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Survey Reveals Segmented U.S. Gamer Market

A new survey from Parks Associates finds that video game developers and publishers may be ignoring major portions of the U.S. gamer market by focussing on two gaming audiences—casual gamers and so-called hardcore gamers. Instead, the survey finds the U.S. gamer market consists of some six segments, each with different gaming behaviors, motivations, and (ch-ching!) spending patterns.

The survey of 2,000 U.S. online gamers found gamers broke down into the following categories:

  • Power gamers, accounting for 11 percent of the market but almost a third of retail and online game spending;
  • Social gamers who account for 13 percent of the market and play games as a way of interacting with friends;
  • Leisure gamers carry some 14 percent of the market, and spend nearly 60 hours a month playing—they spend time mainly on casual titles, but prefer challenging games and are interested in new gaming services;
  • Dormant gamers who account for a whopping 26 percent of the market and who don’t play much because of family, work, or school, but like to play challenging games, and play with friends and family;
  • Incidental gamers account for 12 percent of the market and play games mainly out of boredom—but they’re bored more than 20 hours a month;
  • and Occasional gamers, who play mainly word, board, and puzzle games annd account for a massive 24 percent of the market.

A surprising result from the survey is the importance of social gaming; video games are often considered a solitary activity, but Parks Associates’ findings indicate a significant portion of the market views gaming as a social activity. "Social and leisure gamers may play simple, non-competitive games, but they want to play these games with friends and players they meet online," said Yuanzhe (Michael) Cai, Parks Associates; Director of Broadband and Gaming. "For this type of gamer, there simply aren’t that many options."

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Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
2022’s biggest video game reveals have been a bummer so far
Player with handgun in Call of Duty: Warzone.

The announcement of 2022's Call of Duty was always going to feel weird. Over the last year, Activision Blizzard has been scrutinized over horrific sexual harassment allegations, turned Call of Duty: Warzone into a glitchy and bloated mess, and was acquired by Microsoft. But I wasn't expecting its reveal to be this sloppy.
Activision Blizzard previously mentioned that Infinity Ward was making a new Call of Duty. Then, at 1 p.m. ET on February 11, enthusiast Call of Duty websites and content creators posted that Activision told them that Modern Warfare 2 and a reworked Warzone with a sandbox mode are on the way. There was no official word on these claims for about 15 minutes, but Activision eventually confirmed them... in the footnotes of a blog post. Its reveal lacked excitement, was confusing, and dodged the biggest questions surrounding Activision Blizzard.
Six weeks into 2022, this is just the latest example of a AAA publisher announcing a huge game with little fanfare. But why have AAA publishers dropped the pomp and circumstance of their game reveals? 
Activision wants you to know that 2022's Call of Duty is a sequel to 2019's Modern Warfare and on a new engine. Image used with permission by copyright holder
For the fans
Previously, a trailer, press release, and detailed info about what players could expect accompanied Call of Duty game announcements. In recent years, it even happened inside Call of Duty: Warzone! We weren't so lucky this time and had to deal with a flurry of enthusiasts and leakers claiming to have new information about the game with no good way to verify its truthfulness.
Earlier this week, there was reportedly a call where Activision and Infinity Ward revealed the new information on this game, but it seems to have been attended almost solely by enthusiast sites and content creators. Even the most prominent gaming sites like IGN and GameSpot didn't seem privy to the news beforehand.
This announcement was made by the fans before Activision even confirmed it. Based on the coverage from those in attendance, it doesn't seem like content creators asked the tough questions about the status of Activision Blizzard's workplace, how the acquisition affects these games, and the reasoning behind Activision Blizzard's decision making (perhaps they did and Activision refused to comment, but we'll likely never know).
By announcing it this way, Activision Blizzard circumvents having to answer hard questions about the company's current state, gets free press from its fans, and gets ahead of the leaks, reports, and rumors that have occurred since the Microsoft acquisition. Activision built a mostly positive -- if oddly rolled out -- reveal narrative for the new Call of Duty that doesn't have much substance.
While other announcements this year haven't felt as malicious, they still lacked a certain flair that we've come to expect.
Rockstar announced Grand Theft Auto 6 in the footnotes of a GTA series blog post. Respawn Entertainment announced three new Star Wars games, including a sequel to Star Wars Jedi: Fallen Order, through a tweet and press release light on additional details. Even Blizzard did it just a few weeks ago with a survival game blog post reveal that called the game "unannounced" in its announcement. None of them had trailers (Crytek got this right with Crysis 4). AAA games are being announced very early with minimal assets and information, making these unveils much less impactful.
This is the only asset EA released alongside its Respawn Entertainment Star Wars announcement. Image used with permission by copyright holder
For the company 
As I previously discussed when Rockstar announced GTA 6, these reveals aren't really about the fans -- they are about the investors and potential hires. Activision first discussed 2022's Call of Duty in a financial results report. GTA 6, the Respawn Star Wars deal, and the Blizzard survival game were announced ahead of earnings reports from their respective companies. The latter two were tied to recruitment calls for their respective developers.
The gaming industry is in the middle of an acquisition craze, and studios are reportedly struggling to recruit great talent. Announcing video games in a nonchalant way helps address both of those issues. Games that are almost guaranteed to be hits please current investors and entice potential buyers. Meanwhile, some developers might be more willing to jump ship from their current employer and work for someone else if they know exactly what they're working on. If some fans get hyped and don't ask tough questions, that's just a positive side effect.
These publishers are putting the bare minimum into reveals and yielding the greatest results. And if this strategy generates enough buzz and keeps working, this might become the norm outside of events like E3, or individual showcases like Nintendo Directs, where fans expect game developers to go all out.
I'm not frustrated because I'm not getting flashy reveals. It's that these announcements all seem more focused on drip-feeding the minimal amount of info so that studios can drive up profits, circumvent criticism, and please investors without sharing anything of substance. As a fan of games, that makes it challenging to care about big projects that should have me excited.

