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A ‘Mario Maker’ user converted the entire ‘Super Mario 64’ game into classic 2D

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Nintendo’s Super Mario 64 for the Nintendo 64 console was and still is an awesome game, moving our favorite plumber from the 2D side-scrolling world of old to an (at the time) immersive 3D environment gamers could freely explore. It set the stage for Mario games to come and is now the launchpad for a completely new (yet) old Mario adventure.

Called Super Mario 64 2D, the game is the product of Dave Pickett of the “Brick 101” Lego-themed YouTube channel and Super Mario Maker for the Wii U console. To celebrate the 20th anniversary of Super Mario 64 launching in North America (September 29, 1996), Pickett set out to recreate the now-classic game in its entirety within Nintendo’s too — but in the old-school 2D format. Why? Well, why not?

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“Back in March when they released the update for Super Mario Maker that introduced pink coins and keys, I knew that I had to use them to create something awesome,” Pickett said in the first video installment explaining how he created the 2D remake. “So the first thing I decided to do was to remake the opening section of Super Mario 64 using coins as stand-ins for stars, and the locked doors as a way to bar progress like the star doors in Super Mario 64.”

The first video explaining how he designed the game covers Bob-omb Battlefield, Whomp’s Fortress, Cool Cool Mountain, and Bowser in the Dark World once the eight coins are obtained from those three worlds. It’s the first of five that crams three or four Super Mario 64 worlds into one huge Super Mario Maker level. That said, anyone can grab all five levels by hitting the following links:

Video Episode Level Level ID
Part 1 Ground Floor BF38-0000-0202-E825
Part 2 Lower Stairs 786B-0000-0216-69D6
Part 3 Basement 6D5F-0000-026B-CC1A
Part 4 Second Floor CFE1-0000-02A6-6244
Part 5 Third Floor 95E3-0000-02B6-C6C1

Now here is a breakdown of each level:

Ground Floor: Bob-omb Battlefield
Whomp’s Fortress
Cool Cool Mountain
Bowser In The Dark World
Lower Stairs: Jolly Rodger Bay
Big Boo’s Haunt
Dire, Dire Docks
Basement: Hazy Maze Cave
Lethal Lava Land
Shifting Sand Land
Bowser In The Fire Sea
Second Floor: Snowman’s Land
Wet-Dry World
Tall, Tall Mountain
Tiny-Huge Island
Third Floor: Tick Tock Clock
Rainbow Ride
Wing Mario Over The Rainbow
Bowser In The Sky

Because of the way Peach’s castle is split up and because Pickett could only compress three worlds worth of content into each Super Mario Maker level, he had to cram one world from the ground floor, one world from the basement, and Big Boo’s Haunt (which he says is “kinda in-between the former two”) to make the Lower Stairs level.

Overall, what is amazing here is that Pickett flattened Super Mario 64 into a classic side-scrolling platformer without sacrificing what made the game great to begin with. His interpretation of a 3D world in 2D is simply perfect and a retail version of Super Mario 64 2D would have undoubtedly sold well had it appeared on the original NES console so many decades ago.

Kevin Parrish
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
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