Skip to main content
  1. Home
  2. Gaming
  3. News

Shovel Knight’s Plague of Shadows expansion features remixed campaign

Add as a preferred source on Google

Indie developer Yacht Club Games gave an extended look at Shovel Knight‘s upcoming “Plague of Shadows” expansion at Gamescom this week, revealing that the game’s campaign changes drastically when players assume the role of the newly playable Plague Knight.

Originally a boss in Shovel Knight, Plague Knight boasts his own unique attacks and abilities, allowing players to explore familiar territory from an alchemist’s perspective.

Recommended Videos

Unlike the heroic Shovel Knight, the alchemist Plague Knight carries an arsenal of potions and flasks into battle, enabling powerful ranged attacks. Each potion has its own unique properties, and players can mix-and-match the contents from each flask in order to craft new weaponry as situations demand.

Plague Knight doesn’t carry a shovel into battle, and thus can’t dig through the game’s environments or take out enemies with melee attacks. Plague of Shadows revolves around players creating unique solutions for challenges that would be trivial for Shovel Knight, but difficult for characters who don’t share his abilities.

While Shovel Knight had a limited amount of magic power to use for special attacks, Plague Knight can use a much broader variety of moves thanks to a retooled magic meter that recharges between attacks. While this makes some combat encounters trivial, players must figure out new ways to traverse levels that cater to Shovel Knight’s melee-focused repertoire. Fortunately, Plague Knight has the ability to double-jump, allowing him to easily bypass some of the game’s trickier level layouts.

Plague Knight faces a unique struggle when it comes to progression and equipment upgrades. Being a villain, Plague Knight isn’t welcomed by the game’s townsfolk, closing off upgrade paths available to Shovel Knight. Plague Knight will need to find new allies and alternate ways to boost his abilities before heading into the game’s tougher levels.

Plague of Shadows also introduces a Challenge Mode, which offers up a series of retooled level segments. Challenge Mode includes stages for both Plague Knight and Shovel Knight, and each will test the characters’ abilities with fierce enemy encounters and intense traversal challenges.

Plague of Shadows will launch first as a free update later this year for the Nintendo 3DS and Wii U versions of Shovel Knight. Xbox One, PlayStation 4, and PC players will receive the patch at a later date.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Here’s every game you can download on Xbox next week
Palworld's 1.0 launch leads a 24-game lineup that also includes Assassin's Creed Black Flag Resynced.
Assassin's Creed Black Flag Recynced image

Xbox has shared its rundown of next week's releases, and the list includes 24 new games arriving between July 6 and July 10. The lineup is headlined by two major AAA titles, three notable additions to Game Pass, and a long list of smaller indie games.

Two AAA pre-orders lead the week

Read more
Sony may have been digging the grave of physical PlayStation games for years.
Sony’s Austria disc plant shift suggests physical PlayStation games were already on the way out
The Playstation 5 system standing upright.

Sony recently announced that physical game discs for new PlayStation releases will end in January 2028, and the timing immediately raised questions.

The decision came shortly after Rockstar reportedly generated more than $3 billion in revenue from preorders of GTA 6, including digital editions and code-in-a-box physical copies. That led some critics and fans to wonder whether GTA 6’s massive digital success had pushed Sony into making such a major call.

Read more
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more