Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

E3 2011 hands-on: Star Fox 64 3D

Add as a preferred source on Google

Star Fox 64 3D(This article comes courtesy of N-Sider, a site for well-adjusted Nintendo fans. N-Sider has served the Nintendo community for more than a decade.)

Here’s another update to a game I’ve never played before (you can go ahead and insert your expressions of disbelief right… here): Star Fox 64 3D. In this context, the one thing that’s front and center in my mind is that the screenshots I’ve seen don’t do it justice. A lot of things lookreally good in this game, particularly in 3D.

Recommended Videos

On display at the show was the Score Attack mode, letting you choose one of three missions to go through, and a four-player multiplayer mode. I tried the former first, exploring various control options. The much-touted gyro controls, which let you control your ship by moving the 3DS around in space in front of you, proved to be both rather awkward and annoying as I tended to move the 3D out of focus. I eventually ended up switching the gyro off first and switching to the slide pad (which you still needed to use anyway to pull off many moves), then inverting the Y-axis, before it came together.

star-fox-64-3d-e3-2011
Image used with permission by copyright holder

What I really liked, though, was the multiplayer mode. Likely in the interests of keeping things fair, gyro mode was locked on in this game. But in the more open area of the multiplayer arena (as opposed to the largely on-rails nature of the missions), I found it worked substantially better to use the gyro to move around—far less tight quarters made for a much better experience with the motion controls.

Multiplayer has one other feature: it will use the 3DS’ internal camera to take really grainy, low-fps shots of the player as he plays the game. It proved to be really difficult to make out anything on the tiny photos that were floating around the arena as we played; only when the game took snapshots with a victory/loss event was it possible to make out any detail, and even then it was really only at the conclusion of the game that I felt I could pay enough attention to them. Not exactly a game-changer.

After playing Kid Icarus: Uprising last night with its stylus aiming, the designed-for-analog-stick aiming mechanic of Star Fox feels kind of archaic; I don’t think I’d see myself particularly interested in pursuing the single-player campaign in this game. But I wouldn’t hesitate to jump into a multiplayer game—even if I wasn’t winning. It turned out to be a lot of fun.

star-fox-64-3d-asteroids
Image used with permission by copyright holder
Matt Behrens
Former Digital Trends Contributor
Matt Behrens is a software developer based in Michigan, working on networked software on Unix and Linux. He was a longtime…
Topics
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more