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Grand Theft Auto 6’s reveal is comically anticlimactic
Trevor, Michael, and Franklin are all holding guns in GTA 5 promotional art.

Grand Theft Auto 6 is one of the most heavily rumored games ever, and before February 4, 2022, it was never officially acknowledged by Rockstar Games. Our only indication of its existence was through an April 2020 Kotaku article and a series of rumors dating back several years.
That's why it's so comical that its announcement came in the way of a footnote in a Rockstar Newswire post about the GTA series. 
After years of expecting some sort of elaborate alternate reality game or event to reveal GTA 6, it was an extremely anticlimatic moment. While fans seemed to expect more from Rockstar's reveal of the next Grand Theft Auto, the actual confirmation demonstrates how Rockstar's parent company, Take-Two Interactive, was always more concerned with the financial implications of its announcement, rather than the fan reception. 
Can I see it? No!
Grand Theft Auto fans have convinced themselves that a new entry in the series has been on the way for some time. As far back as February 2015, less than a year-and-a-half after GTA V's launch, speculation about a new entry in the series has existed online. From theory posts to bad 4Chan leaks trying to pass as real, we've seen plenty of speculation about GTA 6 and how Rockstar would go about revealing it.
Grand Theft Auto V was originally released for PS3 and Xbox 360 in 2013, and is coming to PS5 and Xbox Series X this year. Rockstar Games
The rumor to gain the most traction was "Project Americas." This leak claimed that GTA 6 is set in both Vice City and a Rio de Janeiro-inspired location in the 1970s or 1980s. Lots of other potential leaks continued to build on top of what this rumor established, so Project Americas has been the lifeblood of the hype cycle behind GTA 6.
We still technically don't know whether or not this leak is true, but there's no doubt that it added a substantial amount of fuel to the GTA 6 anticipation fire. But in reality, the ongoing success of GTA Online and the development of Red Dead Redemption 2 meant that GTA 6 was years away from coming to fruition. Following the release of Red Dead Redemption 2, GTA 6 once again started to feel like an inevitably. This all came to a head in an April 2020 Kotaku report that mentioned the game's existence.
While the focus of the article was on Rockstar's improved workplace culture, the thing most people took from it was the following line: "One plan that management has laid out for the next game, a new entry in the Grand Theft Auto series, is to start out with a moderately sized release (which, by Rockstar’s standards, would still be a large game) that is then expanded with regular updates over time, which may help mitigate stress and crunch."
Prior to February 2022, this was the closest thing to official confirmation we had for GTA 6. It then gave momentum to a bevy of new rumors, many of which were now centered around a potential reveal. Fans thought everything from the art for a new car in GTA Online to a new image on Rockstar's website was part of a massive teaser conspiracy ahead of GTA 6's reveal.
In the end, none of that came to be. Rockstar confirmed the new Grand Theft Auto in a tweet and a post about the series at large in a way that makes fan expectations seem laughable. But why did it end up this way? 
Why Rockstar finally revealed GTA 6
The timing of this confirmation is key to why Rockstar shared this news. Shortly after Rockstar Games' posts revealing GTA 6 went live, Take-Two confirmed that its next earnings calling would be on Monday, February 7. Now, in the middle of a merger and acquisition rush in the video game industry, Take-Two can go to its investors and highlight that a new Grand Theft Auto game is on the horizon. Its confirmation makes the future outlook for Take-Two appear brighter, even if the reveal wasn't very elaborate or spectacular. As Take-Two and Rockstar's biggest franchise, any new information on GTA is good news for current and potential Take-Two Interactive investors. 

This isn't even the first time Rockstar and Take-Two did this with the GTA series. The next-gen versions of GTA V got a November 11, 2021 release date prior to an earnings call. While it eventually got delayed, it certainly looked good for Take-Two to have a targeted release date to show investors. While GTA 6 might not launch for several years, confirming its existence is certainly appealing to investors who want a piece of the inevitable success the next Grand Theft Auto game will have.
It also helps from a hiring perspective. While the post doesn't directly specify that Rockstar is hiring, the knowledge that it is indeed working on GTA 6 will drive new people to apply. As Venture Beat points out, we've seen Respawn Entertainment, Blizzard, and Crytek also pull the same move this year alone, driving hiring with news of new games. Rockstar probably wants the best and brightest of the game's industry working on its games, and GTA 6 is certainly a game some developers might be willing to leave their current employer to work on. 
In the end, GTA 6's announcement was more about enticing potential hires and investors, rather than hyping fans up with an awesome trailer or some complicated ARG that reveals Rockstar teased it for years. Is it awesome that the game is finally confirmed? Of course! Its reveal is just comically underwhelming after almost a decade of fans eagerly awaiting it. Hopefully, GTA 6's first trailer can make up for some of the lost hype around this reveal.
Grand Theft Auto 6 does not currently have a release date.

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Dying Light 2’s marketing sold the worst thing about it
Frank handing the player a beer in Dying Light 2.

Before Dying Light 2: Stay Human came out and ended up impressing me with its world and parkour-infused combat, the game was subjected to one of the most forceful marketing strategies I've ever seen. In the months leading up to the game's release, there was hardly a week where it wasn't mentioned by gaming news sites at least once. Leading up to the game's release date, its advertising turned more desperate, boasting enormous numbers like "500 hours of total playtime" and "40,000 lines of dialogue."

Dying Light 2 Stay Human - Official Gameplay Trailer

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