Skip to main content

Star Citizen developer shuts down “feature creep” and vaporware accusations

star citizen chairman open letter chris roberts 2
Image used with permission by copyright holder
With over $2 million in funding from Kickstarter backers alone and $84 million in total, Star Citizen is one of the most expensive — and ambitious — crowdfunded games of all time. However, with that reputation comes allegations that the project has simply gotten too big for its own good, and its “First Person Universe” vision has drawn skeptics who don’t believe that the studio can deliver on its grandiose promises. Now, Robert Space Industries chairman Chris Roberts has released an open letter to ease frustrations.

News spread late last month that Star Citizen‘s first-person shooter module Star Marine was being put on indefinite hold following technical issues, including problems with networking. According to Roberts, this isn’t completely true. While the module did face setbacks, including several staff departures, it is still in active development, and an update post released late last week showed off tweaks to everything from level design to death animations.

Recommended Videos

Roberts also stressed that Star Citizen‘s importance is because of its massive scope, and a smaller project would not have garnered this much support.

Please enable Javascript to view this content

Star Citizen matters BECAUSE it is big, because it is a bold dream,” Roberts says. “It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before.”

Still, with such a large budget and lofty promises, Roberts admits that the studio did reach a point where it was forced to stop adding features, which led to “the decision to stop stretch goals at the end of last year.” Currently, of the six modules that make up Star Citizen, four are still in the production phase, including the aforementioned Star Marine and the story-driven Squadron 42.  The decision to split the project into modules was precisely due to this ambition, as Robert Space Industries wanted players to experience segments of Star Citizen while the remainder was still in development.

“This is the dream game that all of us have wanted to build all our lives,” Roberts says. “And while I can’t promise you everything will always go smoothly or features or content won’t arrive later than we want them to, I can promise that we will never stop until we have achieved this dream.”

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
The best PlayStation Portal accessories
Sony PlayStation Portal

The PlayStation Portal is a great way to play your PlayStation 5 games while in another room or even beyond your home. But accessories can really help to elevate your experience by offering added protection, convenience, and more. As such, we've compiled a short list of accessories we think you should consider for your PlayStation Portal.
PlayStation PULSE Explore Wireless Earbuds

Unfortunately, Sony has limited what headphones and earbuds can be used with the PlayStation Portal. While you can use any wired earbuds or headphones that you want, opting to go wireless means you'll have to choose from one of the very few devices that support Sony's new Link technology. This makes the PlayStation PULSE Explore the most versatile earbuds you can snag for the PlayStation Portal. They're pricey, but they offer excellent sound quality and easy multi-device connectivity. They average around 5 hours of playtime on a single charge, and the included charging case is a rather snazzy addition.

Read more
Best video game controllers of all-time, ranked
A Super Nintendo Controller on a purple and black background.

It doesn't matter if you're playing the best game of all-time or one of the worst if you're holding a terrible controller. These are our gateway into the world of gaming, and depending on how they are designed can completely change how we look at a console. The best NES games wouldn't have taken off if it weren't for its controller, and we've only been iterating on them since then. Graphics are important, but the best consoles of all-time wouldn't have succeeded without a great controller. Let's go back through the ages and pick out the best controllers we've ever held.
Atari 2600

We have to hand it to Atari for keeping it simple but functional early on. A lot of competing consoles around now tried to get crazy with controllers, adding things like number pads and spinning dials. This joystick and button is about as limited as you can get for a controller but is more than enough for the type of games that were coming out at the time. It served as a great starting point to build off of.
NES controller

Read more
Most difficult secret endings in video games to get
V rides a motorcycle while shooting at a mech in Cyberpunk 2077: Phantom Liberty.

Your ultimate reward for overcoming all the challenges and tribulations of a game is the final cutscene. The best games of all-time all have amazing endings that leave you with a strong impression one way or another, or perhaps set itself up for an eventual sequel. But for almost as long as games have had actual endings, there have been secret endings. From the best NES games to the best PS5 games, more and more titles have hidden away extra content that players could unlock if they put in a little extra effort. Typically, this means meeting specific requirements like collecting every item, doing every task, or a combination of the two. They're not usually easy, but some games take that to a ridiculous level. These games have hidden endings so hard to get, you're better off just watching them on YouTube.

Final Fantasy X-2

Read more