normal for a new game to be revealed and launched within just a couple of months. In this comprehensive list, we'll go through the major PS5 releases scheduled for 2023 and speculate on future games.

Read more